Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Tempest261 on January 27, 2008, 09:49:40 pm
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Hi all,
I'm running a clean install off of Turey's FS2 SCP installer, and I'm running into a problem- whenever a ship enters or exits my view (say I'm turning) it will pop in and out. In other words, I can never see half of a fighter. It's either all or nothing. Capital ships don't seem to be effected. I'm running in Open GL mode at 1920x1200, with nothing else changed from default really. Is this just an fundamental flaw in the engine? Or do I have something misconfigured?
Thanks!
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IIRC, it's caused by not running in a 4:3 resolution.
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Is there anything I can do to fix this? I don't want to go back to 4:3 :(
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Is there anything I can do to fix this? I don't want to go back to 4:3 :(
Wait until the code is fixed, or do it yourself. :) However, a crude, temporary hack for this specific issue should be in place for 3.6.10.
The problem is that the code is written with only orthographic projection in mind, or at least the original code was, and we simply haven't upgraded all of the old code to handle the proper view setup. This is the same problem that causes target brackets to not line up for the HUD on non-4:3 resolutions. In general this problem should be easy to fix, but unfortunately the code is so messed up that it is going to take far more work to get right than it otherwise should.
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IIRC, it's caused by not running in a 4:3 resolution.
i'm in 16:9, and i don't seem to have this problem. But i'm running in 1366X768@60hz resolution(the highest my monitor supports), so maybe thats why.
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Is there anything I can do to fix this? I don't want to go back to 4:3 :(
Wait until the code is fixed, or do it yourself. :) However, a crude, temporary hack for this specific issue should be in place for 3.6.10.
The problem is that the code is written with only orthographic projection in mind, or at least the original code was, and we simply haven't upgraded all of the old code to handle the proper view setup. This is the same problem that causes target brackets to not line up for the HUD on non-4:3 resolutions. In general this problem should be easy to fix, but unfortunately the code is so messed up that it is going to take far more work to get right than it otherwise should.
That's good to hear that it's even possible to fix. Thanks to all who work on this!
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or, if you don't wnat to wait try this workaround: play with the -fov setting in command line if you narrow the field of view you can get the pop-up effct at least very close to the mobitor's edges allthough things will get BIG then, but some like it anyway... I have adopted to using 0.6 wich gives the pop-up effect but i prefer this over the too close view. I have to admit I have forgotten wether de- or increasing this value omproves the experience, just ty it out.
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Can someone tell me if this made it into a patch yet?
Thanks!
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It has been committed to SVN (where all of the source code is). Look around for one of the recent trunk builds. It should be in there.