Hard Light Productions Forums

General FreeSpace => FreeSpace Discussion => Topic started by: Aardwolf on February 13, 2008, 04:05:37 pm

Title: Coders for a procedural texgen and applicator app?
Post by: Aardwolf on February 13, 2008, 04:05:37 pm
What it'd do:


It would also, ideally, be able to generate all of the maps used by FreeSpace 2 Open, including possibly animated glowmaps.





This is not a small project; it would take more than just me and one other coder, but I think the payoffs would be awesome if we made it versatile and robust enough... also expansibility with user-written plugins/modes/filters/whatnot would help.
Title: Re: Any coders interested in collaborating to make...
Post by: Titan on February 13, 2008, 04:08:14 pm
unrelated question: what is texture baking?
Title: Re: Any coders interested in collaborating to make...
Post by: Aardwolf on February 13, 2008, 04:33:06 pm
My understanding (and thus, usage) is that texture baking is taking textures from model coordinates and putting them back into uv-space.

Edit: However this is more complicated if the texture is mirrored or overlaps itself in some other way.
Title: Re: Any coders interested in collaborating to make...
Post by: Goober5000 on February 13, 2008, 04:57:29 pm
Put your entire question in the thread title. :rolleyes:
Title: Re: Any coders interested in collaborating to make...
Post by: CP5670 on February 13, 2008, 05:34:34 pm
I agree with you, but there was no reason to lock this and have him start a new thread for just that reason. :p

[edit] I unlocked this on Aardwolf's request. I generally don't like to override other moderators' decisions, but this one made no sense at all.

Back on topic, Bobboau was working on something like this a while ago. He made a program to generate various kinds of effects and was planning to integrate that into the game, but I don't know if he ever got around to that.
Title: Re: Coders for a procedural texgen and applicator app?
Post by: Goober5000 on February 13, 2008, 06:55:17 pm
It made perfect sense.  A lesson plus a lock is more memorable than a lesson by itself. :p

I was going to reopen the thread once he complained or made a new one with a complete title, but I see you went over my head already.  Or under it, since I outrank you. :D
Title: Re: Coders for a procedural texgen and applicator app?
Post by: Aardwolf on February 13, 2008, 07:30:18 pm
Now that we're back in business...

I understand from a brief discussion I had with chief1983 that almost all the coders are busy with SCP stuff... What I was wondering is, are there any coders who have been reluctant to join the SCP, for whatever reason (like me, out of fear I'd f*** the whole thing up permanently), who would like to help in some other way?

Also, is there anyone with experience working on projects with multiple programmers, like using CVS/SVN? (I don't have much at all in that area)

Although so far we have got no coders, I'm willing to make a preliminary roadmap:

Title: Re: Coders for a procedural texgen and applicator app?
Post by: iceman7870 on February 28, 2008, 07:01:53 pm
for some reason, i can't get the launcher to work on a macbook pro with mac OS 10.4. the debugged FS2 works almost perfectly, but i don't know how to access FS1 and the expansion. any help?
Title: Re: Coders for a procedural texgen and applicator app?
Post by: Polpolion on February 28, 2008, 07:14:55 pm
for some reason, i can't get the launcher to work on a macbook pro with mac OS 10.4. the debugged FS2 works almost perfectly, but i don't know how to access FS1 and the expansion. any help?

Wrong thread?