Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Kazan on February 15, 2008, 11:22:32 am

Title: Let's try again: Maya and 3DS users give me Collada XMLs (w/ req plugins links)
Post by: Kazan on February 15, 2008, 11:22:32 am
Documentation:
Maya: http://www.feelingsoftware.com/content/view/55/72/lang,en/
Max: http://www.feelingsoftware.com/content/view/65/79/lang,en/

the site has the downloads too.. but it appears soul-sucking registration is required.

Generate me some Collada XML's
Title: Re: Let's try again: Maya and 3DS users give me Collada XMLs (w/ req plugins lin
Post by: DaBrain on February 15, 2008, 01:45:11 pm
Collada is really nice.

You got a PM with a link to some of the converted SoL models.


Btw, this smells like "material system". ;7

(http://i25.tinypic.com/egqvet.png)

I know, I know... We proabably shouldn't use that for our current exports. ;)
Title: Re: Let's try again: Maya and 3DS users give me Collada XMLs (w/ req plugins lin
Post by: Kazan on February 15, 2008, 01:47:36 pm
no.. you shouldn't.. never should you... only diffuse maps will be respected
Title: Re: Let's try again: Maya and 3DS users give me Collada XMLs (w/ req plugins links)
Post by: Scooby_Doo on February 15, 2008, 06:15:33 pm
You want simple or complex meshes?
Title: Re: Let's try again: Maya and 3DS users give me Collada XMLs (w/ req plugins lin
Post by: Kazan on February 15, 2008, 06:19:16 pm
yes
Title: Re: Let's try again: Maya and 3DS users give me Collada XMLs (w/ req plugins links)
Post by: Water on February 16, 2008, 03:55:53 am
Very simple Blender model. One is supposed to have proper turret hierarchy, the other flat. Also some lamps posing as substems/thrusters/turret firepoints.
http://files.filefront.com/B+colladazip/;9641266;/fileinfo.html (http://files.filefront.com/B+colladazip/;9641266;/fileinfo.html)
Title: Re: Let's try again: Maya and 3DS users give me Collada XMLs (w/ req plugins lin
Post by: Omniscaper on February 16, 2008, 11:21:15 am
BtRL sample  "dae" pm'ed. I dont see an option for xml export.
Title: Re: Let's try again: Maya and 3DS users give me Collada XMLs (w/ req plugins links)
Post by: Water on February 16, 2008, 02:15:17 pm
dae is a xml format.
Title: Re: Let's try again: Maya and 3DS users give me Collada XMLs (w/ req plugins lin
Post by: DaBrain on February 16, 2008, 03:16:54 pm
Yes, it's sweet.

If you have to, you can open it with notepad and edit stuff.


Collada even saves helpers (well, except for point helpers) and, maybe most importantly, it saves the stuff in the user defined tab.
I don't see any downside yet. At least not for artists. ;)
Title: Re: Let's try again: Maya and 3DS users give me Collada XMLs (w/ req plugins lin
Post by: DaBrain on February 17, 2008, 08:30:51 am
Do you still  need some more models?
Title: Re: Let's try again: Maya and 3DS users give me Collada XMLs (w/ req plugins lin
Post by: Kazan on February 17, 2008, 09:35:37 am
i'm good for now.. haven't started on it yet been busy with school and buying a car
Title: Re: Let's try again: Maya and 3DS users give me Collada XMLs (w/ req plugins lin
Post by: chief1983 on February 17, 2008, 11:32:32 am
Are you buying a Rinspeed Squba?  Or a Splash?
Title: Re: Let's try again: Maya and 3DS users give me Collada XMLs (w/ req plugins lin
Post by: Kazan on February 17, 2008, 11:43:17 am
http://www.hard-light.net/forums/index.php/topic,52236.0.html
Title: Re: Let's try again: Maya and 3DS users give me Collada XMLs (w/ req plugins links)
Post by: Scooby_Doo on February 26, 2008, 02:05:38 am
Please don't forget, some of us use grouping instead of heirarchy.   Or in this case using both, linking the turret parts together (barrel->body) then grouping them in a group, then linking the turret group to the hull.  Hmmmm you know done right, this could make setting up multi turrets a very trivial process.