Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Retsof on January 18, 2008, 09:17:54 pm

Title: Subach HL-8
Post by: Retsof on January 18, 2008, 09:17:54 pm
This is a weapon I made and decided to share.
Tech Description:     "The Subach-Innes HL-8 is the next incarnation of the HL-7. Advances in Focusing technology have given the HL-8 a longer range and harder punch, but it still fires at the same rate as its predecessor."
I made some new effects (recolored the subach effects) but I cant figure out how to add pictures, sorry.  You know the drill, copy and paste the txt into your weapons table, add the ani and pcx to the effects folder.  Enjoy, and if you don't, that's your problem. :P

EDIT: Attachment Removed
Title: Re: Subach HL-8
Post by: Mobius on January 18, 2008, 09:22:28 pm
:yes:

Do you have a table entry? It would be ok to have an "official" HL-8 rather than many versions.
Title: Re: Subach HL-8
Post by: Retsof on January 18, 2008, 09:25:51 pm
 :confused: Umm, the txt is straight from my weapons tbl.
Title: Re: Subach HL-8
Post by: Mobius on January 18, 2008, 10:51:01 pm
That's the description, only...you need something else to make the weapon work ;)
Title: Re: Subach HL-8
Post by: nubbles526 on January 19, 2008, 03:17:49 am
Ahhh...so you only changed the description? Hmm...not really 'made' by yourself...

Anyways, wasn't the HL-8 originally for multi? (For example the HL-D?)
Title: Re: Subach HL-8
Post by: Flaming_Sword on January 19, 2008, 08:29:04 am
I took a peek, seems it's a recolour with more range and damage, though the pcx and ani in the 7z might need some cleaning up. Otherwise, it seems good as a replacement for the HL-7 set a bit after the main campaign.



Meanwhile, would this count as "made" by myself? *shameless plug*

Dumbfire light bomb.

Credit to BlackHole for models and textures from his shivan datafiles (though I added glowmaps).

(http://img213.imageshack.us/img213/343/screen0022cb7.png)

Code: [Select]
$Name:                                 Penetrator
+Title:                                XSTR("Penetrator", -1)
+Description:
XSTR(
"Dumbfire
Anti-Cruiser Bomb", -1)
$end_multi_text
+Tech Title:    XSTR("Penetrator", -1)
+Tech Description:
XSTR(
"Designed to maximise destructive power for its size, yet be easily produced in large quantities, the Penetrator features a compact, armour piercing warhead. The Penetrator lacks a guidance system, but can be fired quickly and in large numbers by our bombers, overwhelming enemy defenses. Unfortunately, the design makes this weapon relatively ineffective against ship subsystems.", -1)
$end_multi_text
$Model File:                    New_Lamassu.pof
$Mass: 10.0
$Velocity: 150.0
$Fire Wait: 10.0
;; note, damage toned down until ai and turrets start shooting at bombs.
$Damage:                                                        500                                                                                                    ;; damage applied when within inner radius
$Armor Factor: 2.0
$Shield Factor: 0.01
$Subsystem Factor: 1.0 ;; reduced from 1.0 to 0.5 by MikeK on 8/28/99.  Player shooting one down would often blow out player's subsystems.
$Lifetime: 16.0 ;; temporary fix for problem locking onto big ships.
$Energy Consumed: 0.0
$Cargo Size: 4.0
$Homing: NO
$LaunchSnd: 96
$ImpactSnd: 88
$FlyBySnd: -1
$Rearm Rate: 0.05
$Flags: ( "Bomb" "Huge" "player allowed" "in tech database")
$Trail:                                                                          ;; Trail cannot be set if Exhaust is set
+Start Width: 0.25                                       ;; Width of trail nearest missile
+End Width: 0.875                                      ;; Width of trail before it "evaporates"
+Start Alpha: 1.0
+End Alpha: 0.0
+Max Life:                          1.5                                       ;; how many seconds before trail disappears
+Bitmap: MissileTrail05 ;; Bitmap used to draw trail
$Icon:                                 iconbelial
$Anim:                                 belial
$Impact Explosion:                     ExpMissileHit1
$Impact Explosion Radius: 15.0

EDIT: whoops, forgot the 7z. :P

[attachment deleted by ninja]
Title: Re: Subach HL-8
Post by: james777 on January 19, 2008, 12:02:24 pm
can I use your bomb in my mod?
Title: Re: Subach HL-8
Post by: Retsof on January 19, 2008, 12:18:50 pm
Sorry for the missunderstanding, The txt included in the 7z is the tbl entry for the weapon, the 7z also comes with the weapon effect and the impact ani.  I made sure everything worked before I posted.
Oh and sorry about the grainy quality, but it seems that FS2 only likes 8-bit pcx files.

