Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Polpolion on January 22, 2008, 04:06:15 pm
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Okay, here we go again:
On this carrier for my TC, I have a few sets of missile batteries throughout the ships. Unfortunatly, when they fire, they fire like normal turrets. For reference:
This is what I want:
(http://img85.imageshack.us/img85/1632/revshootnur1.png)
As opposed to this:
(http://img137.imageshack.us/img137/9349/revshootbfq1.png)
--What I did to try and remedy this situation-- (It didn't work)
1) I extended the normals of the turret in PCS2 to about 40m long.
2) I made the missile heat seeking, view cone 270, turn time 3s, Free Flight Time (IIRC) ~1 sec
3) I added the "Fire down normals" flag to the turret in the ship's table entry.
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I'm exhausted for ideas. IIRC this has been fixed before, I just don't remember where, and the forums search feature is "less than usable".
Thanks for the help :)! (especially since this is like the third time I've asked for help within the month :()
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--What I did to try and remedy this situation-- (It didn't work)
1) I extended the normals of the turret in PCS2 to about 40m long.
2) I made the missile heat seeking, view cone 270, turn time 3s, Free Flight Time (IIRC) ~1 sec
3) I added the "Fire down normals" flag to the turret in the ship's table entry.
1. I have never heard that extending normal vectors would affect... well anything
2. Why on earth heat seeking? Seeker type does not have any influence on this one. Also check which units the free flight time uses, second or milliseconds.
3. Try setting the missile into firing a 'swarm of missiles' consisting of a single missile.
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Works! Thanks! :yes:
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Make it a swarm missile but with just one shot so it will be forced to fire down the barrel line.
EDIT: Damn! I came back to check if there were any new replies and I see I was too late :ick: