Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Akalabeth Angel on February 28, 2008, 01:30:43 pm

Title: RELEASE: GVF Anouke - - - - (was "My first real Model (WIP)")
Post by: Akalabeth Angel on February 28, 2008, 01:30:43 pm
<Snip Old Post>

Hey finally finished the fighter:


GVF Anouke

(http://members.shaw.ca/pbcbrown/temp/anoukescreen.jpg)

Download Link: http://www.freespacemods.net/download.php?view.572 (http://www.freespacemods.net/download.php?view.572)
Wiki Entry: http://www.hard-light.net/wiki/index.php/GVF_Anouke (http://www.hard-light.net/wiki/index.php/GVF_Anouke)

Credits:
Model and all Game/POF data by Akalabeth Angel
Textures by Freespaceking

Model Includes:
All LODs, Debris and game information that I am aware of. Textures have glowmaps, shinemaps, normal maps etcetera. Thruster points, weapon points, eyepoints, gas trails, docking points, etcetera and so on . . .

One odd thing though is that when I was fixing the docking point, apparently I have the support ship dock nose to nose, or, it faces the opposite direction of the fighter rather than the same direction. I'm not 100% sure how to fix this and I'm busy with other matters like finding a job so I'll leave it. It's a bit odd but it works so whatever.
Title: Re: My first real Model (WIP) - Vasudan Heavy Fighter (pics)
Post by: Snail on February 28, 2008, 01:40:37 pm
The cockpit needs serious work IMO. It looks completely out of place.
Title: Re: My first real Model (WIP) - Vasudan Heavy Fighter (pics)
Post by: Akalabeth Angel on February 28, 2008, 01:44:24 pm
The cockpit needs serious work IMO. It looks completely out of place.

   Yeah the cockpit is the least worked on area . . .I just got the basic shape so far. And haven't really finalised the details in my head yet,.
Title: Re: My first real Model (WIP) - Vasudan Heavy Fighter (pics)
Post by: Mad Bomber on February 28, 2008, 01:54:52 pm
I agree, the cockpit's just too damn huge and blocky. But the rest looks awesome.
Title: Re: My first real Model (WIP) - Vasudan Heavy Fighter (pics)
Post by: Solitaire on February 28, 2008, 02:03:11 pm
Just realized which end was the cockpit. And it wasn't the one I thought it was. D'oh. :lol:

That said, if you reverse it and the "big lump" becomes the engine block it does actually look very Vasudan-y. They don't like pointy cockpits and the cowl area is a wee bit reminiscent of the way the Anubis' cockpit is between three forward-hooking wings, only more streamlined without the Anubis' silly "box-pit" :p
Title: Re: My first real Model (WIP) - Vasudan Heavy Fighter (pics)
Post by: Akalabeth Angel on February 28, 2008, 05:42:16 pm
    Hey thanks for the comments guys. Yeah, I agree about the cockpit . . . I still want to go for something similar, but that particular setup isn't doin it for me. I think based on some of the comments I have a better idea of what to do, we'll see if it looks like utter crap or not. Probably spend another 6 hours or so working on it after I have a good long sleep.  The wings will probably touch the cockpit in the end product . . .I think. I just didn't want to deal with that area right now . . . but still have 2/3rds of it to do I think. Only have the basic shape down. And need to clean up the rear interior between the wings . . . it's all crazy right now.
Title: Re: My first real Model (WIP) - Vasudan Heavy Fighter (pics)
Post by: haloboy100 on February 28, 2008, 09:35:46 pm
Just realized which end was the cockpit. And it wasn't the one I thought it was. D'oh. :lol:
That happened with me for the myrmadon. I thought the cockpit was on the back with the fins next to the engines pointing out. Then i saw one in freespace, saw how hideous it was, and smaked myself after puking.
Title: Re: My first real Model (WIP) - Vasudan Heavy Fighter (pics)
Post by: Akalabeth Angel on February 29, 2008, 01:52:04 pm
       Some updates:
       Hmmn . . . I don't like the cockpit. I think the Hammerhead idea is a cool one but it doesnt really fit Freespace. I have to Vasudan-ize it. I think I'm going to try and reshape the cockpit to look more like the Bakha Bomber's front end. Hmmnn . . the underside is close to being done, but the top needs a lot of work still. Though I have added a few things. I was thinking when I textured it I could put some faint glow in the undercarriage area . . . Also the depressed area in the fighter's back will be lit up as well sorta like the Anuket gas miner. I'm thinking anyway. . . power core or something like that.
       Also, while I was modelling I thought of something . . there are no offset cockpits in Freespace. Offset guns sure, but cockpits? Nope. Not that I know of . .. at least, not on the allied side. Think the scorpion was offset. If I do another fighter model, that's what I'm gonna do. Offset cockpit.

