Hard Light Productions Forums
Off-Topic Discussion => Arts & Talents => Topic started by: Retsof on January 30, 2008, 06:16:18 pm
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Meet the Lancer class Frigate. I need advice about what to do with the large open spaces, and the bottom is completely featureless. Remember, this is my first model, so don't expect anything too spectacular.
Also, this is not meant for Freespace, it's just something I made up.
[attachment deleted by ninja]
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My advice would be scrap it and make a new one
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My advice would be scrap it and make a new one
And Hellstryker retains the award for the most tactless for another season...
As for model advice, I suggest adding random bumps and stuff to make it look less monotonous. If you put the guns that are on the top/bottom of the model on pedestals or bars or little plateaus, it would be better too.
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How come this looks so familiar?
Edit: Oh, I remember. Because it looks like a turret platform from Freelancer.
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My advice would be scrap it and make a new one
And Hellstryker retains the award for the most tactless for another season...
I said that because thats how i got good at modeling, but whatever :doubt:
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My advice would be scrap it and make a new one
And Hellstryker retains the award for the most tactless for another season...
I said that because thats how i got good at modeling, but whatever :doubt:
You got good at modeling by getting told that you suck? If that's true, I really doubt you're actually good at modeling.
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People will beilieve you if you say you suck; people will never beilieve you if you complement yourself without proof.
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Seconded.
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Im the greatest whiii
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People will beilieve you if you say you suck; people will never beilieve you if you complement yourself without proof.
I dont quite think you understand, i never said that he sucked. its a typical first model and we all start out this way.
EDIT: Proof: (http://i209.photobucket.com/albums/bb317/Tyrkeyz/Kestrel.png)
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People will beilieve you if you say you suck; people will never beilieve you if you complement yourself without proof.
I dont quite think you understand, i never said that he sucked. its a typical first model and we all start out this way.
EDIT: Proof: (http://i209.photobucket.com/albums/bb317/Tyrkeyz/Kestrel.png)
I'm just offering some wise advice for those that read this :)
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Yes, you really deserve the tactless award if you don't think "Scrap it and try again" is rude.
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Hellstryker, be more tactful from now on. Said and done. And Hellstryker, I take it you're offering that as a model in the category of "firsts"?
As for the model Restof, it's a decent first, but you seem like what you really need to work on isn't your modeling so much as your straight up ship design. Sketchup makes it easy to make detailed blocky shapes, try thinking not in the horizontal axis, but in the Z as well. Try extrusion modeling instead of just tracing an outline, etc. Good luck, and if you need any help with the program, don't hesitate to ask, and I'm usually reachable by PM. :)
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Try extrusion modeling instead of just tracing an outline
Is that where you draw a shape and pull it out? I used that allot.
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Try extrusion modeling instead of just tracing an outline
Is that where you draw a shape and pull it out? I used that allot.
Use it even more. Extrusion is your friend.
If you want to learn how to do more complicated stuff in SketchUp, I would advise watching the video tutorials. They helped me greatly in learning how to model (I still need a lot of practice though).
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Try extrusion modeling instead of just tracing an outline
Is that where you draw a shape and pull it out? I used that allot.
Yea but I don't mean drawing it from the top down and just pulling it out. Let's say you wanted to draw a tube that was fat in the middle and skinny on the ends. Draw a circle, and pull it back. Scale the new circle so it's a little bigger. then pull it out again and make the new circle bigger. Etc, etc, until you have the desired shape. Then you can explode the curves while you're doing this and adjust the indvidiual vertices, so you can have complex shapes.
As an example, this model was done with extrusion:
(http://img.photobucket.com/albums/v56/UnknownTarget/Chubbeh4.jpg)
And a wireframe:
(http://img.photobucket.com/albums/v56/UnknownTarget/chubwire.jpg)
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That kind of complex curvature takes a lot of practice to get right though.
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I hate to say it Unknown, but you really seem only able to make one kind of fighter-type shape. :p
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If you think that looks like what I think you're referring to, I suggest you go see a doctor :p
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That looks like it could be a pod racer cockpit..
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If you think that looks like what I think you're referring to, I suggest you go see a doctor :p
No, I'm actually quite serious. All of your fighter-type craft have the same hullform or nearly so.
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It looks like the Red Bull one.
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I can't really think of anything else to do with this. Here it is if anybody wants it. It looks like there are plenty of reversed faces (now that I know what the dark faces mean). If you get it, take a look at the turrets, I'm a little proud of them (they're simple but they look cool :D ). Have fun, and feel free to modify it.
[attachment deleted by ninja]
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Small :bump: and a double post. Please post the results of whatever modifying anyone does, I would like to see what grows from my creation. :D
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I have one question. Despite main work on my upcoming model largely finished, I kinda backed away from turreting. How d'you did these nice turrets (Actually, they are the best on the model :P)?
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The front convergent beam cannons (think Death Star :D), the single barreled anti fighter beams, or the double barreled guns?
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Uhhh... In general, mainly the small ones.
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Here you go Admiral, and whoever else wants this.
[attachment deleted by ninja]
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I dumped a bunch of turret designs for the community awhile back, I seem to recall... :P
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Wow! Thank you, Retsof!
Now let's turret up the beast ;7
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From your reaction I'm guessing it helped. Wow, I actually did something productive. :D