Hard Light Productions Forums

General FreeSpace => FreeSpace Discussion => Topic started by: blowfish on January 15, 2008, 07:15:47 pm

Title: Something weird
Post by: blowfish on January 15, 2008, 07:15:47 pm
I was playing around with fire-beam SEXPs, and I discovered that one shot from a certain beam leaves a certain ship's hull at 52% (sometimes 54%), but two of the same beam will destroy the ship entirely.  Is this supposed to happen?
Title: Re: Something weird
Post by: Flipside on January 15, 2008, 07:20:35 pm
It depends on how the mission is written, just telling two ships to shoot at each other can produce some unusual results, sometimes the first shot will be a shorter burst than the second, sometimes the beam will start off target and move on-target etc, so it depends on a large amount of variables.
Title: Re: Something weird
Post by: blowfish on January 15, 2008, 07:38:40 pm
I'm not just telling them to shoot at each other.  The ships are stationary, and I am using fire-beam SEXPs that fire on a specific subsystem on the targeted ship.  Not only that, but this happens consistently.  And they are not slash beams.
Title: Re: Something weird
Post by: Kosh on January 15, 2008, 07:44:06 pm
What beam and what ship?
Title: Re: Something weird
Post by: blowfish on January 15, 2008, 07:46:19 pm
Its an LRBBlue (a beam I am experimenting with, does 2200 damage and fires for 4 seconds), firing on a Ravana.  It should theoretically do 48400 damage per shot, but the second beam always kills the Ravana.
Title: Re: Something weird
Post by: Kosh on January 15, 2008, 07:49:23 pm
Based on those theoretical damage figures I'd say the damage is about right for a stand up fight, the Ravana only has 100,000 hitpoints.
Title: Re: Something weird
Post by: Retsof on January 15, 2008, 07:50:14 pm
Doesn't the "huge" tag or something make it so that the weapon will always take the last (insert number) percent off of a ship?
Title: Re: Something weird
Post by: blowfish on January 15, 2008, 07:55:42 pm
Based on those theoretical damage figures I'd say the damage is about right for a stand up fight, the Ravana only has 100,000 hitpoints.

But it should still have 3200 hp left after the beams are done firing.

Doesn't the "huge" tag or something make it so that the weapon will always take the last (insert number) percent off of a ship?

I thought that only huge weapons could take the final few percent off of a ship, not that huge weapons always will.
Title: Re: Something weird
Post by: Goober5000 on January 15, 2008, 08:12:01 pm
Beam damage is not exact, owing to FPS differences and other subtle issues.

It's been noticed before but not really looked at much.
Title: Re: Something weird
Post by: blowfish on January 15, 2008, 08:39:59 pm
The weird thing is how consistently this happens.
Title: Re: Something weird
Post by: Polpolion on January 15, 2008, 09:41:43 pm
Well if it is an FPS issue, I'm betting that your rig gets about the same FPS every time you play that particular spot. If you try the experiment with, say 40 bombers flying around I would conjecture that it would have slightly different results.