       Any thoughts/advice?


(http://knossos.firenebula.com/FS2_campaign/Maya/vasfighter05.jpg)
(http://knossos.firenebula.com/FS2_campaign/Maya/vasfighter06.jpg)
(http://knossos.firenebula.com/FS2_campaign/Maya/vasfighter07.jpg)
Title: Re: My first real Model (WIP) - Vasudan Heavy Fighter (pics)
Post by: Topgun on February 29, 2008, 02:20:27 pm
nice details :yes:
Title: Re: My first real Model (WIP) - Vasudan Heavy Fighter (pics)
Post by: Akalabeth Angel on February 29, 2008, 02:26:38 pm
nice details :yes:

      Thanks.
      Some credit goes to the HTL Serapis, which inspired a few of them to be sure. . .. some people here are certainly a hard act to follow.
Title: Re: My first real Model (WIP) - Vasudan Heavy Fighter (pics)
Post by: TrashMan on February 29, 2008, 02:31:29 pm
Cockpit should be smoother IMHO..
Title: Re: My first real Model (WIP) - Vasudan Heavy Fighter (pics)
Post by: Titan on February 29, 2008, 03:51:11 pm
make the cockpit almost a ullysses style ball cockpit
Title: Re: My first real Model (WIP) - Vasudan Heavy Fighter (pics)
Post by: haloboy100 on February 29, 2008, 03:52:34 pm
I agree
Title: Re: My first real Model (WIP) - Vasudan Heavy Fighter (pics)
Post by: Mad Bomber on February 29, 2008, 07:51:14 pm
I also agree, a Ulysses-style cockpit would look good with the model.

I should also mention, there is an offset cockpit used by the Vasudans, and it's the Horus. Why they did that is anyone's guess.
Title: Re: My first real Model (WIP) - Vasudan Heavy Fighter (pics)
Post by: Akalabeth Angel on March 01, 2008, 12:28:46 am
         Hmmn, I don't think it's going to work with the hull details. The Ulysses style I mean. I'd probably have to rework the recessed portions behind the cockpit to do it. . . .But I will make it rounder. With any luck I can finish the model by tomorrow. But somehow I doubt it'll be quite finished.

         Thanks again for everyone's comments. I think everyone's in agreement that the cockpit isn't working (myself included)  :rolleyes:
Title: Re: My first real Model (WIP) - Vasudan Heavy Fighter (pics)
Post by: Snail on March 01, 2008, 02:40:33 am
I should also mention, there is an offset cockpit used by the Vasudans, and it's the Horus. Why they did that is anyone's guess.

Maybe it's a modified atmospheric fighter...
Title: Re: My first real Model (WIP) - Vasudan Heavy Fighter (pics)
Post by: Admiral Nelson on March 03, 2008, 03:14:26 pm
The Sea Vixen (http://en.wikipedia.org/wiki/De_Havilland_Sea_Vixen) featured an offset cockpit.  This was done as the navigator was wholly enclosed within the fuselage itself.
Title: Re: My first real Model (WIP) - Vasudan Heavy Fighter (pics)
Post by: Titan on March 03, 2008, 04:15:49 pm
huh?  :wtf:
Title: Re: My first real Model (WIP) - Vasudan Heavy Fighter (pics)
Post by: Jake2447 on March 06, 2008, 10:08:17 pm
reminds me of the serapis.  But it still looks nice.  Might use this if finished in time (assuming i would have your permission).
Title: Re: My first real Model (WIP) - Vasudan Heavy Fighter (pics)
Post by: Akalabeth Angel on March 06, 2008, 10:16:32 pm
reminds me of the serapis.  But it still looks nice.  Might use this if finished in time (assuming i would have your permission).

     Yeah that'd be cool if I ever finish it. I finished everything except the cockpit, but was busy the last few days securing a job. So I might finish the model up tomorrow or something if I can get motivated enough. Then I'll have to learn UV mapping and stuff like that.

