Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Nuke on January 16, 2008, 12:58:24 pm

Title: another seker revision
Post by: Nuke on January 16, 2008, 12:58:24 pm
added some detail and started on a new texture. diffuse map only so far.

(http://www.game-warden.com/nukemod-cos/Images/htlseker.jpg)
(http://www.game-warden.com/nukemod-cos/Images/htlseker2.jpg)
(http://www.game-warden.com/nukemod-cos/Images/htlseker3.jpg)
Title: Re: another seker revision
Post by: TrashMan on January 16, 2008, 01:42:29 pm
Vasudan fighter? Bomber?
Title: Re: another seker revision
Post by: Nuke on January 16, 2008, 02:06:58 pm
interceptor
Title: Re: another seker revision
Post by: Mobius on January 16, 2008, 02:58:45 pm
Wait a second...you're improving Nukemod ships! ;7

I can't wait for a new Dante! ;7
Title: Re: another seker revision
Post by: Snail on January 16, 2008, 03:10:19 pm
Give it to me.

Oh, did I mention I'm armed?
Title: Re: another seker revision
Post by: Mobius on January 16, 2008, 03:11:29 pm
Will you stop spamming, Snail?
Title: Re: another seker revision
Post by: Nuke on January 16, 2008, 05:53:18 pm
Wait a second...you're improving Nukemod ships! ;7

I can't wait for a new Dante! ;7


i dont see much point in working on the dante any time soon. she already weighs in at around 6000 polies. theres still some other features i wanted to do for it, like little shivans running around inside the ship. those i might do but not in nukemod 2008.

Give it to me.

Oh, did I mention I'm armed?

im better armed :D
you can have it whenever i decide to release nukemod 2008, which wont be until after i finish this ship and the htl vulture, which is the mandatory minimum. though i may decide to clean up a 3rd ship, create a new ship from scratch, add many scripting features, normal maps, weapon models, and re-re-redo cockpit models, again (thanks to a new cockpit system and the resulting mandatory reinvention of the wheel).
Title: Re: another seker revision
Post by: Bobboau on January 16, 2008, 08:33:03 pm
"you can have it whenever i decide to release nukemod 2008, which wont be until 2009 at the least"

:p sorry first thing that came to mind when I started reading that.
Title: Re: another seker revision
Post by: Nuke on January 17, 2008, 06:03:58 am
funny thing is thats probably how it will turn out.
Title: Re: another seker revision
Post by: Mobius on January 18, 2008, 08:51:02 pm
i dont see much point in working on the dante any time soon. she already weighs in at around 6000 polies. theres still some other features i wanted to do for it, like little shivans running around inside the ship. those i might do but not in nukemod 2008.

To be honest, I was refering to its bugs rather than its number of polygons...
Title: Re: another seker revision
Post by: Nuke on January 19, 2008, 01:04:43 am
yea those will be fixed eventually. i dont think the ship is complete yet.
Title: Re: another seker revision
Post by: Snail on January 19, 2008, 04:26:39 am
To be honest, I was refering to its bugs rather than its number of polygons...

Hah, I'd rather see those bugs fixed.