Hard Light Productions Forums

Hosted Projects - Standalone => Fate of the Galaxy => Topic started by: Galemp on March 02, 2008, 01:37:50 pm

Title: RELEASE: March Missile Mod Mayhem!
Post by: Galemp on March 02, 2008, 01:37:50 pm
Every weekday for the next two weeks, I will be releasing a Star Wars secondary weapon, complete with weapon model, tech room model, sound effects and table data.

These are unofficial but original and will likely be used in the final mod. Check back every day for something new and wonderful.

What weapons are they? What do they look like? Which is coming first? Who knows? It's like a Star Wars advent calendar counting down to my birthday.  ;)

Meanwhile, just so you don't feel cheated in a thread with RELEASE in its title, I shall tempt you with these two: an orbital communications satellite and an all-purpose defense satellite. (http://pjfoliver.googlepages.com/satellites.zip)

(http://pjfoliver.googlepages.com/satellite.jpg)

All the releases have been made, here are direct links to the individual posts.

Monday March 3: Seismic Charge (http://www.hard-light.net/forums/index.php/topic,52497.msg1060660.html#msg1060660)
Tuesday March 4: Intruder Rocket (http://www.hard-light.net/forums/index.php/topic,52497.msg1061095.html#msg1061095)
Wednesday March 5: Proton Torpedo (http://www.hard-light.net/forums/index.php/topic,52497.msg1061478.html#msg1061478)
Thursday March 6: Proton Bomb (http://www.hard-light.net/forums/index.php/topic,52497.msg1061769.html#msg1061769)
Friday March 7: Diamond Boron Missile (http://www.hard-light.net/forums/index.php/topic,52497.msg1062311.html#msg1062311)
Monday March 10: Mag Pulse (http://www.hard-light.net/forums/index.php/topic,52497.msg1063161.html#msg1063161)
Tuesday March 11: Concussion Missile (http://www.hard-light.net/forums/index.php/topic,52497.msg1063482.html#msg1063482)
Wednesday March 12: Homing Swarm (http://www.hard-light.net/forums/index.php?topic=52497.msg1063878#msg1063878)
Thursday March 13: Discord Missile (http://www.hard-light.net/forums/index.php/topic,52497.msg1064283.html#msg1064283)
Friday March 14: Buzz Droids (http://www.hard-light.net/forums/index.php/topic,52497.msg1064756.html#msg1064756)
Title: Re: RELEASE: March Missile Mod Mayhem!
Post by: haloboy100 on March 02, 2008, 01:40:40 pm
That screenshot looks like it's from EAW...
Title: Re: RELEASE: March Missile Mod Mayhem!
Post by: Snail on March 02, 2008, 02:13:52 pm
Playable content!
Title: Re: RELEASE: March Missile Mod Mayhem!
Post by: Titan on March 02, 2008, 02:36:22 pm
finally! star wars! *faints*
Title: Re: RELEASE: March Missile Mod Mayhem!
Post by: shiv on March 02, 2008, 02:44:53 pm
That's great! :D ;7
Title: Re: RELEASE: March Missile Mod Mayhem!
Post by: colecampbell666 on March 02, 2008, 02:50:16 pm
That screenshot looks like it's from EAW...
Probably cause it is. He probably ported it.

Great work!
Title: Re: RELEASE: March Missile Mod Mayhem!
Post by: Mobius on March 02, 2008, 03:00:43 pm
Great work! :yes:
Title: Re: RELEASE: March Missile Mod Mayhem!
Post by: Whitelight on March 02, 2008, 05:02:30 pm
Star Wars stuff.   :yes:

downloading now.  Oh, and thanks, dude.  :D
Title: Re: RELEASE: March Missile Mod Mayhem!
Post by: Turambar on March 03, 2008, 09:20:39 am
i'll send over my proton torpedo,  its a good model and has LODs too
Title: Re: RELEASE: March Missile Mod Mayhem!
Post by: Galemp on March 03, 2008, 12:19:46 pm
It's already done, chief. I've got 'em all lined up and ready to go, almost.
Title: Re: RELEASE: March Missile Mod Mayhem!
Post by: chief1983 on March 03, 2008, 03:55:59 pm
Hey, I'm the only one who goes by 'chief' around here :)

Actually I just wanted to post something so I'd be watching the thread.
Title: Re: RELEASE: March Missile Mod Mayhem!
Post by: Galemp on March 03, 2008, 07:01:40 pm
heh.  :p

Well, it's Monday evening, so here's the moment you've all been waiting for. Let's start things off with a {{BANG}}, shall we?

Seismic Charge (http://pjfoliver.googlepages.com/seismic.zip)


(http://pjfoliver.googlepages.com/seismic.jpg)
(http://pjfoliver.googlepages.com/seismicshock.jpg)

Ever since you saw Episode II, you've been saying "I want that." Well, now you have it.

Faithfully reproduced from the movies with the help of Wookieepedia and the New Essential Guide to Weapons and Technology, it also features Ben Burtt's unforgettable shockwave.

Its Freespace incarnation is designed as a tertiary weapon, to be fired as a countermeasure from the back of a fighter or from turrets. You'll get best results with a backward-facing missile bank normal and the "gun convergence" flag on.

