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General FreeSpace => FreeSpace Discussion => Topic started by: Kazan on January 16, 2008, 11:05:59 am

Title: Their Finest Hour - Redux
Post by: Kazan on January 16, 2008, 11:05:59 am
Here is my redux of Their Finest Hour - i started with the original V mission and its unused paths and worked from there

[attachment deleted by ninja]
Title: Re: Their Finest Hour - Redux
Post by: BlackDove on January 16, 2008, 11:58:35 am
O.o

Aside from the pointless added objective to defend Kephri and the additional bombers and fighters which is something that I do not like at all in the mission since it detracts from what's going on with the Colossus, the Colossus/Ravana/Sathanas engagement is almost EXACTLY the same as retail.

That was...

A waste of my time.
Title: Re: Their Finest Hour - Redux
Post by: Kazan on January 16, 2008, 12:32:23 pm
oh really... it's hardly the same on my system - the fleet actually have their beams enabled, the big C actually has a chance to engage in somewhat of a firefight with the Sath instead of getting torn to bits in 10 seconds flat
Title: Re: Their Finest Hour - Redux
Post by: BlackDove on January 16, 2008, 12:36:23 pm
Yes, now it's 15 seconds, with added crap like bombers and dragons completely detracting from the point.

I did like the beam-free-all on the friendlies though, so that's about the only plus it has.
Title: Re: Their Finest Hour - Redux
Post by: Kazan on January 16, 2008, 03:31:53 pm
that's the best i've been able to get the big C and Col fight without having the fight last forever because the back end of the sathanas get's turned toward the big C for too long - and you can't just free the sath from it's waypoint path because then it will take eons for it to kill the big C even with me having added extra LRed emplacements to the sath
Title: Re: Their Finest Hour - Redux
Post by: BlackDove on January 16, 2008, 06:45:18 pm
Yes, I assume that's why they just disabled the Colossus after trying the waypoint thing and let it get done the way it has, which is why I said in the previous thread, it really doesn't get better than it is (well it may be possible to do some blue angels ****, but it's unlikely at best) - although beam-freeing the friendlies is the upgrade I'd vie for as well.
Title: Re: Their Finest Hour - Redux
Post by: Androgeos Exeunt on January 16, 2008, 09:03:10 pm
Well...at least this Redux gives the Colossus a bit more face value. :D
Title: Re: Their Finest Hour - Redux
Post by: blowfish on January 16, 2008, 09:05:12 pm
Its nice to see the Colossus go down with even a little fight ... good job.

The Sathanas never warps out though ... is that intentional?
Title: Re: Their Finest Hour - Redux
Post by: Kazan on January 16, 2008, 09:08:50 pm
The Sathanas never warps out though ... is that intentional?

V never gave it a departure cue, i saw no reason to add one as you are supposed to be GTFOing
Title: Re: Their Finest Hour - Redux
Post by: blowfish on January 16, 2008, 09:25:54 pm
Hmm ... I could swear I saw it warp out when I played.  Maybe I was mistaken.

EDIT: I was mistaken.  The Sathanas never warps out.  Never mind.
Title: Re: Their Finest Hour - Redux
Post by: Androgeos Exeunt on January 17, 2008, 12:47:56 am
Hmm ... I could swear I saw it warp out when I played.  Maybe I was mistaken.

EDIT: I was mistaken.  The Sathanas never warps out.  Never mind.

...I sure hope you didn't mistake the Stalwart, Khepri or Heket for a Shivan Juggernaut. ;)
Title: Re: Their Finest Hour - Redux
Post by: FSW on January 17, 2008, 07:56:21 am
For some reason, I also used to think that the Sathanas warped out...
But, upon me replaying the game a few weeks ago, it just sat there.
Title: Re: Their Finest Hour - Redux
Post by: ns161 on January 17, 2008, 07:20:07 pm
I hate to sound like the idiot newbie, but...umm...where do I put this to make it work?
Title: Re: Their Finest Hour - Redux
Post by: blowfish on January 17, 2008, 08:57:23 pm
I hate to sound like the idiot newbie, but...umm...where do I put this to make it work?

Put this in data/missions.  You can play it by going to the Mission Simulator and clicking on single missions.  If you want it to be part of the campaign, just remove the "-kazan" part of the filename (it should be SM3-08.fs2).
Title: Re: Their Finest Hour - Redux
Post by: Androgeos Exeunt on January 18, 2008, 12:55:59 am
I hate to sound like the idiot newbie, but...umm...where do I put this to make it work?

Put this in data/missions.  You can play it by going to the Mission Simulator and clicking on single missions.  If you want it to be part of the campaign, just remove the "-kazan" part of the filename (it should be SM3-08.fs2).