     I still wonder about the proportions though, maybe it's more of a bomber or something . .. .
Title: Re: My first real Model (WIP) - Vasudan Heavy Fighter (pics)
Post by: Hellstryker on March 06, 2008, 10:28:24 pm
resizing models is the easiest thing in the frakking world  :nod:
Title: Re: My first real Model (WIP) - Vasudan Heavy Fighter (pics)
Post by: Akalabeth Angel on March 07, 2008, 06:42:20 pm
    Okay, it's basically finished. Not too fantastic, but it's only my first model so what the hell.
    Now I just need to figure out UV Mapping, texturing and LODing and POFing or whatever else there is. I've UV mapped/textured before but it was just a cube (dice). So, this is obviously a bit tougher. I tried to get some more pics with the simple lighting setup but Maya crashed two times in a row so I thought screw it.

(http://knossos.firenebula.com/FS2_campaign/Maya/vasfighter10.jpg)
(http://knossos.firenebula.com/FS2_campaign/Maya/vasfighter11.jpg)
(http://knossos.firenebula.com/FS2_campaign/Maya/vasfighter12.jpg)
(http://knossos.firenebula.com/FS2_campaign/Maya/vasfighter13.jpg)
Title: Re: My first real Model (WIP) - Vasudan Heavy Fighter (pics)
Post by: Jake2447 on March 07, 2008, 07:10:11 pm
Again, this looks really good.  Reminds me of BengalTiger's ships.  It really seems to have the Vasudan fell, which is sometimes difficult to achieve.  keep up the good work.
Title: Re: My first real Model (WIP) - Vasudan Heavy Fighter (pics)
Post by: shiv on March 08, 2008, 02:51:40 am
For me it's a mix of Cylon Raider and GVF Serapis :P
Title: Re: My first real Model (WIP) - Vasudan Heavy Fighter (pics)
Post by: FreeSpaceFreak on March 08, 2008, 03:15:05 am
:eek2: Great work. You solved the cockpit problem really well :yes:
Title: Re: My first real Model (WIP) - Vasudan Heavy Fighter (pics)
Post by: Hellstryker on March 08, 2008, 03:17:04 am
:eek2: Great work. You solved the cockpit problem really well :yes:

 :eek2: no ****....
Title: Re: My first real Model (WIP) - Vasudan Heavy Fighter (pics)
Post by: shiv on March 08, 2008, 03:19:08 am
Yeah. Good job BTW :yes:
Title: Re: My first real Model (WIP) - Vasudan Heavy Fighter (pics)
Post by: Mad Bomber on March 08, 2008, 08:27:25 am
Great job!  :D
Title: Re: My first real Model (WIP) - Vasudan Heavy Fighter (pics)
Post by: Titan on March 08, 2008, 09:16:16 am
one word: WOW
Title: Re: My first real Model (WIP) - Vasudan Heavy Fighter (pics)
Post by: gevatter Lars on March 08, 2008, 09:44:12 am
An interesteing and well made model from what I see. Now slam some textures on it ^_^
Title: Re: My first real Model (WIP) - Vasudan Heavy Fighter (pics)
Post by: Akalabeth Angel on March 08, 2008, 10:01:36 am
An interesteing and well made model from what I see. Now slam some textures on it ^_^

    Yeah, soon as I figure out how. Might start looking into that today after my class.
    Thanks for the kind words everyone.
Title: Re: My first real Model (WIP) - Vasudan Heavy Fighter (pics)
Post by: Krelus on July 19, 2009, 11:13:19 pm
I apologize for the massive bump, but I'm looking for something I could use as a medium Vasudan fighter and this would fit the bill magnificently.

I'm just curious as to whether or not any progress has been made on it? It's a really wondrous design, one of the few player-made Vasudan fightercraft I really adore.
Title: Re: My first real Model (WIP) - Vasudan Heavy Fighter (pics)
Post by: Akalabeth Angel on July 20, 2009, 02:13:00 am
I apologize for the massive bump, but I'm looking for something I could use as a medium Vasudan fighter and this would fit the bill magnificently.

I'm just curious as to whether or not any progress has been made on it? It's a really wondrous design, one of the few player-made Vasudan fightercraft I really adore.

