Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: blowfish on January 31, 2008, 08:01:24 pm
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Hi,
I have a model on which I have 3 radar dish subsystems which I want to rotate. I have rotation set in the table, but they don't rotate. I think the problem is in the POF though, as the game crashes every time I collide with any of them. Can anyone explain to me how to set up rotation in the POF (I am using PCS2)?
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youre supposed to setup the subsystem props in pcs2. sould read something like this
$special=subsystem
$rotate=10
also be sure movement is set to rotate and that you pick the proper axis.
also verify that the subsystem exists in game, if you cant target it, check the table entry for spelling errors.
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Mine looks something like that, but what does the $rotate line do? And yes, I can target the subsystem in game.
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there are three lines of text involved.
$special=subsystem
$rotate=10 (as for this line, the lower the number is, the faster it will rotate.)
$name=radar
This may, or may not, fix your crashing problem though.
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But I have all of those three lines ( I have 4 including the FOV line). Oh well, I guess I'll just try reconverting it, and maybe it will work this time.
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You won`t need the fov line for a radar dish, its used for turrets mainly.
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Has there been a resolution to this problem? I'm curious because I'm experiencing a whole mess load of hangups trying to get stuff to work, let alone simple rotations (I also have the problem of my geometry not being solid after I make a simple change in PCS2 and save).
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Has there been a resolution to this problem? I'm curious because I'm experiencing a whole mess load of hangups trying to get stuff to work, let alone simple rotations (I also have the problem of my geometry not being solid after I make a simple change in PCS2 and save).
I have given up on that model for the moment. Its really not that good, and I have experienced many problems with it. So the problem hasn't been resolved.
What do you mean by "not being solid"? If you are talking about collision detection, purge the BSP cache before saving the model, and make sure you are using the latest version of PCS2 (2.0.1).
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thanks, Blowfish. I thought I had installed 2.0.1 but it was an older build. Still not sure what's up with the not rotating deal.
I may just upload the pof along with the tables to anyone who's interested in figuring out what the hell is wrong with this thing as I'm stumped.