Oh, one last thing, pertaining to installation. POFs go in Models, TGAs go in Maps, WAVs go in sounds/8b22k, and you have to add the weapons.tbl entry to your own weapons.tbl and cross-reference the sound effect numbers to your personal sounds.tbl. Needless to say you also need it listed as an allowed weapon in your ships.tbl.
Title: Re: RELEASE: March Missile Mod Mayhem!
Post by: maje on March 03, 2008, 07:06:29 pm
Looking really good, Galemp.  Did you model a high res version for the normal map, or just convert an existing bump map in PS?
Title: Re: RELEASE: March Missile Mod Mayhem!
Post by: Galemp on March 03, 2008, 07:14:10 pm
There's no normal map there, that's the Tech Room / Weapons Loadout model. No worries, there's a lower-resolution in-game model as well.
Title: Re: RELEASE: March Missile Mod Mayhem!
Post by: Topgun on March 03, 2008, 07:35:20 pm
is that my sound effect you are using? if it is I have a better one now. (it's longer and more faithfull to the flims)
Title: Re: RELEASE: March Missile Mod Mayhem!
Post by: Turambar on March 03, 2008, 07:43:58 pm
i have, in fact, never wanted one.

Title: Re: RELEASE: March Missile Mod Mayhem!
Post by: Topgun on March 03, 2008, 07:45:27 pm
I don't care, Master of Doom.
and yes, I know what your name means.
Title: Re: RELEASE: March Missile Mod Mayhem!
Post by: haloboy100 on March 03, 2008, 07:52:04 pm
Does the shockwave shred asteroids too like in rogue leader? :drevil:
Title: Re: RELEASE: March Missile Mod Mayhem!
Post by: Topgun on March 03, 2008, 07:52:57 pm
it should.
Title: Re: RELEASE: March Missile Mod Mayhem!
Post by: haloboy100 on March 03, 2008, 07:59:31 pm
Apparently according to the screenie it does. I'm going to love seeing this in action :drevil:

But how do you know which angle the shockwave is going to be going so you don't get caught in it?
Title: Re: RELEASE: March Missile Mod Mayhem!
Post by: colecampbell666 on March 03, 2008, 08:01:24 pm
Shockwaves are 360o. They are spherical.
Title: Re: RELEASE: March Missile Mod Mayhem!
Post by: haloboy100 on March 03, 2008, 08:08:02 pm
Well this one has to be different, right? or else it wouldn't be the true seismic bomb...
Title: Re: RELEASE: March Missile Mod Mayhem!
Post by: chief1983 on March 03, 2008, 08:19:41 pm
I've never understood the concept of a 2d shockwave.  Any sort of wave, that exists in 3d space, seems to me to expand in all 3 dimensions equally as long as the medium is unchanged.  As far as getting caught in it, just don't be flying towards it :)
Title: Re: RELEASE: March Missile Mod Mayhem!
Post by: chief1983 on March 03, 2008, 08:39:42 pm
Btw, instead of adding it to weapons.tbl, you can always add it with a .tbm file instead.  Doesn't require any hacking around in the main .tbl file then, and it's much easier to install as a mod on top of retail or some such.
Title: Re: RELEASE: March Missile Mod Mayhem!
Post by: Galemp on March 03, 2008, 10:11:21 pm
Once they're all released, I'll pack them together with a single weapons tbm and put them in a VP.
Title: Re: RELEASE: March Missile Mod Mayhem!
Post by: S-99 on March 03, 2008, 10:40:30 pm
If anyone remembers the seismic charges from the movie. They explode out very similar to the flat 3d shockwaves we have. I don't see any problem.
Title: Re: RELEASE: March Missile Mod Mayhem!
Post by: haloboy100 on March 03, 2008, 11:24:37 pm
I didn't see any action happening outside of the actual blue(green?) wave in the movie, if you ask me.
Title: Re: RELEASE: March Missile Mod Mayhem!
Post by: Alan Bolte on March 04, 2008, 07:43:47 am
So it's just a bomb with the cool sound tacked on? A bit less impressive than a proper seismic charge would be. I know non-spherical explosions seem a bit odd, and are probably difficult (impossible?) to replicate in FreeSpace, but that's clearly what happened in the movie, and part - albeit a small part - of what made the scene so memorable, what with the ring cutting the larger asteroids in half instead of simply pulverizing them. Shaped charges are possible now, presumably Star Wars tech allows for shaped detonations that are remarkably better controlled. What's the point, you ask? If you were to drop that bomb on a planet, then unless you dropped it on the crest of a hill you'd see massive devastation on the surface, without any energy wasted making a big localized crater, or simply shot up into the air. Certainly, even with Star Wars tech you lose some efficiency to a shaped charge, but less than you lose by heating soil into glass. In deep space, a bomb like that is fairly useless. I don't know why Fett would be carrying a specialized ground attack device, perhaps some bounties don't require recognizable remains or minimal collateral damage.
Title: Re: RELEASE: March Missile Mod Mayhem!
Post by: haloboy100 on March 04, 2008, 09:04:46 am
perhaps some bounties don't require recognizable remains or minimal collateral damage.
That could be the biggest reason.

Of course there is always the reason that Lucas might of just wanted it to look awesome. ;7
Title: Re: RELEASE: March Missile Mod Mayhem!
Post by: Turambar on March 04, 2008, 09:24:22 am
perhaps some bounties don't require recognizable remains or minimal collateral damage.
That could be the biggest reason.

Of course there is always the reason that Lucas might of just wanted it to look awesome. ;7

that is the only reason, actually.  Fett as he used to be would have no use for such a thing.  Maybe the new Fett is a bit less calculating and intelligent.
Title: Re: RELEASE: March Missile Mod Mayhem!
Post by: Titan on March 04, 2008, 11:44:28 am
BOOM! bye bye, other ships. thank you, ~+I!
Title: Re: RELEASE: March Missile Mod Mayhem!
Post by: haloboy100 on March 04, 2008, 09:07:19 pm
say, what about today? you said every weekday, right? am i missing something?

No offense if i'm being too impatient and sorry if that was particularly rude...

Maybe it's the time difference, i guess.
Title: Re: RELEASE: March Missile Mod Mayhem!
Post by: Galemp on March 04, 2008, 09:11:23 pm
Happy Tuesday. Here's your bomb.