Hmmn. It's done except for the debris LOD which I never quite finished.
Maybe I'll look at finally getting this thing done . . .

Here's an image of the textured model btw: http://www.hard-light.net/wiki/index.php/GVF_Anouke (http://www.hard-light.net/wiki/index.php/GVF_Anouke)
Title: Re: My first real Model (WIP) - Vasudan Heavy Fighter (pics)
Post by: Snail on July 20, 2009, 07:07:46 am
I'm sure quite a few people noticed that, scrolled down to the bottom of the page and were disappointed at the complete and utter dearth of any download links. :P
Title: Re: My first real Model (WIP) - Vasudan Heavy Fighter (pics)
Post by: Aardwolf on July 20, 2009, 10:48:32 am
To me, the nose/head/whatever looks awefully like that on the Nahema...

Edit: haha you said "dearth"
Title: Re: My first real Model (WIP) - Vasudan Heavy Fighter (pics)
Post by: Akalabeth Angel on July 20, 2009, 01:41:37 pm
I'm sure quite a few people noticed that, scrolled down to the bottom of the page and were disappointed at the complete and utter dearth of any download links. :P

Yeah. Well I intended to have it done quite quickly and in addition work on some other Vasudan fighter models but that never materialised due to lack of interest on my part. I'll see if I can't get this debris thing finished by the end of the week.



To me, the nose/head/whatever looks awefully like that on the Nahema...

That was probably intentional on my part. The challenge of any modeller is to create a design which is both unique and is an aesthetic fit with existing designs.
Title: Re: My first real Model (WIP) - Vasudan Heavy Fighter (pics)
Post by: Akalabeth Angel on July 22, 2009, 04:41:01 pm
Ok, question:

I thought I had this bookmarked somewhere, but regarding damage and debris: I am supposed to copy the original texture, probably reduce size 50% and then add a "damaged" texture like damage.pcx to that and reference all appropriate faces to that part of the map while I scour and mark up the remaining texture for the other debris pieces, is that correct???
Title: Re: My first real Model (WIP) - Vasudan Heavy Fighter (pics)
Post by: blowfish on July 22, 2009, 09:14:36 pm
More or less ... ideally though, you can find an empty chunk of the original UVmap to place the damage texture into.
Title: Re: RELEASE: GVF Anouke - - - - (was "My first real Model (WIP)")
Post by: Akalabeth Angel on July 23, 2009, 07:26:37 pm
Hey finally finished the fighter:


GVF Anouke

(http://members.shaw.ca/pbcbrown/temp/anoukescreen.jpg)

Download Link: http://www.freespacemods.net/download.php?view.572 (http://www.freespacemods.net/download.php?view.572)
Wiki Entry: http://www.hard-light.net/wiki/index.php/GVF_Anouke (http://www.hard-light.net/wiki/index.php/GVF_Anouke)

Credits:
Model and all Game/POF data by Akalabeth Angel
Textures by Freespaceking

Model Includes:
All LODs, Debris and game information that I am aware of. Textures have glowmaps, shinemaps, normal maps etcetera. Thruster points, weapon points, eyepoints, gas trails, docking points, etcetera and so on . . .

One odd thing though is that when I was fixing the docking point, apparently I have the support ship dock nose to nose, or, it faces the opposite direction of the fighter rather than the same direction. I'm not 100% sure how to fix this and I'm busy with other matters like finding a job so I'll leave it. It's a bit odd but it works so whatever.
Title: Re: RELEASE: GVF Anouke - - - - (was "My first real Model (WIP)")
Post by: Rodo on July 23, 2009, 07:32:43 pm
a new model to play with, excelent!  :yes:
Title: Re: RELEASE: GVF Anouke - - - - (was "My first real Model (WIP)")
Post by: Akalabeth Angel on July 23, 2009, 07:34:53 pm
Let me know if anyone finds any errors. I tested it out and it seems to work, but I know that sometimes things go screwy on other people's computers for no real reason . . .
Title: Re: RELEASE: GVF Anouke - - - - (was "My first real Model (WIP)")
Post by: Hades on July 24, 2009, 06:16:53 am
This isn't an error as much as an aesthetic criticism, but here we go: The cockpit ruins the shape of the fighter and the flow, it looks like what a manta-ray would look like if it had a rock glued to the head of the poor animal. I, (and several others on IRC) find that you might want to try using a Thoth-like cockpit instead.
Title: Re: RELEASE: GVF Anouke - - - - (was "My first real Model (WIP)")
Post by: Commander Zane on July 24, 2009, 07:34:05 am
I agree, a Thoth shaped canopy would make it look more like a successor than a completely different class of fighter on its own.
Title: Re: RELEASE: GVF Anouke - - - - (was "My first real Model (WIP)")
Post by: Akalabeth Angel on July 24, 2009, 02:11:31 pm
No offense, but your comments are a little late. Some other modders like the FoG team might have the luxury or need to completely re-do models twice over but I have no such desire. But don't worry, if you'd given your comments in the WIP stage I probably wouldn't have followed up on them then either. I'm pretty stubborn.

