Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: jdjtcagle on February 06, 2008, 08:34:30 am

Title: Smoke Effects
Post by: jdjtcagle on February 06, 2008, 08:34:30 am
Has anybody ever made a smoke - particle effect?  Where if the ship gets hit, the ship starts smoking? Think Homeworld...

Also is there a way to change the sound of a ship going down.  I love the sound of a ship creaking and crumbling before going down.

Title: Re: Smoke Effects
Post by: Aardwolf on February 06, 2008, 09:18:54 am
I believe BtRL used smoke instead of those glowy things, but I haven't actually seen/played it, and wouldn't know what exactly they did it using.
Title: Re: Smoke Effects
Post by: Dark Hunter on February 06, 2008, 10:20:29 am
Changing the "ship blowing up" noises should be pretty simple.

What you have to do is obtain the sounds you want to use, then tell sounds.tbl to use them (the ship explosion noise is right near the top of the table).
Title: Re: Smoke Effects
Post by: jdjtcagle on February 06, 2008, 10:24:24 am
thanks Dark Hunter that helps alot :yes: 

BtRL... hmmm.... I don't remember but I think you may be right. 
Title: Re: Smoke Effects
Post by: aRaven on February 06, 2008, 10:45:45 am
just replace the friggin sound. simple as that
Title: Re: Smoke Effects
Post by: jdjtcagle on February 06, 2008, 10:49:45 am
uh-huh
Title: Re: Smoke Effects
Post by: Wobble73 on February 06, 2008, 10:51:17 am
Hmmm, smoke effects? In space?  :nervous:

 :confused:
Title: Re: Smoke Effects
Post by: jdjtcagle on February 06, 2008, 10:52:48 am
I'm curious... why?
Title: Re: Smoke Effects
Post by: Wobble73 on February 06, 2008, 10:59:38 am
I'm curious... why?

In a vacuum, wouldn't the smoke disperse to quickly to be noticeable?
Title: Re: Smoke Effects
Post by: castor on February 06, 2008, 11:01:33 am
Hmm.. wouldn't it disperese even slower than in atmosphere :nervous:
Title: Re: Smoke Effects
Post by: Aardwolf on February 06, 2008, 11:36:06 am
Absolutely not. Smoke disperses faster when there is less force holding it in place, i.e. thinner environment.

Still, smoke would be slightly more realistic than the glowy stuff in FreeSpace.
Title: Re: Smoke Effects
Post by: jdjtcagle on February 06, 2008, 01:31:46 pm
So has anybody seen that effect on Fs ships, I thought I saw something when searching "smoke" but I nothing that had pics or downloads.
Title: Re: Smoke Effects
Post by: castor on February 06, 2008, 02:04:50 pm
Absolutely not. Smoke disperses faster when there is less force holding it in place, i.e. thinner environment.
I am just wondering what kind of "initial speed" the smoke particles will have? There is no convection nor currents to carry them away, so I guess the momentum the particles gain in the "burning process" is the only thing moving them.
Title: Re: Smoke Effects
Post by: Wobble73 on February 06, 2008, 02:54:07 pm
The glowy stuff we get at the moment I can live with, after all, burning materials and metals would spark like that, but smoke?? Think how gases escape from pressurised containers. You may get something spurting out, but nothing resembling smoke!
Title: Re: Smoke Effects
Post by: jdjtcagle on February 06, 2008, 03:46:20 pm
I imagine it would be hard to spot anyway, if it was visible...  But it would also be cool :-P
Title: Re: Smoke Effects
Post by: Warp Shadow on February 06, 2008, 05:34:49 pm
Well if you wanted to be realistic it could vent internal atmosphere through the rupture and that mould pretty much look like smoke (only whiter)
Title: Re: Smoke Effects
Post by: Thor on February 07, 2008, 09:40:57 am
Think of Serenity when they are on there way to Miranda.  you could do that wounded ship effect.
Title: Re: Smoke Effects
Post by: Flaser on February 07, 2008, 09:47:33 am
Smoke is small solid particles suspended in a gaseous environment.
Burning/blowing up stuff is not a clear-cut solid-->liquid-->gas transformation, more like a big orgy of all of the above.
Title: Re: Smoke Effects
Post by: Nuke on February 07, 2008, 10:26:05 am
i use a smoke effect for the gatling guns in nuke mod. just an eff. might be the gfx you need.
Title: Re: Smoke Effects
Post by: nvsblmnc on February 07, 2008, 12:35:34 pm
Also is there a way to change the sound of a ship going down.  I love the sound of a ship creaking and crumbling before going down.
I don't know about crumbling, but SFC2/OP has a great metallic explosion.

Sounds like girders and deckplates smashing around in the blast.

Haven't seen my copy of either for several years, or I'd offer to email it.  Anyone else got a copy?
Title: Re: Smoke Effects
Post by: jdjtcagle on February 10, 2008, 10:48:47 pm
*bump*

Nuke can I see a download? :)