Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: an0n on February 14, 2002, 09:05:50 pm
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Got bored, knocked this up. It's all one sub-object. Extruded from a cube. Forgot to get a ploy count but must be pretty low.
(http://www.fattonys.com/images/xxship.jpg)
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nice, can i use it for ITN? please? i think it would make for a great assault transport
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btw, how did you extrude that from one cub?
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I used about 20 Edit Mesh stack thingies to select the appropriate faces and just kept extruding. Took me about a half hour.
Yes you may use it. Want me to e-mail it to ya?
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sure, that'd be great
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Its kida blockey though.... :)
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Duh it was extruded from a cube! I do really like it. I don't think that I could do that with 1 cube!
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this is extruded from a cube too, as are all my models.
(http://www.red-phil.pwp.blueyonder.co.uk/mercury3.jpg)
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Originally posted by WraithHost
this is extruded from a cube too, as are all my models.
Me too and look what I made :D(http://www.3dap.com/hlp/hosted/da/images/nxdest.jpg)
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I love the extrude function of a 3d modeler. Its great when you want to duplicat something and put facecs on it. Makes modeling fast!
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most of my ships are made of a cuibe, like the gaia or the ezechiel :p
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me to, cube, cyilinders or a geosphere is my base (its all I have for a base! ....unless i open up max...)
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stupid questoin... how can u keep it symetrical with extrusions lol
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can you remake some of my models from cubes?
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Originally posted by LtNarol
can you remake some of my models from cubes?
Its easy to model something for the first time :)
but to copy something...... thats a totally different subject:)
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well, just along the general lines because i have some need designs but i keep getting told that they have to be made from one subobject and i cant do that with rhino:bump:
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With your models I think it'd be easier to weld the vertices.
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can you do that for me? because they keep telling me "it wont work, you gotta make it out of one subobject" while i on the other hand have no clue what they're talking about
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I'll give it a try.
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Originally posted by RKIF-DragonClaw
stupid questoin... how can u keep it symetrical with extrusions lol
in MAX I make 1/2 the model and mirror it as a reference.
then any changes to the original appear on the mirrored half.
once I'm finished I use the connect tool to join the 2 halves & polychop to optimise the poly count.
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Ooooh. You is clever.
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also, when you extrude one side, extrude the other at the same time: same settings= same extrusions= symetry.
That won't work if you move a single puny vertex a quarter half of pixel, tho.
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Is extrude different to Sweep?
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extrude and sweep are the exact same things