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Hosted Projects - Standalone => Wing Commander Saga => Topic started by: FlashFire on February 14, 2008, 10:05:13 pm

Title: Woohoo! I have a question again! (Okay... not that happy an event)
Post by: FlashFire on February 14, 2008, 10:05:13 pm
Howdy all... so I seem to be having difficulty with a comms question. The answer to this one seems like it should be ridiculously easy to me, but I haven't been able to find a good answer.

In my missions, I've been scripting messages from the wingmen saying "That's the last of 'em, resuming formation." once the last enemy is destroyed at a navpoint. That works fine except that occasionally - said wingmen is dead and begins speaking from beyond the grave. How do I get messages to NOT play if the sender is rigor-mortis?
Title: Re: Woohoo! I have a question again! (Okay... not that happy an event)
Post by: Tolwyn on February 15, 2008, 01:06:38 am
and
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is destroyed delay
wingman
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cats
Title: Re: Woohoo! I have a question again! (Okay... not that happy an event)
Post by: karajorma on February 15, 2008, 06:34:28 am
The other option (which is easier) is to change the priority of the message from High to Normal. Only High Priority messages (or those sent by #WingmanName) are sent from beyond the grave.
Title: Re: Woohoo! I have a question again! (Okay... not that happy an event)
Post by: Starman01 on February 15, 2008, 11:56:50 am
What other settings are included in normal priority ? I never used it, because I was afraid that a message will not be played and it screws up the event chain
Title: Re: Woohoo! I have a question again! (Okay... not that happy an event)
Post by: karajorma on February 15, 2008, 01:32:07 pm
Normal really should be the priority you use all the time. It's just that most people stick with high since that's what FRED defaults to.
Title: Re: Woohoo! I have a question again! (Okay... not that happy an event)
Post by: FlashFire on February 15, 2008, 08:02:24 pm
High priority really means high priority if the messages are coming from beyond the grave.

Alright thanks for the help.
Title: Re: Woohoo! I have a question again! (Okay... not that happy an event)
Post by: karajorma on February 16, 2008, 02:42:27 am
If you specify that a high priority message should come from a ship called Alpha 2 the game will check if Alpha 2 exists in the mission. If not it will then check what the Command persona is called and send it from that. If on the other hand you sent the message from #Sandman then the message will always come from Sandman regardless of whether or not he's dead.
Title: Re: Woohoo! I have a question again! (Okay... not that happy an event)
Post by: Tolwyn on February 16, 2008, 03:23:23 am
who the heck is Sandman?
Title: Re: Woohoo! I have a question again! (Okay... not that happy an event)
Post by: karajorma on February 16, 2008, 09:20:15 am
Some randomly picked wingman name. :D If you use the #Name thing the game doesn't bother checking to see which ship sent the message.
Title: Re: Woohoo! I have a question again! (Okay... not that happy an event)
Post by: FlashFire on February 16, 2008, 05:15:41 pm
Changing the message priority absolutely fixed the mission. See... in the mission I just completed, you pick up a distress signal at Nav 2 from a civilian frigate (in fact a local militia). If your wingman is dead, the TCS Hopewell (your carrier) dispatches two Arrow light fighters to assist you at Nav 3 (the location of the frigate). If your wingman is still alive, you don't get the reinforcements but he does gripe about not getting overtime. :-P

Anyway... those details are unimportant. What's important is that I no longer have a paranormal event in my mission.