Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: TrashMan on February 15, 2008, 10:52:07 am

Title: Subobject translation in 3.6.10?
Post by: TrashMan on February 15, 2008, 10:52:07 am
Will it be in?
Right now we can only rotate subobjects, so making things like sliding doors requires a rather clumsy workaround (3 subobjects per door). This goes against the subobject limit and is rather impractical on stations/ships with 5-6 double doors.

so what say you code-wizzards? ;7
Title: Re: Subobject translation in 3.6.10?
Post by: karajorma on February 15, 2008, 01:37:48 pm
Incredibly unlikely.

I doubt we even have working code for it any more and even if we do it's not been bug tested.
Title: Re: Subobject translation in 3.6.10?
Post by: Snail on February 15, 2008, 02:55:43 pm
But it would be very useful, and I doubt only TrashMan is the one looking forward to its implementation.