Intruder Rocket (http://pjfoliver.googlepages.com/intruder.zip)


(http://pjfoliver.googlepages.com/intruder1.jpg)(http://pjfoliver.googlepages.com/intruder2.jpg)

Fondly remembered as the Heavy Rocket from the X-Wing series, the Intruder is a standard-issue heavy warhead for blowing up big stuff.
Title: Re: RELEASE: March Missile Mod Mayhem!
Post by: Titan on March 05, 2008, 07:01:31 am
Fondly remembered as the Heavy Rocket from the X-Wing series, the Intruder is a standard-issue heavy warhead for blowing up big stuff.

lolz
Title: Re: RELEASE: March Missile Mod Mayhem!
Post by: IceyJones on March 05, 2008, 12:44:57 pm
cool....a flying gas bottle :)

here is a tape of an indruder rocket dud......

http://uk.youtube.com/watch?v=QFPedGsqtrs&feature=related (http://uk.youtube.com/watch?v=QFPedGsqtrs&feature=related)

;)
Title: Re: RELEASE: March Missile Mod Mayhem!
Post by: redsniper on March 05, 2008, 03:00:33 pm
Fondly remembered as the Heavy Rocket from the X-Wing series
KO-CHUNK!
Title: Re: RELEASE: March Missile Mod Mayhem!
Post by: Galemp on March 05, 2008, 08:51:16 pm
I wish I had a higher-fidelity version of that sound. Tell ya what, lemme update the ZIP and throw it in there anyway...

and, done. Plus I tweaked the texture a bit.
Title: Re: RELEASE: March Missile Mod Mayhem!
Post by: Galemp on March 05, 2008, 08:57:01 pm
Anyway, Wednesday's missile awaits!


Proton Torpedo (http://pjfoliver.googlepages.com/ptorp.zip)


(http://pjfoliver.googlepages.com/ptorp1.jpg)

Another canonical weapon, this bad boy made its first appearance in 1977. They've seen use in the destruction of both Death Stars and are the X-Wing pilot's old standby for taking out turrets, bombers and small targets.
Title: Re: RELEASE: March Missile Mod Mayhem!
Post by: maje on March 05, 2008, 09:17:13 pm
Nice job, Galemp, but I think you should specify which proton torpedo this is, seeing how there are various manufacturers (I think this one is Krupx, the N-1s during the Battle of Naboo used some other variant though).  Just like how we have two different manufacturers for the Concussion Missiles (Arakyd and Dymek).
Title: Re: RELEASE: March Missile Mod Mayhem!
Post by: haloboy100 on March 05, 2008, 09:23:22 pm
This reminds me of that star trek movie.

"PROOOOOOTOOOOON TOOOOOOOPEEEEEEDOOOOOOOEEEEESSSSS!!!!!!!"
Title: Re: RELEASE: March Missile Mod Mayhem!
Post by: Retsof on March 05, 2008, 09:53:56 pm
*Nitpick*  The proton torpedo is enshrouded in an energy field that can protect it from glancing laser shots and such, thus the reason they glow in the movies.  I see no glow.  The model is awesome though.  :D
Title: Re: RELEASE: March Missile Mod Mayhem!
Post by: chief1983 on March 05, 2008, 10:38:42 pm
Yup, the proton torp is the Krupx MG7-a Proton Torpedo, and we also seem to have an entry in our weapons file for the Merr-Sonn NG2 Heavy Rocket, not sure if it's the same thing as the Intruder or not, since I can't find any references to the NG2 online.  Very nice job on these so far GalEmp.

Edit:  Ok I can't find anything about the NG2, so I'm assuming someone had just made it up.  We'll probably just get rid of that and have the Intruder instead.  Or maybe both.  Who knows.
Title: Re: RELEASE: March Missile Mod Mayhem!
Post by: Galemp on March 06, 2008, 12:33:44 pm
Yes, it's a replacement for the Merr-Sonn, which I made up a serial number for.
The Intruder is the only analogue to the Heavy Rocket I could find on Wookieepedia.

Oh, and Retsof. Here's your glowing torpedo.


        (http://pjfoliver.googlepages.com/ptorp2.gif)                 

Title: Re: RELEASE: March Missile Mod Mayhem!
Post by: chief1983 on March 06, 2008, 01:19:50 pm
Yeah the glow will probably be an effect applied to the torp and not part of the model itself, hopefully we can find a way to achieve this.  I wondered if it could have a shield mesh that is always glowing somewhat.
Title: Re: RELEASE: March Missile Mod Mayhem!
Post by: redsniper on March 06, 2008, 02:13:30 pm
Will the proton torpedoes use the movie sound or the X-Wing/Tie Fighter sound?
If you do use the movie sound, then what will the sound for concussion missiles be?
Title: Re: RELEASE: March Missile Mod Mayhem!
Post by: Colonol Dekker on March 06, 2008, 03:28:50 pm
You seen that flash star trek video that changes bohemian rhapsody's lyrics? All i can hear is chekov's voice saying photon torpedo lol
Title: Re: RELEASE: March Missile Mod Mayhem!
Post by: haloboy100 on March 06, 2008, 05:28:57 pm
This reminds me of that star trek movie.

"PHOOOOOOTOOOOON TOOOOOOOPEEEEEEDOOOOOOOEEEEESSSSS!!!!!!!"
That one?
Title: Re: RELEASE: March Missile Mod Mayhem!
Post by: Retsof on March 06, 2008, 05:45:21 pm
Quote
Oh, and Retsof. Here's your glowing torpedo.
Hehehe.  Nice.
Title: Re: RELEASE: March Missile Mod Mayhem!
Post by: Galemp on March 06, 2008, 08:07:09 pm
Thursday's warhead is the mainstay of TIE Bombers.

