Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Warlock on February 28, 2001, 05:00:00 pm
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Well heres a pic of how it SHOULD end up
(http://deathangelsquadron.net/Btshroud.jpeg)
But here's a game shot of my problem
(http://deathangelsquadron.net/weird.jpeg)
The model without the added gun ports works great in game. Once i converted the SL model with the guns it does this thou....all submodels were glued as a sibling...should they be clued as child or what?
Thanks for any help guys.
(bangs head over re-writting the entire FSMM data...again)
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Warlock
DeathAngel Squadron (//"http://deathangelsquadron.net")
CO
Do or Do Not,..There Is No Spoon
Ghosts of the Past Forum (//"http://pub10.ezboard.com/bdeathangelsquadronforum.html")
Ghosts of the Past WebSite (//"http://deathangelsquadron.net/GhostsofthePast/ghostsofthepast.html")
To Fly Exotic Ships, Meet Exotic People, and Kill Them.
We may rise and fall, but in the end
We meet our fate together
[This message has been edited by Warlock (edited 02-28-2001).]
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*severly bangs head on desk*
That was it ...I just re-did the subs as children and POOF working.
*smacks forehead* Stupid stupid lol
Well good news is I'll release the regular Shroud By morning (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif) Just need to get all the FSMM straightened out and write up a good tbl file for her.
BTW how is the Stealth feature handled? Just in Fred 2 or is there something in the tbl or POF data?
I tried a mission using the "Invisible to Sensors" tag,..and got shot at within 2 seconds lol
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Warlock
DeathAngel Squadron ("http://deathangelsquadron.net")
CO
Do or Do Not,..There Is No Spoon
Ghosts of the Past Forum ("http://pub10.ezboard.com/bdeathangelsquadronforum.html")
Ghosts of the Past WebSite ("http://deathangelsquadron.net/GhostsofthePast/ghostsofthepast.html")
To Fly Exotic Ships, Meet Exotic People, and Kill Them.
We may rise and fall, but in the end
We meet our fate together
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Stealth is handled in the table.