Combining a vertical cockpit with a sleek form was a major design element that I wanted to do from the get-go. Some people think it works, some people think it doesn't. There's no right or wrong opinion.

I think my original idea was to combine elements of the standing pilot ships (ie the Bakha, Sekhmet, Ptah) with elements of the sleek designs (Tauret, Serapis, etcetera) to make something new and unique. I believe I also intended the entire cockpit module to be ejectable (in theory, not in practise), which helps to explain the design. Though, actually come to think of it . . . yhe fighter is in fact based on a drawing of a fighter that was never intended to be Vasudan, or anything Freespace for that matter, I simply adapted it somewhat. So if it doesn't quite fit that could be why.

But thanks for the comments. People are often reluctant to say anything more than "looks great" so such comments are appreciated even if they fall a bit on deaf ears. :D I see what you're saying btw, I just took a different route.
Title: Re: RELEASE: GVF Anouke - - - - (was "My first real Model (WIP)")
Post by: Snail on July 24, 2009, 02:34:27 pm
An ejectable cockpit could probably be done via debris. Some ships in the mvps already have it.
Title: Re: RELEASE: GVF Anouke - - - - (was "My first real Model (WIP)")
Post by: Akalabeth Angel on July 24, 2009, 03:01:32 pm
An ejectable cockpit could probably be done via debris. Some ships in the mvps already have it.

Well in the Debris I already largely have teh cockpit surving the destruction intact though there's a big chunk missing out of the back.
What I meant though was that pilots in Freespace don't eject, they just die for the most part. So the fluff idea of an ejectable cockpit is kind of moot in that point.
Title: Re: RELEASE: GVF Anouke - - - - (was "My first real Model (WIP)")
Post by: Snail on July 24, 2009, 08:12:28 pm
Probably because it's better to die in a giant fireball than it is to die from decompression or just drifting through space until you die of dehydration, starvation, whatever.
Title: Re: RELEASE: GVF Anouke - - - - (was "My first real Model (WIP)")
Post by: Akalabeth Angel on July 25, 2009, 01:51:20 am
Probably because it's better to die in a giant fireball than it is to die from decompression or just drifting through space until you die of dehydration, starvation, whatever.

Uh.
I'll choose the "live" option myself.
Title: Re: RELEASE: GVF Anouke - - - - (was "My first real Model (WIP)")
Post by: Darius on July 25, 2009, 03:06:01 am
Debug pops up with warnings about textures not being found that the pof is referencing (fighter02-01a or some such), null MOI for pof, and the subsystems have _special_subsystem as opposed to $special=subsystem in the properties box in PCS2. Also warnings about "engine" subsystem on pof being "engines" in table, and "communication" in pof being "communications" in the table.

Other than that, it looks and plays like a charm :) Nice ship!
Title: Re: RELEASE: GVF Anouke - - - - (was "My first real Model (WIP)")
Post by: Akalabeth Angel on July 25, 2009, 03:12:28 am
Debug pops up with warnings about textures not being found that the pof is referencing (fighter02-01a or some such), null MOI for pof, and the subsystems have _special_subsystem as opposed to $special=subsystem in the properties box in PCS2. Also warnings about "engine" subsystem on pof being "engines" in table, and "communication" in pof being "communications" in the table.

Other than that, it looks and plays like a charm :) Nice ship!

oh yeah that's what I forgot. When I opened up PCS2 it has like . .  . freaking 20 textures referenced. I don't know why. It only needs the OutUV one . . which in hindsight I really should have renamed to something else. Oh well. One thing I forgot . ..