Proton Bomb (http://pjfoliver.googlepages.com/pbomb.zip)
(http://pjfoliver.googlepages.com/pbomb.jpg)

This is another tertiary weapon; it's slow, it has no homing system, but it can fire more rapidly than any other heavy warhead so it's perfect for unloading on big, slow targets like space stations or capital ships. Each individual bomb does less damage than a heavy rocket, but a full weapon bank of bombs has a greater payload than one of rockets.

A word of caution, a gun bank normal of 0:-1:0 won't work. You'll have to angle it slightly forward or backward.
Title: Re: RELEASE: March Missile Mod Mayhem!
Post by: chief1983 on March 06, 2008, 09:28:54 pm
Hmm, that must be my problem with the TIE Bomber.
Title: Re: RELEASE: March Missile Mod Mayhem!
Post by: Galemp on March 07, 2008, 05:45:49 pm
Tonight's update will be delayed since Goober himself is coming over in person. We plan on playing "Exodus" on Hard on my LAN, and saving every last transport. :D
Title: Re: RELEASE: March Missile Mod Mayhem!
Post by: Cobra on March 07, 2008, 06:08:56 pm
Aw man, I want in! :P
Title: Re: RELEASE: March Missile Mod Mayhem!
Post by: Galemp on March 07, 2008, 10:50:26 pm
We did it. It took us about 20 tries, but we finally did it with a bunch of Morningstars and ignoring the Gibborim until it started firing on us. It's also important to destroy the SCv Abraxis, then let that first wing of Nahemas finish off the Nebtuu. Otherwise you have yet another wing of Seraphim that jumps in solely to kill the Nebtuu and make your life difficult.

This has been fun.

Goober hates you all, btw.
Title: Re: RELEASE: March Missile Mod Mayhem!
Post by: haloboy100 on March 07, 2008, 10:55:39 pm
We love him too :P
Title: Re: RELEASE: March Missile Mod Mayhem!
Post by: Titan on March 08, 2008, 06:52:41 am
hi goob!  :D
Title: Re: RELEASE: March Missile Mod Mayhem!
Post by: Colonol Dekker on March 08, 2008, 09:05:47 am
You had a HLP sleepover?
Title: Re: RELEASE: March Missile Mod Mayhem!
Post by: Alan Bolte on March 08, 2008, 09:54:23 am
Perhaps this is looking too far ahead, but what will the refire rate on the A-wing's missiles be? We see a pair of A-wings unload their entire payloads in about a second in RotJ, will that be standard, or will it be limited for gameplay reasons?
Title: Re: RELEASE: March Missile Mod Mayhem!
Post by: Galemp on March 08, 2008, 10:57:15 am
I thought those were two A-wings firing two missiles each.
Title: Re: RELEASE: March Missile Mod Mayhem!
Post by: haloboy100 on March 08, 2008, 11:51:04 am
You mean when they attack the frontal deflector shield generators of the SSD?
I thought they were lasers...they even sounded like it.
Title: Re: RELEASE: March Missile Mod Mayhem!
Post by: chief1983 on March 08, 2008, 12:32:43 pm
First off, before this gets too confusing, were there any major differences in this scene between the original version, THX, and Special Edition/DVD releases?  They may have completely changed how the A-Wings blew up the dome.
Title: Re: RELEASE: March Missile Mod Mayhem!
Post by: Galemp on March 08, 2008, 01:18:05 pm
I dunno... but in any case they're not shield generators, they're sensor domes. That they could be destroyed was a result of the bridge shields going down, not the cause. You really really don't want to argue with me on this.

Well, before this gets out of hand, let's have a missile!

Diamond Boron (http://pjfoliver.googlepages.com/dboron.zip)
(http://pjfoliver.googlepages.com/dboron1.jpg)
(http://pjfoliver.googlepages.com/dboron2.jpg)

This is the Sienar model MS-15, a devastatingly powerful cluster warhead that can be fired from most concussion missile launchers. Their only drawback is their tremendous expense, so you'll only be allowed to use them in very limited quantities.

Rumor has it that a long-range, heavily powered artillery varient has been used in some fleets, but these are yet to be confirmed...
Title: Re: RELEASE: March Missile Mod Mayhem!
Post by: haloboy100 on March 08, 2008, 01:30:05 pm
Rumor has it that a long-range, heavily powered artillery varient has been used in some fleets, but these are yet to be confirmed...
But that's not a rumor, right? I mean, you see these being fired in an artillery-like fashion in EAW...
Title: Re: RELEASE: March Missile Mod Mayhem!
Post by: Cobra on March 08, 2008, 02:29:37 pm
Nah, I don't think so; they're not fired from an extreme distance like artillery is.
Title: Re: RELEASE: March Missile Mod Mayhem!
Post by: Alan Bolte on March 08, 2008, 04:31:28 pm
Here (http://i32.photobucket.com/albums/d48/abolte/cap174.png) is a closeup of the first A-wing firing - notice that it's more of an orange blob, rather than the red lines typical of rebel lasers. Also, it's not centered on the cannon, but rather coming out of the slot that most (all?) sources call missile tubes. I dunno about the sound, I couldn't find clear examples of the sound of A-wing lasers. The orange blobs certainly don't sound like X-wing lasers.

As to how many are fired, check this (http://i32.photobucket.com/albums/d48/abolte/cap175.png) out. That's four in quick succession - I noted as I was watching that they're fired alternating, or you could say in staggered pairs, not that that's relevant for the game really. That fighter fired another two missiles a moment later, for a total of six. I do mean a moment later, I'd have grabbed a screencap of all six missiles but the first two impact as the last two are fired. The next A-wing does more or less the same thing, I can't quite tell if it fires four or six, because it's farther away from the camera when it starts firing. It almost looks like the last pair don't start glowing until the fighter is headed off-screen; perhaps the missiles were ejected, but programmed not to fire thrusters until the A-wing was safely out of the way.

