Hard Light Productions Forums

Modding, Mission Design, and Coding => The FRED Workshop => Topic started by: Koth on January 25, 2008, 11:52:06 am

Title: Knossos question
Post by: Koth on January 25, 2008, 11:52:06 am
Is there a way to make the Knossos stop spinning or stop any other animation for that matter and then later reactivate it?
Title: Re: Knossos question
Post by: Dark Hunter on January 25, 2008, 12:11:02 pm
There is a lock-rotating-subsystem SEXP (and its counterpart, free-rotating-subsytem), that I think will do the trick. Although remember that the inner and outer rings of a Knossos are considered separate subsystems.
Title: Re: Knossos question
Post by: Koth on January 25, 2008, 12:22:58 pm
Thanks, it works.