Hard Light Productions Forums
Community Projects => The FreeSpace Upgrade Project => Topic started by: Kazan on January 29, 2008, 05:39:58 pm
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There was no PINF, i'm going to assume you used the max exporter... am i right?
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I think Raven modeled it and Galemp textured. Don't know who converted.
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It was me, I did use the MAX exporter. What is this PINF you speak of?
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It was me, I did use the MAX exporter. What is this PINF you speak of?
PINF = POF INFO - all other POF compilers identify themself with a string in the PINF. Every model i've seen with a blank PINF (indicating the MAX exporter) have problems.
don't ever use the max exporter again.. i can say for certain now it produces very bad models
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Got an alternative or fixed exporter than, or just another declaration?
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o_O Are you out of your flipping mind? What's wrong with it? The Max exporter is the greatest thing ever to happen to me Freespace modding. I will never touch TrueSpace again as long as I live.
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Won't recompiling the POF with PCS2 solve many of the problems (including collision detection)? Plus, I believe PCS2 will eventually get 3DS import.
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I think a .3ds support for pcs2 would be the best option, i made some ship with 3ds max 8 and can not export them with the plug in, and i m not really enthusiast with using truespace to export it.
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Won't recompiling the POF with PCS2 solve many of the problems (including collision detection)? Plus, I believe PCS2 will eventually get 3DS import.
nope, i tried - the max exporter hoses things so bad a simple recompile cannot clean it up
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o_O Are you out of your flipping mind?
yes apparently i am
What's wrong with it?
it ****s up model-wide coordinate space
The Max exporter is the greatest thing ever to happen to me Freespace modding. I will never touch TrueSpace again as long as I live.
until a replacement comes along for the max exporter, you're going to have to
because right now i'm going to recommend to FSURP to reject all models from the max exporter until they've been thoroughly inspected in the PCS 2.0 final one it's out
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We're not rejecting them - I've been fixing them in Blender. Currently ghost-busting the Aten, cos it had no collision detection whatsoever. :)
I'll have the rest sorted by the actual release if all goes to plan.
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Finally! It always annoys me when my Harbingers fly right through it.
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We're not rejecting them - I've been fixing them in Blender. Currently ghost-busting the Aten, cos it had no collision detection whatsoever. :)
I'll have the rest sorted by the actual release if all goes to plan.
if you can export them from max into blender and fix them then good
still means the max exporter should not be used
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Unfortunately, yeah I have to agree.
If you want to produce good and solid release models, you shouldn't use the pof exporter. :(
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Unfortunately, yeah I have to agree.
Isn't that one of the signs of the coming apocalypse right there? :p