Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Topgun on February 27, 2008, 09:39:22 am
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no really, I don't know how :nervous:.
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Split screen set one to UV face select mode and the other to UV/IMAGE EDITOR, press A to select all, press U to open up UV unwrap options, choose whichever one you need, export the plan, make a texture and NEW-IMAGE. If you eant to make small adjustments to the tecture file and see them on the model, simply edit the picture, save and go the the UV/Image window and press ctr-R or select refresh and the model will update.
Oh and remember to set the view from "solid" to "textured".
Agh, read the title wrong, thought it said "make" not bake.
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CTRL+ALT+B (texture only)
Full render is if you want lights to affect the texture.
or do you mean the part before this?
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There's more info here: http://wiki.blender.org/index.php/Manual/Render_Bake
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thanks guys.