Hard Light Productions Forums
Hosted Projects - Standalone => The Babylon Project => Topic started by: Red Coat on January 28, 2008, 05:55:35 am
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Hey guys, downloaded your mod the other day, finally got a chance to play it today. Alot of fun with the fighter combat, always was insanely difficult to kill those Nials in Starfuries eh? :P
Anyway, I decided to hit the mission editor to make me some small skirmishes and after a few small fighter battles I decided to up the ante and throw in capital ships. Now I've noticed...strangely, that any capital ship with a beam weapon didn't fire at whatever range. I tried telling them to attack certain other capital ships, but they still didn't, tried putting them in a wing and told them to shoot a capital ship or a capital wing. Alot of things such as this.
However, nothing seemed to work, it's disappointing seeing a Sharlin War Cruiser shoot pissy missile style weapons that do just about nothing when it could be firing off it's beam weapons and blasting fleets to pieces, or a G'Quan fire it's weapons at a Centauri warship and instead chooses to use other weapons.
Is this an issue with the game or do these weapons have a minimum range and I'm just putting them too close? Although I did try with a Shadow vessel attacking two War Cruisers some distance away, it flew straight up to them and then began to withdraw. The War Cruisers also failed to fire.
Sorry if this has been addressed before or if I'm a complete idiot. I just don't want a perfectly good B5 game going to waste! :P
Cheers lads!
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Beam weapons are locked per default. You need to use the "free-beam" event on a ship, so I can fire or you use "All-ships-beam-freed-by default" in the mission specs editor. :blah:
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Thank you very much, mate. Also thank you for the quick response!
Seems a bit odd beam weapons would be locked? Why is that?
Cheers!
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Did I mention this in the FAQ that comes with the game? :nervous:
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Thank you very much, mate. Also thank you for the quick response!
Seems a bit odd beam weapons would be locked? Why is that?
Cheers!
I find them being locked by default good to have actually. If you want to have a few wings of starfuries vs some other starfuries and an omega class destroyer, I don't think I would want the Omega firing lasers at me with its turrets... seeing as they only fired the phalanx thing.
However, it is a pain in the *arse* to have to remove the phalanx of the Omega-Xs, because they used (from what I saw) lasers only.
And IPA, if you are reading this, I know that you're probably under a lot of stress with the release and all, and having to deal with newbies like myself :p. So this isn't a complaint or anything, as I acknowledge that having to make missions by one's self does require patience and experiance. ;)