Frame by frame, first fighter:
1: Missile 1
3: Missile 2
5: Missile 3
6: Missile 4
11: Missile 5
13: Missile 6
Each frame is approxamately 1/22 sec.

Don't know if there are any changes made from earlier editions...
Title: Re: RELEASE: March Missile Mod Mayhem!
Post by: chief1983 on March 08, 2008, 04:45:08 pm
They did always seem like lasers to me, but probably due to the rapid ROF.  I will accept that this was likely an entire complement of 6 concussion missiles though, dual fired.  I could see that being allowed, if only due to the fact that you have so few missiles you'd probably not be unloading any more than you needed on a target.  Maybe not _quite_ that fast, if only because of the likelihood of firing more than intended.  However, stronger weapons should probably have a higher fire delay.
Title: Re: RELEASE: March Missile Mod Mayhem!
Post by: Corsair on March 08, 2008, 05:45:33 pm
they sure look like lasers to me and always have...
Title: Re: RELEASE: March Missile Mod Mayhem!
Post by: Colonol Dekker on March 08, 2008, 05:48:28 pm
Yeah i always thought they were lasers. Can't anyone get hold of a script or storyboard? Just to clear this up. (Also i think the A.wing's the best looking :))
Title: Re: RELEASE: March Missile Mod Mayhem!
Post by: haloboy100 on March 08, 2008, 05:54:46 pm
Perhaps they are missiles like those fired in Rogue Leader or Battlefront 2?

EDIT: After seeing that part again in the movie, they definitely look like missiles, and if you listen closely, they have a more of a whooshing sound of missiles.

The scene where the A-wing crashes into the SSD's bridge has to be one of the coolest moments in star wars history :D. I've tried so many times to replicate that with my own A-wing in XWA in vain :wakka:
Title: Re: RELEASE: March Missile Mod Mayhem!
Post by: Alan Bolte on March 08, 2008, 11:54:51 pm
Have you tried Bruno R. Marcos's Battle of Endor (http://www.bruneras.com/fgames_boe.htm)? It's rather simpler than XWA, both in look and in gameplay, but if you bring the Executor down to 50% and crash yourself into the bridge, you win. Got to play as an X-Wing, though.

Back on-topic, those of you without a DVD handy might want to watch this Youtube video (http://www.youtube.com/watch?v=TGMvadAFqLQ&feature=related). The scene in question is near the end of the video, but if you watch the whole thing I think you'll grasp what I mean about the visual difference between lasers and missiles.

As to 'entire complement,' that was hyperbole on my part, in the X-wing games the A-wing carries 12 missiles. I realize that the A-wing seems a bit small to be carrying so many missiles, perhaps these are very small missiles.
Title: Re: RELEASE: March Missile Mod Mayhem!
Post by: Cobra on March 09, 2008, 03:36:15 am
Or maybe it's a convenient plot device. :nervous:
Title: Re: RELEASE: March Missile Mod Mayhem!
Post by: aRaven on March 09, 2008, 08:45:52 am
They did always seem like lasers to me, but probably due to the rapid ROF.  I will accept that this was likely an entire complement of 6 concussion missiles though, dual fired.  I could see that being allowed, if only due to the fact that you have so few missiles you'd probably not be unloading any more than you needed on a target.  Maybe not _quite_ that fast, if only because of the likelihood of firing more than intended.  However, stronger weapons should probably have a higher fire delay.

They are missiles.

http://starwars.wikia.com/wiki/HM-6_concussion_missile

Why should stronger weapons have a stronger delay? What keeps a B-17 bomber in WW2 to drop all its bombs at once?
Title: Re: RELEASE: March Missile Mod Mayhem!
Post by: haloboy100 on March 09, 2008, 12:31:06 pm
They are missiles.

http://starwars.wikia.com/wiki/HM-6_concussion_missile

Why should stronger weapons have a stronger delay? What keeps a B-17 bomber in WW2 to drop all its bombs at once?
QFT
Title: Re: RELEASE: March Missile Mod Mayhem!
Post by: chief1983 on March 09, 2008, 12:37:55 pm
They did always seem like lasers to me, but probably due to the rapid ROF.  I will accept that this was likely an entire complement of 6 concussion missiles though, dual fired.  I could see that being allowed, if only due to the fact that you have so few missiles you'd probably not be unloading any more than you needed on a target.  Maybe not _quite_ that fast, if only because of the likelihood of firing more than intended.  However, stronger weapons should probably have a higher fire delay.

They are missiles.

http://starwars.wikia.com/wiki/HM-6_concussion_missile

Why should stronger weapons have a stronger delay? What keeps a B-17 bomber in WW2 to drop all its bombs at once?

The fact that only so many bigger bombs can fit through a given area at one time?
Title: Re: RELEASE: March Missile Mod Mayhem!
Post by: Titan on March 09, 2008, 12:48:13 pm
Why are bothering with anything in Ep. 6? it's practically non-canon anyway. The enter crew/cast/management WAS on drugs while it was produced.
Title: Re: RELEASE: March Missile Mod Mayhem!
Post by: Snail on March 09, 2008, 12:59:40 pm
Why are bothering with anything in Ep. 6? it's practically non-canon anyway. The enter crew/cast/management WAS on drugs while it was produced.

If they were on drugs while making Ep. 6 I shudder to think what they were on while they were making 1, 2 and 3.
Title: Re: RELEASE: March Missile Mod Mayhem!
Post by: Jeff Vader on March 09, 2008, 01:01:49 pm
Why are bothering with anything in Ep. 6? it's practically non-canon anyway. The enter crew/cast/management WAS on drugs while it was produced.

