Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: gevatter Lars on February 14, 2002, 03:50:40 pm
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Ok I have tryed it now long enough and don't get it. Maybe I'm just to stupid.
I search for someone who can convert some models for me into FS2.
For Pics go to
http://www.geocities.com/gevatter_lars/Ships1.html
and
http://www.geocities.com/gevatter_lars/ships2.html
if you find something interresting you can Mail me. I can send you then the model or just a bigger Pic in 800*600 with a little text witch explains a little background about the ship.
After converting you can use the model for what ever you want but please convert it for me.
At last give me a fedback about the models. Are they good, bad, anything else?
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can't see them...
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At the moment i can't really convert meshes into fs, but then i probably haven't tried hard enough.
You really should consider making the images larger. The ships can be seen clearly enough, but the text is virtually unreadable. The meshes themselves look very good. Some may be to high poly for use in game, tho. The HC Hamburg looks really good. :)
What you make those in, anyway?
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Yes langer images, at the moment I use an other freepicposter. I haven't found out yet how to post lager pis there. So I will send everyone an Email, if he/she wants to see the pics in full glory.
If you only want to see one of them tell me witch one.
I normaly uses RhinoDemo. Quite good prog
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So this is the Garak. Hope this time the file attaching works and the text is readeable.
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The Armageddon DN
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The Bismarck DN
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The Hamburg
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The Minotaure Heavy Fighter
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The Locust Light Carrier
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The Unix Light Carrier
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Medium Fighter Foxtail. Haven't found a better name yet.
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The Libelle Light Fighter
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USE THE IMG TAG!!!!
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Light Fighter Vandal
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The Floh Transporter
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And at last the Ostscout light carrier
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I am sorry to post the pics that way, but at the moment I dont know any other way, since I have no website to post. Provider makes some changes.....
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:eek2: That Hamburg class... :eek:
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That Minotaure is nice (do you mean Minotaur though?)
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okok, may I allow myself to comment those ships? yes, I do, coz that many designs, it's a dream for someone like me :D (don't be surprised if I reap some ideas ;) )
1) garak: don't make the missile silos actual holes, it's a waste of polys, they can be done with maps. The basic shape is interesting, but needs more details ( it's a corvette, so you'll end up with large, "naked" polys otherwise)
2) Armageddon: well, well... that's the B5 earth alliance cruiser :p
Way too many polys to be used ingame I'm afraid. Garak lacks details, this one has way too many of them. Never work from a high poly model.
3) Bismark I like. Just one question, do you use intersecting (overlapping) polys? If so, fix that, FS2 won't handle that well, you'll have bad display bugs. This is general to any model, of course
4) Hamburg: :yes: it rules, I love it :)
5) Minautore: see about polycount, overdetailled parts and intersecting polys. no need to make the lasers hollowed (?) out.
Design wise, well, its' question of tastes
6) Locust: from what I can see, I like a lot :) :yes: Anyway, check out polycount of some parts ( antennas/turrets on top) and intersecting polys, once again
7) Unix: see minautore
8) Foxtail: idem
9) Libele: idem
10) Vandal: ...
11) Floh: see Locust :) I love the deisgn :yes:
12) Ostscout: see unix
yougga, basically, i like a lot your capships, but not much your fighters, voila, an honest opinion if you want one ;)
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Well just a new ship. Nothing importend
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Looks good.:)