(gdb) bt full
#0 position_ship_for_knossos_warpin (p_objp=0xb44c2640) at mission/missionparse.cpp:2695
so = (ship_obj *) 0x95b7d40
objp = (object *) 0x908ddc0
new_point = {{xyz = {x = -1.02482605, y = 4.58924162e-33, z = -1.02486944}, a1d = {-1.02482605, 4.58924162e-33, -1.02486944}}}
pm = (polymodel *) 0xc1d39e0
dist = <value optimized out>
#1 0x081b6007 in parse_create_object_sub (p_objp=0xb44c2640) at mission/missionparse.cpp:2891
sexp = <value optimized out>
i = <value optimized out>
j = <value optimized out>
k = <value optimized out>
objnum = 472
shipnum = 9
aip = <value optimized out>
ptr = <value optimized out>
shipp = (ship *) 0x91a3f78
sssp = <value optimized out>
texture_file = "\035\000\000\000\037���\000\200\000\000\000\200\000\000\000\200\000\000\037��������\000\000"
pm = <value optimized out>
#2 0x081b963e in parse_create_object (pobjp=0xb44c2640) at mission/missionparse.cpp:2837
dfi = {early_return_condition = 88, parameter_variables = {int_value = 152388456, objp_value = 0x0}, maintained_variables = {
int_value = -1081921656, objp_value = 0xb44c2640}}
objp = <value optimized out>
#3 0x081b9758 in mission_did_ship_arrive (objp=0xb44c2640) at mission/missionparse.cpp:7205
object_num = -1
should_arrive = <value optimized out>
#4 0x081b9872 in mission_maybe_make_ship_arrive (p_objp=0xb44c2640) at mission/missionparse.cpp:7237
objnum = <value optimized out>
#5 0x081ba31f in mission_eval_arrivals () at mission/missionparse.cpp:7371
rship = <value optimized out>
i = 5
rship = <value optimized out>
#6 0x081ba6bb in mission_parse_eval_stuff () at mission/missionparse.cpp:7737
No locals.
#7 0x080550ff in game_simulation_frame () at freespace2/freespace.cpp:5954
moveup = (ship_obj *) 0x0
#8 0x0805a315 in game_frame (paused=0) at freespace2/freespace.cpp:6353
actually_playing = 1
eye_pos = {{xyz = {x = 1.68155816e-44, y = -1.02577507, z = -1.02490902}, a1d = {1.68155816e-44, -1.02577507, -1.02490902}}}
eye_orient = {{vec = {rvec = {{xyz = {x = 4.98609944e-34, y = 0, z = 2.80259693e-45}, a1d = {4.98609944e-34, 0, 2.80259693e-45}}},
uvec = {{xyz = {x = -1.0249052, y = 4.02211463e-34, z = 0.0160064697}, a1d = {-1.0249052, 4.02211463e-34, 0.0160064697}}}, fvec = {{
xyz = {x = -1.02490807, y = -1.02491093, z = 2.80259693e-45}, a1d = {-1.02490807, -1.02491093, 2.80259693e-45}}}}, a2d = {{
4.98609944e-34, 0, 2.80259693e-45}, {-1.0249052, 4.02211463e-34, 0.0160064697}, {-1.02490807, -1.02491093, 2.80259693e-45}}, a1d = {
4.98609944e-34, 0, 2.80259693e-45, -1.0249052, 4.02211463e-34, 0.0160064697, -1.02490807, -1.02491093, 2.80259693e-45}}}
#9 0x0805a763 in game_do_frame () at freespace2/freespace.cpp:6794
No locals.
#10 0x080c8a96 in gameseq_process_events () at gamesequence/gamesequence.cpp:662
event = <value optimized out>
old_state = <value optimized out>
#11 0x0805645e in game_main (cmdline=0x991f9c0 "-spec") at freespace2/freespace.cpp:9141
state = <value optimized out>
#12 0x080568ed in main (argc=12, argv=0xbf833244) at freespace2/freespace.cpp:9282
result = <value optimized out>
i = 12
len = <value optimized out>
userdir = "/home/piotrek/.fs2_open/\000\000\000\020\002\000\000@\000\000\000\000\000\000\000�)շ\200�o\b\0241\203�\234�o\b(1\203� \002\000\000I�\001\000\200�o\b\0241\203�\234�o\b(1\203�R\232\024\b\214�o\b��з@\001ѷ��\221\t��\221\td�ยท��\221\t\000\000\000\000\f\002\000\000Y�\001\000��\221\t��з\037\000\000\000��\221ff\000\000\000C\000\000\000E\000\000\000\232\000\000\000X1\203�<�\v\b�z?\b�U?\b��[\b<����<���\\H\bx1\203�\222�\004\b\230"...
svn co svn://svn.icculus.org/fs2open/branches/fs2_open_3_6_9/fs2_open fs2_open_3_6_9Just be sure not to write that in stone, since everything is going to be moving around some more before we're done.