If they were on drugs while making Ep. 6 I shudder to think what they were on while they were making 1, 2 and 3.
I dunno about the rest but Carrie Fisher was on coke through the whole trilogy.
Title: Re: RELEASE: March Missile Mod Mayhem!
Post by: Colonol Dekker on March 09, 2008, 01:18:46 pm
Lol lol lol lol lol
Title: Re: RELEASE: March Missile Mod Mayhem!
Post by: haloboy100 on March 09, 2008, 01:20:45 pm
all the cast was except for Harrison Ford.
Title: Re: RELEASE: March Missile Mod Mayhem!
Post by: chief1983 on March 09, 2008, 01:31:42 pm
all the cast was except for Harrison Ford.

And how many of them are still acting today?  So let that be a lesson to you kids:  Don't do coke.
Title: Re: RELEASE: March Missile Mod Mayhem!
Post by: Colonol Dekker on March 09, 2008, 01:48:00 pm
Wait until you're an adult instead. J/K lol.  Nah it's bad. Stay away from drugs. ;-)
Title: Re: RELEASE: March Missile Mod Mayhem!
Post by: Woolie Wool on March 09, 2008, 02:01:15 pm
all the cast was except for Harrison Ford.

And how many of them are still acting today?  So let that be a lesson to you kids:  Don't do coke.

Mark Hamill's performances as Christopher Blair in Wing Commander III, IV, and V were far better than his performance as Luke Skywalker, and that was over 10 years after ROTJ.
Title: Re: RELEASE: March Missile Mod Mayhem!
Post by: Snail on March 09, 2008, 02:01:51 pm
Wait until you're an adult instead.

Nah, become a pop star and you get them for free.
Title: Re: RELEASE: March Missile Mod Mayhem!
Post by: Titan on March 09, 2008, 03:36:42 pm
Carrie Fisher actually WAS on drugs in Ep 6, and not just coke. I'm pretty sure it was magic mushrooms.
Title: Re: RELEASE: March Missile Mod Mayhem!
Post by: haloboy100 on March 09, 2008, 04:00:18 pm
Mario style drugs FTW :D
Title: Re: RELEASE: March Missile Mod Mayhem!
Post by: Jeff Vader on March 09, 2008, 04:08:49 pm
Grabbing mushrooms in a Mario game is a lot like drinking a sixpack. After the first one you get bigger. After the second one brown things start walking around. After the third you can break bricks with your head. After the fourth you start throwing fireballs. After the fifth you start blinking like a Christmas tree. And after the sixth you go down a drain and warp to day #2 (Saturday).
Title: Re: RELEASE: March Missile Mod Mayhem!
Post by: Colonol Dekker on March 09, 2008, 04:12:28 pm
If i use certain pipes i often wake up in a new kingdom where giant turtles try and attack me :nervous: :shaking:
Title: Re: RELEASE: March Missile Mod Mayhem!
Post by: Jeff Vader on March 09, 2008, 04:14:04 pm
But if you drink enough, you'll end up jumping on a flying ship, while also being able to stop cannon balls by kicking them.
Title: Re: RELEASE: March Missile Mod Mayhem!
Post by: aRaven on March 09, 2008, 06:59:55 pm
The fact that only so many bigger bombs can fit through a given area at one time?

why can't the c. missiles of an awing fit through its two big, long launchareas?
Title: Re: RELEASE: March Missile Mod Mayhem!
Post by: Woolie Wool on March 09, 2008, 07:41:01 pm
Grabbing mushrooms in a Mario game is a lot like drinking a sixpack. After the first one you get bigger. After the second one brown things start walking around. After the third you can break bricks with your head. After the fourth you start throwing fireballs. After the fifth you start blinking like a Christmas tree. And after the sixth you go down a drain and warp to day #2 (Saturday).

You must be tripping balls right now.
Title: Re: RELEASE: March Missile Mod Mayhem!
Post by: Galemp on March 09, 2008, 08:39:31 pm
How did this thread get so off-topic?  :shaking: Aren't you supposed to be discussing all the neat stuff I've been giving you?
Title: Re: RELEASE: March Missile Mod Mayhem!
Post by: Cobra on March 09, 2008, 09:26:04 pm
I will once I start using it! :p

(Which I am planning to do, actually. :nervous: )
Title: Re: RELEASE: March Missile Mod Mayhem!
Post by: maje on March 09, 2008, 09:27:10 pm
Oh, Galemp, you can thank Mr. "I have the attention span of a goldfish" for detracting from your generous releases by starting a sub-conversation on how everyone that worked on Episode VI was on drugs.

And Titan, regardless of what YOU think, ROTJ IS canon, so that's too bad.  If you want, I could be even more absurd and suggest that the only Canon film is the original 1977 version of Star Wars since it's pretty stand-alone and doesn't need a continuation.  Heck, the opening crawl makes no mention of having various episodes.  That didn't come until Lucas decided to retcon to keep in synch with ESB being "Episode V".  So there!

....yeah.... I feel quite accomplished now.   :rolleyes:
Title: Re: RELEASE: March Missile Mod Mayhem!
Post by: chief1983 on March 09, 2008, 10:47:08 pm
I was tempted to split this, but I didn't want a subject that was anything related to the content showing up on our forum, and now that it's coming back I think we're ok.  That is definitely a neat Diamond Boron.  And, most of the staff I think would agree with you on the sensor domes issue, so you don't have to worry about arguing it to us, especially Brand-X.
Title: Re: RELEASE: March Missile Mod Mayhem!
Post by: BS403 on March 10, 2008, 09:31:10 am
I would split it, lock the stuff you split and title it spam
Title: Re: RELEASE: March Missile Mod Mayhem!
Post by: Cobra on March 10, 2008, 11:58:51 am
He just said WHY he wouldn't do it, and you're basically going to do what HE didn't want to do for that very reason!
Title: Re: RELEASE: March Missile Mod Mayhem!
Post by: Titan on March 10, 2008, 02:27:11 pm
Is this diamond boron not like the EAW version, which was made really crappy due to balancing issues?
Title: Re: RELEASE: March Missile Mod Mayhem!
Post by: chief1983 on March 10, 2008, 04:01:58 pm
Well hopefully it's invincible to laser fire like it's supposed to be.  I haven't looked at the table much and can't test this stuff since OpenGL decided to stop working on my pc.  Can't wait to order a new pc, hopefully within the week.
Title: Re: RELEASE: March Missile Mod Mayhem!
Post by: Galemp on March 10, 2008, 07:10:14 pm
All missiles are invincible to laser fire unless flagged as bombs.

