Hard Light Productions Forums

Off-Topic Discussion => Gaming Discussion => Topic started by: Aardwolf on January 30, 2008, 11:30:36 pm

Title: Azrael (WIP Java + OpenGL Space/Flight shooter)
Post by: Aardwolf on January 30, 2008, 11:30:36 pm
Azrael.

(http://www.game-warden.com/masterpokey/Azrael/a.png)

Sort of an out-of-date screenshot, but it's all I've got so far.

http://www.game-warden.com/masterpokey/Azrael/Azrael004.zip

Requires Java, and probably OpenGL. I've only tested it on one other computer, and that was running Windows XP. Linux users may need to download Jogl's .so files.

Oops: I forgot to list the controls.

Z: stop engines (no forward thrust while held, otherwise you'll accelerate)
Control: Fire guns
Space Bar: Fire missiles (press repeatedly to fire again)
Up/Down: Pitch (inverted)
Left/Right: ROLL (NOT YAW!)
F2: New Game
Title: Re: Azrael (WIP Java + OpenGL Space/Flight shooter)
Post by: Kosh on January 31, 2008, 04:45:54 am
What kind of system requirements are we looking at?
Title: Re: Azrael (WIP Java + OpenGL Space/Flight shooter)
Post by: Aardwolf on January 31, 2008, 09:23:44 am
Windows XP is what I ran it on.

I've got an embedded Intel 925, so it should run fine on anything, or so I have been led to believe.

Coming Soon:

Don't get your hopes up:





Edit:

http://www.game-warden.com/masterpokey/Azrael/Azrael006.zip