Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: blowfish on February 19, 2008, 11:37:24 pm
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Self explanatory — it there a way?
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Interestign idea... What's the context?
I was thinking of glowing musical notes as a primary weapon (for Basara Macross 7), but now you got me thinking weapon trail as well... :lol:
Have you tried something as elemental as copy the effect, adjust as you want glowing, and save as -glow? Either leaving in effects folder or maybe moving to maps? Would that work?
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Interestign idea... What's the context?
I was thinking of glowing musical notes as a primary weapon (for Basara Macross 7), but now you got me thinking weapon trail as well... :lol:
Have you tried something as elemental as copy the effect, adjust as you want glowing, and save as -glow? Either leaving in effects folder or maybe moving to maps? Would that work?
I could try that, but I think that the -glow file is only for textures.
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Urhm.. the missile trail is a texture.
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Urhm.. the missile trail is a texture.
I meant model textures, the ones that go in data/maps. Sorry for the confusion.
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It's easy, just make a missile trail texture that is... glowy. Kinda like the beam effect textures do it.
I'd start experimenting with some arbitrary beam texture and work my way from there, see which appears like "glowy" and which doesn't.
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*cough*bloomshader*cough*
:nervous:
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It's easy, just make a missile trail texture that is... glowy. Kinda like the beam effect textures do it.
I'd start experimenting with some arbitrary beam texture and work my way from there, see which appears like "glowy" and which doesn't.
But beams are different from missile trails. Beams are actually rendered as a glow effect, while missile trails are not. Its like the difference between the standard texture and the glow texture in a model texture.
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Are you sure that makes any difference? It's relatively easy to make a simple additively blended effect look like it's glowing. You wouldn't get actual lighting effects from it, but it doesn't require using any special glow effect mode to make an effect look like it's glowing...
(http://users.tkk.fi/~lmiettun/Kuvat/FS2_Open/Vasudan_beam_1.png)
For example, this beam that I made a long time ago when I was fiddling with beams, looked rather similar in-game (of course, the in-game effect version was animated and didn't have the background stars on it, but that's irrelevant). On that, the beam texture (frame) is essentiall pasted on top of the star background, and then I made black transparent (similar to what additive blending mode does on effects). The point is, additive blending is well enough to make a glowy effect happen. You can't get make the screen brighter than (255,255,255) anyway... just bake the glowyness onto the trail texture and it should work. At least by my limited understanding of FS2_Open, it should work. :nervous:
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I was thinking of glowing musical notes as a primary weapon (for Basara Macross 7), but now you got me thinking weapon trail as well... :lol:
Macross 7 must die! It is a plague upon the universe. A work of the Devil I say!
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Watch trashman make a giant glowly musical note as a ship now which will be unlockable in FoW :rolleyes:
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Watch trashman make a giant glowly musical note as a ship now which will be unlockable in FoW :rolleyes:
PLEEEEEEEEEEEEEEEEEEEEEEEEEEASE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! ;)