No wonder I couldn't find my own unfinished version when I saved it as sm3-08.fs2... :wtf:
Title: Re: Their Finest Hour - Redux
Post by: Kazan on January 30, 2008, 01:56:43 pm
new version of it with a much more satisfying exchange (fleet got the sath down to 40% before Big C bought it)

[attachment deleted by ninja]
Title: Re: Their Finest Hour - Redux
Post by: haloboy100 on January 30, 2008, 08:06:02 pm
I hate to sound like the idiot newbie, but...umm...where do I put this to make it work?

Put this in data/missions.  You can play it by going to the Mission Simulator and clicking on single missions.  If you want it to be part of the campaign, just remove the "-kazan" part of the filename (it should be SM3-08.fs2).

This is why I love HLP. Nobody flames you if you ask stupid questions. :yes:
Title: Re: Their Finest Hour - Redux
Post by: terran_emperor on January 30, 2008, 08:09:34 pm
There are no stupid questions. Only stupid answers.
Title: Re: Their Finest Hour - Redux
Post by: haloboy100 on January 30, 2008, 08:13:23 pm
I'm so quoting that. Can I?
Title: Re: Their Finest Hour - Redux
Post by: Androgeos Exeunt on January 30, 2008, 08:14:58 pm
Quoting's fine, asking's fine. Trolling is otherwise. :ick:
Title: Re: Their Finest Hour - Redux
Post by: Killer Whale on January 31, 2008, 02:11:05 am
Trolling belongs under bridges
Title: Re: Their Finest Hour - Redux
Post by: haloboy100 on January 31, 2008, 12:07:53 pm
Trolling...isn't that what fs2freak88 did?
Title: Re: Their Finest Hour - Redux
Post by: Androgeos Exeunt on January 31, 2008, 06:38:35 pm
Trolling...isn't that what fs2freak88 did?

That's a good example. :nod:
Title: Re: Their Finest Hour - Redux
Post by: terran_emperor on January 31, 2008, 06:46:23 pm
Trolling  :confused:
Title: Re: Their Finest Hour - Redux
Post by: Woolie Wool on January 31, 2008, 07:08:04 pm
Trolling  :confused:

Trolling is the act of posting garbage, flames, or offensive material just to get a reaction out of people.
Title: Re: Their Finest Hour - Redux
Post by: Killer Whale on January 31, 2008, 09:01:47 pm
i thought it was what trolls do  :lol: so trolling belongs under bridges, geddit?  :doubt:  :o :rolleyes:  :doubt: :o :rolleyes:  :(
Title: Re: Their Finest Hour - Redux
Post by: haloboy100 on January 31, 2008, 09:04:53 pm
i thought it was what trolls do  :lol: so trolling belongs under bridges, geddit?  :doubt:  :o :rolleyes:  :doubt: :o :rolleyes:  :(

So does using excessive amounts of smiley faces :P
Title: Re: Their Finest Hour - Redux
Post by: Damage on March 07, 2008, 12:16:21 pm
  I tried modding this mission more than once.  I never could get it to work out.

  I did a few different things, like trying to putting better weapons on the Vasudan cruiser, altering their flight plans, but it usually ended up with them just flying a pattern around the node until the Ravana showed up.  (Once I even put LRSSLBeams on the Colossus, just for kicks.  It whooped those Shivan cruisers pretty good...surprised the hell out of me until I remembered the long-range part of them...oops.)

  I like what you did a lot better, though.  It tracks a bit more with what a typical Freespace mission would be like--keeping the huge ships' movement to a minimum, forcing the smaller fighters and bombers to take part a bit more.

  Several of my experiments with "Their Finest Hour" usually ended up in a weird kind of chase between the Colossus and the Sathanas--which could easily last a half-hour or more.  The Sathanas would come through and do its thing, then turn away, leaving its flanks exposed to the Colossus for broadside firings for several minutes at a time.  Eventually, the Sathanas would win, but only after being brought to nearly 10% or less hull strength.

  Just another example of how capital ship combat needs to be planned out thoroughly!
Title: Re: Their Finest Hour - Redux
Post by: Titan on March 07, 2008, 02:49:53 pm
I hate that mission (not yours, the one in retail) because, frankly, the only reaction i got from watching a 2-kilometer long squirt-gun get blow up was "So we wasted over 14 years for THIS?"
Title: Re: Their Finest Hour - Redux
Post by: Jeff Vader on March 07, 2008, 03:05:02 pm
"So we wasted over 14 years for THIS?"
Indeed. 20, to be precise.
Title: Re: Their Finest Hour - Redux
Post by: Androgeos Exeunt on March 11, 2008, 10:34:49 pm
I hate that mission (not yours, the one in retail) because, frankly, the only reaction i got from watching a 2-kilometer long squirt-gun get blow up was "So we wasted over 14 years for THIS?"

I share the same sentiments as you do, Titan. It's the COLOSSUS, for crying out loud! You can't disable the rear engines! :wtf: