Hard Light Productions Forums

Off-Topic Discussion => Arts & Talents => Topic started by: TrashMan on February 01, 2008, 08:01:32 pm

Title: DEsigning a starship...in PAINT.
Post by: TrashMan on February 01, 2008, 08:01:32 pm
On another forum..for RP-ing purposes..I decided to make blueprints for a ship..I started to have fun and ened up with THIS:
(http://img155.imageshack.us/img155/7074/shipaf0.th.png) (http://img155.imageshack.us/my.php?image=shipaf0.png)
(http://img515.imageshack.us/img515/5221/ship2tz0.th.png) (http://img515.imageshack.us/my.php?image=ship2tz0.png)


MASS: 1600 tonns

Propulsion: 4 Pratt2000  Ion Drives

WEAPONS:
- 4x 250mm railguns (forward fixed, on the wing tips)
- 4x pulse cannons (front, forward fixed)
- 4x Avenger assault turrets
- missile launcher (bottom, front)

Title: Re: DEsigning a starship...in PAINT.
Post by: Retsof on February 01, 2008, 08:14:43 pm
*Wild Guess*  The anti-fighter ship from EAW-FOC
Title: Re: DEsigning a starship...in PAINT.
Post by: redsniper on February 02, 2008, 01:55:38 am
Nope. It's an ENCv Crusader Class Corvette.
Title: Re: DEsigning a starship...in PAINT.
Post by: TrashMan on February 02, 2008, 05:21:44 am
As I said, it was for Role-Playing purposes. An original design. I just wanted to make a very rough internal layout, but I was having so much fun I just kept adding stuff. :lol:
Title: Re: DEsigning a starship...in PAINT.
Post by: Polpolion on February 02, 2008, 12:15:25 pm
I used to do this kind of stuff all the time, except with good old pencil and paper.
Title: Re: DEsigning a starship...in PAINT.
Post by: Hellstryker on February 03, 2008, 01:47:51 am
What forum, might i ask? i never really got into forum rping but i may give it a go i suppose
Title: Re: DEsigning a starship...in PAINT.
Post by: TrashMan on February 03, 2008, 03:42:52 am
Well, if you gotta ask...this forum:


http://www.wyrdysm.com/phpBB2/viewforum.php?f=4&sid=1217153d24704c23983750ea0b338997

Battleships Forever...guys there like to roleplay and what the heck.. i like to do it sometimes too.. *mises Nodewars*
Title: Re: DEsigning a starship...in PAINT.
Post by: Hellstryker on February 03, 2008, 11:07:14 am
I RP Too, just i've never tried it on a forum, mainly on starcraft or freelancer
Title: Re: DEsigning a starship...in PAINT.
Post by: Polpolion on February 03, 2008, 02:35:10 pm
I used to be a weapons dealer in some multi-player FL mod, but then I remembered that I hated freelancer.
Title: Re: DEsigning a starship...in PAINT.
Post by: Hellstryker on February 05, 2008, 03:06:12 pm
Freelancer would be great if it wasnt so dumb with the sizes. apparently planets are only a few miles long x.x
Title: Re: DEsigning a starship...in PAINT.
Post by: Jeff Vader on February 05, 2008, 03:13:28 pm
Freelancer would be great if it wasnt so dumb with the sizes. apparently planets are only a few miles long x.x
And battleships, the culmination of warfare technology, are roughly as big as cruisers in FreeSpace. Also, the 'role playing game' elements cause some serious balance problems between ships. A fully loaded Titan/Saber can singlehandedly take down a battleship. While the pilot is solving really difficult polynomial equations of the second degree. With one eye closed, I might add. Which in turn raises the question: why the hell haven't the Corsairs and Outcasts taken over the Sirius sector already?
Title: Re: DEsigning a starship...in PAINT.
Post by: Admiral_Stones on February 05, 2008, 03:31:32 pm
@TrashMan: Your Corvette seems to have only FOUR turrets :wtf:
Title: Re: DEsigning a starship...in PAINT.
Post by: Polpolion on February 05, 2008, 04:16:29 pm
It's not the equivalent of an FS corvette. The corvettes in HW2 are lucky to have two.
Title: Re: DEsigning a starship...in PAINT.
Post by: TrashMan on February 05, 2008, 04:59:02 pm
Indeed...this is a small vessel..you can see how small by the size of the room in question

I made little improvements to the ship b.t.w.

top pictures updated and some stats added.
Title: Re: DEsigning a starship...in PAINT.
Post by: Aardwolf on February 06, 2008, 09:25:19 am
Access has two c's! Other than that, pretty cool. Nice attention to detail.