Hard Light Productions Forums
Hosted Projects - Standalone => The Babylon Project => Topic started by: Darkestone on February 26, 2008, 08:26:14 am
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;7 its just an idea but it would be posible to create a dynamic campaing gererator for TBP like the one in il2 sturmovik o cfs3????
it woul be great!!
hrs later found that already exis such a project and its called BABYLONIAN HISTORY X but was a dead project at the 80%
so this treath i want to express my desire to see this project finish
please make this a petition form!!!!!!!!!
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and how to?
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as i say like the one in il2 sturmovik it can be a a program who read the info of the result of the misions and generate a new one based in calculations about
the number of EA ships in the system, level of raider activity, narn and centaury etc..
we can make a map about the situation at the begining of the campaing, give each faction levels of interest in planets and or stations and "war capacity" value to set if it won or loose a combat with an enemy, the player can change the face of war in missions, if the player destroy a raider base in one mission the raider activity in that system would be reducen if not deleted. if the player shoot at civilain centaury vessels, the centaury may get pissed off and turn fron neutral to hostiles (if the player don get killed by the EA for been a traitor)
i put some links tho dynamic campaing generators
http://www.lowengrin.com/news.php
http://members.shaw.ca/dcgen/
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I've got IL2 myself, problem is the game was designed for that kind of thing. Let's just say that this would be VVEERRYY difficult for TBP
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I've got IL2 myself, problem is the game was designed for that kind of thing. Let's just say that this would be VVEERRYY difficult for TBP
:ick:
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Babylonian History X (http://www.hard-light.net/forums/index.php/topic,38128.0.html) is at least in concept very close to the Pacific Fighters' dynamic campaign mode.
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BHX is ...ahm... more or less dead. Maybe it will get revived soon but currently :ick:
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List of priorities:
1. TBP Final.
2. Other projects.
Thread locked.