Well, the general story idea sure sounds interesting and as I'm on holiday this week I have all the time of the world to thouroughly beta test it.
Sign me up please!
And the phalanx doesn't drain energy reserves, and I didn't see a ballistic counter for it either. (plus the hit sound is a little grating)The Phalanx drains energy reserves really slowly, like the ML-16. It doesn't use ammo, but neither does the Maxim or Avenger.
At nav 2, two of the vasudan fighters don't move until fired upon. was this intentional?They power up and attack when you close to within 800 meters, I think.
Is it intentional that the player can order the Thors and Apollos to come with? because for a rookie on his first mission, that doesnt make much sense to me. And bringing them makes the mission very easy.Uh, I should check player orders for them. They're supposed to escort the Powell and not obey you.
They power up and attack when you close to within 800 meters, I think.so they do. I had been hitting them with missiles so I hadn't noticed exactly.
OK, I'm going to have to suggest that you use a recent stable branch build instead of 3.6.9. I forgot that 3.6.9 doesn't support autopilot cinematics, which can do weird things with the mission as it wasn't meant to be played with time compression. The enemies should not be targetable until you autopilot to the nav points as radar-set-max-range limits your sensor range to around 20 klicks.
Also, the gunship seems to jump in in range no matter what, so I couldn't complete all secondary objectives no matter what I tried. And the bombers take way too long to come in, so I had to knock out the gun myself.I have beaten it with all secondary objectives complete before on multiple occasions. Keep in mind that they are secondary objectives and you can pass without them.
And speaking of the bombers... wouldn't Atlas' be a bit overkill? Athena's or Peregrines would be a lot better suited to the asteroid field, in my opinion. And less vulnerable to the fighters.Well, I had reasoned that the GTA was expecting anything, and would have the big bombers ready to go. Although Persephones or Dianas would probably have an easier time.
Plus, there's a whole lot of Seth's here. Not too many to fight, but a few too many for what they're attacking, imo.Does your version have two friendly wings? I thought it was insane with only Alpha wing, so I added another wing of Apollos.
-also, using the Thor makes it pretty impossible to reach the cruiser.Solution, stick close to the cruiser and lure Zeta wing over to it until the trial is up.
and not jumping out as directed after the mission 'fails' but staying and killing the vasudans goes into the red-alert scenario. Was that supposed to happen?No, a SEXP should check against that. I'll check FRED and see. I just fixed the instant-completing objective. It used the wrong logic (checking against a wing not being present) so I changed it.
Apart from being painfully difficult, mission 4 is a lot of fun. Only thing I noticed was that the pilot heads displayed were that of command/ship captain, not a fighter pilot for the first couple dialogs.It's not that hard. Order your wingmen to cover you once the
Great stuff all in all. Cant wait for more.Thanks!
Does your version have two friendly wings? I thought it was insane with only Alpha wing, so I added another wing of Apollos.
I have found two minor cosmetic errors namely the GTB Persephone and GTF Thor are missing some textures.
The Galatea just stopped firing its rail guns after a few salvos and was slowely worn down by the Udjat. I had to destroy her mayself to finish trhe mission.That's incredibly weird. Could you try it again? It's possible this is just some weird freak thing. Also, did you give orders to all ships to ignore the Udjat carrier while the Galatea was in system? Maybe this is the same bug that causes the Colossus to stop firing when you give such an order in High Noon.
nothing new, everything already found by the other testers, but I cannot back up my wingman... i tried everything but he never survives at nav2 :(I'm trying to come up with a solution for this that doesn't involve making him completely invulnerable, but ship-guardian seems really bujggy in recent builds.
the Vasudans attack him like hell and more or less ignore me
i cannot command Alpha wing, is this ok?You do not have command authority in mission 2, as you are not Alpha 1.
the bombers are always to late, i have to destroy the gunboat myself (or the miner is down)Command tells you to kill the railgun turret. Your ship is equipped with disruptors by default. If you fail the mission, the recommendations tell you to shoot out the turret with your disruptors. Just knock the turret out and go back to chasing fighters.
IMHO a "save zone" is larger then 10.000 meters, i suggest to put the nav 100.000 klicks out, cos the Powell jumps in 5000 klicksNote that the Powell is nowhere to be seen at the beginning of the mission. The player jumped away from the Powell, which is probably millions of kilometers away at the start of the mission. A destroyer can't drop what it's doing to go help Alpha wing escort a small convoy. If the place wasn't swarming with Vasudans, the Powell would have never shown up and you would have to jump back to base.
out of the battlefield. That is a 6000 klicks jump. then the Vasudans retreat.
That is not logical to me. If the Powell and reinforcements are only minutes away from the Vasudans before the jump.
Quotei cannot command Alpha wing, is this ok?You do not have command authority in mission 2, as you are not Alpha 1.
Quotethe bombers are always to late, i have to destroy the gunboat myself (or the miner is down)Command tells you to kill the railgun turret. Your ship is equipped with disruptors by default. If you fail the mission, the recommendations tell you to shoot out the turret with your disruptors. Just knock the turret out and go back to chasing fighters.
QuoteIMHO a "save zone" is larger then 10.000 meters, i suggest to put the nav 100.000 klicks out, cos the Powell jumps in 5000 klicksNote that the Powell is nowhere to be seen at the beginning of the mission. The player jumped away from the Powell, which is probably millions of kilometers away at the start of the mission. A destroyer can't drop what it's doing to go help Alpha wing escort a small convoy. If the place wasn't swarming with Vasudans, the Powell would have never shown up and you would have to jump back to base.
out of the battlefield. That is a 6000 klicks jump. then the Vasudans retreat.
That is not logical to me. If the Powell and reinforcements are only minutes away from the Vasudans before the jump.
But i have command authority over Beta wing?Whoops! *goes into FRED*
Sure, but it is not clear for the player. Maybe think about to change the mission toThe Powell would have to be so far away that you'd start outside the desertion radius and die.
- player takes off at the Powell
- Autopilot to rendezvous with the mining group
- travel to the asteroid field
- ...
:)
In mission 4 there are a little to many hostile fighters in space for my taste. But the mission is a lot of fun.Well, I kind of meant it to be a climactic mission to end the demo with a bang, so a pitched battle with tons of fighters seemed appropriate. It's not supposed to be easy, but I don't find it punishingly hard. And there certainly are fewer fighters than in, say, Apocalypse from FS2 or Last Hope from FS1.
Cant wait until the campaign is released and highlighted on HLP :DThanks for the compliment! :yes:
If you need another tester, and don't mind the possiblity of a BFRed critique...Well, I was just about to release the final version of the demo, so I'm not sure if I need more testers. The other ones seem to have run out of bugs to catch.