Now, on to Monday's release.

Mag Pulse (http://pjfoliver.googlepages.com/magpulse.zip)

(http://pjfoliver.googlepages.com/magpulse1.jpg)
(http://pjfoliver.googlepages.com/magpulse2.jpg)

Since the only source for the Mag Pulse visually makes it a purple concussion missile, I took a lot of artistic license here. I think it turned out splendidly. :)
Title: Re: RELEASE: March Missile Mod Mayhem!
Post by: haloboy100 on March 10, 2008, 07:10:49 pm
Nice!
Title: Re: RELEASE: March Missile Mod Mayhem!
Post by: Turambar on March 10, 2008, 07:14:32 pm
Well hopefully it's invincible to laser fire like it's supposed to be.  I haven't looked at the table much and can't test this stuff since OpenGL decided to stop working on my pc.  Can't wait to order a new pc, hopefully within the week.

yes, but on numerous occasions in books, skilled x-wing pilots are able to shoot down enemy missiles and torpedoes
Title: Re: RELEASE: March Missile Mod Mayhem!
Post by: haloboy100 on March 10, 2008, 07:15:12 pm
It's really easy in the games though....
Title: Re: RELEASE: March Missile Mod Mayhem!
Post by: chief1983 on March 10, 2008, 07:28:16 pm
So it's basically an EMP shockwave, no real structural damage?
Title: Re: RELEASE: March Missile Mod Mayhem!
Post by: chief1983 on March 10, 2008, 07:29:39 pm
Well hopefully it's invincible to laser fire like it's supposed to be.  I haven't looked at the table much and can't test this stuff since OpenGL decided to stop working on my pc.  Can't wait to order a new pc, hopefully within the week.

yes, but on numerous occasions in books, skilled x-wing pilots are able to shoot down enemy missiles and torpedoes

Right, but not the Diamond Boron.  Supposedly it was virtually indestructible or something like that, I'm too lazy to dig it up in Wikipedia, I just remember someone tried to shoot one down and failed, and it killed a transport or something.
Title: Re: RELEASE: March Missile Mod Mayhem!
Post by: Turambar on March 10, 2008, 07:31:10 pm
Well hopefully it's invincible to laser fire like it's supposed to be.  I haven't looked at the table much and can't test this stuff since OpenGL decided to stop working on my pc.  Can't wait to order a new pc, hopefully within the week.

yes, but on numerous occasions in books, skilled x-wing pilots are able to shoot down enemy missiles and torpedoes

Right, but not the Diamond Boron.  Supposedly it was virtually indestructible or something like that, I'm too lazy to dig it up in Wikipedia, I just remember someone tried to shoot one down and failed, and it killed a transport or something.



oh yeah, i know that one.  dash rendar whaled on that thing with the outrider's cannons and it didnt do a thing and it killed some y-wings with some bothans in them and he was really pissed off about the whole thing.

i was just saying other missiles should be destroyable
Title: Re: RELEASE: March Missile Mod Mayhem!
Post by: chief1983 on March 10, 2008, 07:35:02 pm
Yup no argument there :)
Title: Re: RELEASE: March Missile Mod Mayhem!
Post by: haloboy100 on March 10, 2008, 07:36:04 pm
Yeah, like in XWA/XVT.
Title: Re: RELEASE: March Missile Mod Mayhem!
Post by: Galemp on March 10, 2008, 08:46:04 pm
Well, that's a code issue. I'm sure you don't want to have to cycle through dozens of concussion missiles every time you hit "B".
Title: Re: RELEASE: March Missile Mod Mayhem!
Post by: haloboy100 on March 10, 2008, 08:54:33 pm
Yeah, in XWA they had a "Target closest incoming missile" button, usable by the I key.
I don't see how that couldn't be possible now could it?
Title: Re: RELEASE: March Missile Mod Mayhem!
Post by: BS403 on March 10, 2008, 09:41:56 pm
He just said WHY he wouldn't do it, and you're basically going to do what HE didn't want to do for that very reason!

I thought he meant any threads with titles about contents.  anyways the thread wouldn't be about contents it would be about people posting useless spam.  that was my thought process anyways.  I guess i misunderstood.
Title: Re: RELEASE: March Missile Mod Mayhem!
Post by: Cobra on March 10, 2008, 09:51:32 pm
Or maybe I did. *shrugs*
Title: Re: RELEASE: March Missile Mod Mayhem!
Post by: BS403 on March 10, 2008, 10:30:58 pm
It was most likely me, I don't think like normal people.