Also, to avoid a Double post, heres the Mekhu HL-8  :nod:
Tech Description:     "The Vasudans took a different approach with thier HL-8 viariant. Instead of ingreasing the damage of each individual shot, they ingreased the firing rate. The new focusing systems easily handled the extra output rate compared to the energy load of the terran version."

Sorry for the spelling mistakes, you'll have to go in and fix them.

EDIT: Attachment Removed
Title: Re: Subach HL-8
Post by: Flaming_Sword on January 19, 2008, 07:01:07 pm
can I use your bomb in my mod?

Sure, as long as you attribute it (table entry and glowmap by me, the rest by BlackHole and whoever he got it from, etc.). Also, remember that this is supposed to be a shivan weapon, so it won't look quite right being used by anyone else. :P
Title: Re: Subach HL-8
Post by: bizzybody on January 20, 2008, 02:05:41 am
I like that word, "ingreasing" and "ingrease". It's a bloody obvious word, now that I've seen it. When applying lubricants to a mechanical gizmo, it works far better to put the grease on the INside of it.

Without such a new word, there could be all kinds of problems when dealing with newbies that have zero knowledge of mechanics. Telling such a one to "Grease the landing gear." could result in gear slathered with grease all over its exterior! But *ingrease* clearly means to put the grease inside the landing gear.

Ingrease is right up there with "enbiggen"! ;)
Title: Re: Subach HL-8
Post by: Retsof on January 20, 2008, 02:07:39 pm
Those would be the spelling mistakes I mentioned.
EDIT: I see a few people have downloaded, any comments?
Title: Re: Subach HL-8
Post by: Retsof on January 20, 2008, 10:01:05 pm
Finished product, spelling fixed, tech room stillframes and data.  I will also upload this to HC.
Erm... it won't let me.

[attachment deleted by ninja]
Title: Re: Subach HL-8
Post by: Hades on January 20, 2008, 11:40:23 pm
HC has been having uploading errors, and Krackers is not online a lot.
Title: Re: Subach HL-8
Post by: Raptor on January 21, 2008, 04:29:06 am
I took a peek, seems it's a recolour with more range and damage, though the pcx and ani in the 7z might need some cleaning up. Otherwise, it seems good as a replacement for the HL-7 set a bit after the main campaign.



Meanwhile, would this count as "made" by myself? *shameless plug*

Dumbfire light bomb.

Credit to BlackHole for models and textures from his shivan datafiles (though I added glowmaps).

(http://img213.imageshack.us/img213/343/screen0022cb7.png)


can I use your bomb in my mod?

Sure, as long as you attribute it (table entry and glowmap by me, the rest by BlackHole and whoever he got it from, etc.). Also, remember that this is supposed to be a shivan weapon, so it won't look quite right being used by anyone else. :P

That would be me.  I'm the one who made the model originally, as a Shivan version of the trebuchet.  Remember that next time.
Title: Re: Subach HL-8
Post by: Flaming_Sword on January 21, 2008, 05:50:58 am
Well, it would've been nice if BlackHole's readme had something other than "Lightspeed's shivan weapons pack has been bundled. Thanks Lightspeed!". Anything else in the shivan datafiles yours or anybody elses? It's only fair that I mention everyone who made stuff that goes into my mod.
Title: Re: Subach HL-8
Post by: Raptor on January 21, 2008, 02:10:34 pm
Well, it would've been nice if BlackHole's readme had something other than "Lightspeed's shivan weapons pack has been bundled. Thanks Lightspeed!". Anything else in the shivan datafiles yours or anybody elses? It's only fair that I mention everyone who made stuff that goes into my mod.

I wasn't having a go at you about it, just highlighting a point.  My work was on some of the missile models.  Someone else, can't recall who, did some work on others.

I did:
Hornet (model and texture)
Trebuchet (model and texture, I think the other guy did one as well)
2 Shivan warheads (this one and one with a LOT of fins)

I also have on HD:
Cyclops
Harbinger
Helios
Shivan torpedo (unfinished)

I doubt the iamges I posted up a couple years ago are still up  (certainly couldn't find them using 'search')...
Title: Re: Subach HL-8
Post by: Flaming_Sword on January 21, 2008, 05:20:42 pm
Don't worry about it, I just like to be covered when it comes to things like this. Maybe I should post pics of stuff in the datafiles (or stuff I'm using in general) in my thread and my credits so people can tell me if they've been left out.
Title: Re: Subach HL-8
Post by: Flaming_Sword on January 23, 2008, 05:18:03 am
List here: http://www.hard-light.net/forums/index.php/topic,50408.msg1045106.html#msg1045106

Seems I ended up using both your missiles. :)