Hard Light Productions Forums
Hosted Projects - FS2 Required => FreeSpace Conversion => Topic started by: Tellaris on February 26, 2008, 05:01:43 am
-
I have a bit of a major graphics problem with the port. Not quite sure why its happening though. Other then that, the game seems to run fine.
I looked, but didn't see any other posts with this issue.
(http://i39.photobucket.com/albums/e183/Tellaris/FS1Bug.jpg)
-
No ideas so far, but I'll ask for the usual stuff: computer specs, how did you install FSO, how did you install the Port, what files do you have in the \freespace\ folder, OpenGL or Direct3D.
-
Already solved it. Switching to D3D fixed the error. Not sure why openAL caused that glitch though. For debugging purposes, I'll post the requested information.
NVIDIA GeForce 6200, AMD Athelon ~2.1 GHz, 2 GB RAM XP Professional.
Port installed FSOInstaller.
All files listed in other topics accounted for, and are the correct versions. (I downloaded the port again individually, and checked. They are what they should be, and they shouldn't be corrupted, as they've all been replaced)
Was running OpenAL, as suggested by the installer, switched to D3D to resolve the problem.
-
First, some semantics: OpenAL is sound-related, OpenGL is graphics related. Then, how 'bout drivers? Up to date? Finally, I can assure you that Direct3D has way more problems than OpenGL. But then again, if you really are unable to get rid of that red ****, there really isn't any choice. I know I wouldn't want to play FS if it looked like that.
-
Hmm, I do not think I have OpenGL, though the only versions I found via google where ment for win95. As for drivers, yea, up to date.
-
Lobo is right. OpenAL is the audio, OpenGL is the video. Try updating your drivers, here (http://www.nvidia.com/object/winxp_169.21_whql.html).
OpenGL is a rendering type, part of the video card drivers.
Get the latest drivers. (above in my post)
-
I already said I have already updated my drivers. Thats not the problem.
-
K. As I said, OGL is n the drivers, so we know you have it. Run the debug build, and post the log file.
-
wow, forgot about this post. Alrighty, heres the error it gives, along with the error log.
Warning: Couldn't open texture 'shockwave3d'
referenced by model 'shockwave.pof'
File:J:\src\cvs\fs2_open_3_6_9.final\code\Model\ModelRead.cpp
Line: 3056
[This filename points to the location of a file on the computer that built this executable]
Call stack:
------------------------------------------------------------------
read_model_file() model_load() shockwave_load() shockwave_level_init() game_level_init() game_start_mission() game_enter_state() gameseq_set_state() game_process_event() gameseq_process_events() game_main() WinMain() WinMainCRTStartup() kernel32.dll 7c816fd7()
------------------------------------------------------------------
It does this for others too, such as 'Rglow' and many, many others.
Hmm. I wonder if the fact that the cutscenes also don't work is related...
Just figured that out... its because its in D3D... Error is still the same anyway, in OpenGL
[attachment deleted by ninja]