oh yeah nice work GalEmp
Title: Re: RELEASE: March Missile Mod Mayhem!
Post by: chief1983 on March 10, 2008, 10:57:23 pm
About the missile key, I was fairly certain that at the moment you target the first warhead, it creates a list of warheads in order of distance from you, and after a certain delay of not hitting that key, that list is reset the next time you hit the key.  But while hitting it quickly you cycle through that initial list, so the first warhead should always be the closest.
Title: Re: RELEASE: March Missile Mod Mayhem!
Post by: haloboy100 on March 10, 2008, 11:01:20 pm
Yeah, just like the H key in freespace.
Title: Re: RELEASE: March Missile Mod Mayhem!
Post by: Solatar on March 11, 2008, 12:19:39 am
Pretty cool weapons, but if I may ask, how are they balanced? Will they be balanced once I get my hands on the final MOD, or will they suitably balanced for me to play with them in normal freespace missions?
Title: Re: RELEASE: March Missile Mod Mayhem!
Post by: haloboy100 on March 11, 2008, 12:40:18 am
I didn't know they were balanced...
Title: Re: RELEASE: March Missile Mod Mayhem!
Post by: azile0 on March 11, 2008, 01:44:52 am
Call me idiot, but I can't get these to work. I extract al the files to their respective folders, but they never turn up. Gurr, I want these! and you all have them working...
Title: Re: RELEASE: March Missile Mod Mayhem!
Post by: Titan on March 11, 2008, 06:57:00 am
So the diamond boron sorta works like real life flak, it gets close to the target and explodes, sending a deadly shockwave and tons of shrapnel to take out fighters/bombers?
Title: Re: RELEASE: March Missile Mod Mayhem!
Post by: haloboy100 on March 11, 2008, 09:07:37 am
I think so, like the inferno warhead.
Title: Re: RELEASE: March Missile Mod Mayhem!
Post by: chief1983 on March 11, 2008, 10:05:35 am
I'm sorry, but how many people actually have these working?  I don't have FS working at all right now, so I know I don't.  I've yet to put them in game myself.  But if you want to get them in game for testing, besides putting the sounds, maps, effects, and models in the right places, you need to properly set up your weapons and sounds tables.  Each weapon has been coming with a couple of sound effects, and GalEmp has chosen a few FS sound slots to use for them.  I've opted instead to just append them to the sounds.tbl list, and change the numbers in weapon table entry.  I've then converted each weapon to a *-wep.tbm file, which you place in the tables folder alongside all the .tbl files.  This  is done by taking the weapons section out of his table file, putting it in a new text file, called something like dboron-wep.tbm for example, and putting it between #Primary Weapons and #End tags, just like in the main weapons.tbl file.  Use the wiki for more info on that.
Title: Re: RELEASE: March Missile Mod Mayhem!
Post by: Galemp on March 11, 2008, 12:40:11 pm
One other thing... you need a mission with them as allowed player weapons. :p

They're balanced for FS2 at the moment, the final mod will have changed tables to match the SW mod balance.
Title: Re: RELEASE: March Missile Mod Mayhem!
Post by: chief1983 on March 11, 2008, 07:02:59 pm
Ah right, forgot the last part.  That or, to see them in the tech room, add the tech database flag to the weapon, whatever it is.  Check the wiki again.
Title: Re: RELEASE: March Missile Mod Mayhem!
Post by: Galemp on March 11, 2008, 07:58:34 pm
newnewnewnewnewnewnewnewnewnew

Concussion Missile (http://pjfoliver.googlepages.com/concussion.zip)
(http://pjfoliver.googlepages.com/concuss.jpg)

Not much to say about this one. I'm just gonna drop it off here and relax this evening.
Title: Re: RELEASE: March Missile Mod Mayhem!
Post by: haloboy100 on March 11, 2008, 08:15:32 pm
WEWT!
Title: Re: RELEASE: March Missile Mod Mayhem!
Post by: chief1983 on March 11, 2008, 08:33:14 pm
WEWT!

Wewt?  WEWT?!  Srsly gtfo.

Kidding.

Anyway, awesomeness.  These have all looked amazing.  I can't wait to get FS running again so I can throw some of these in and see how they do.
Title: Re: RELEASE: March Missile Mod Mayhem!
Post by: maje on March 11, 2008, 08:47:30 pm
so, is that an Arakyd or a Dymek Concussion Missile?  :p nice model and textures.
Title: Re: RELEASE: March Missile Mod Mayhem!
Post by: Woolie Wool on March 11, 2008, 10:36:58 pm
Wow, this thing is awesome, easily the best missile yet.
Title: Re: RELEASE: March Missile Mod Mayhem!
Post by: chief1983 on March 11, 2008, 10:51:02 pm
It's an Arakyd ST2 I believe.
Title: Re: RELEASE: March Missile Mod Mayhem!
Post by: azile0 on March 12, 2008, 01:58:43 am
Now I see my problem. I don't have weapons.tbl, or any other tbls, besides the new ones inside the folders.
Title: Re: RELEASE: March Missile Mod Mayhem!
Post by: chief1983 on March 12, 2008, 09:49:25 am
Yeah those don't work as is.  There's some stuff in them you need to put in the right places basically.
Title: Re: RELEASE: March Missile Mod Mayhem!
Post by: Titan on March 12, 2008, 11:50:12 am
Sweet, a replacement for the Harpoon...  :drevil:
Title: Re: RELEASE: March Missile Mod Mayhem!
Post by: Galemp on March 12, 2008, 12:26:15 pm
Model numbers are in the tech fluff in the table entry.
Title: Re: RELEASE: March Missile Mod Mayhem!
Post by: Galemp on March 12, 2008, 06:40:51 pm
I'm posting relatively early this evening.

Homing Swarm (http://pjfoliver.googlepages.com/homing.zip)
(http://pjfoliver.googlepages.com/swarm2.jpg)
(http://pjfoliver.googlepages.com/hmswarm.jpg)

This is the Dymek concussion missile, mainly used by Confederate droid starfighters during the Clone Wars. It fires in swarms and tends to fishtail, so they're individually less accurate but harder to evade.
This was modeled after an unnamed make of concussion missile from the SWTCG, and its behaviour is based on the Battlefront II swarms used by the CIS.
Title: Re: RELEASE: March Missile Mod Mayhem!
Post by: haloboy100 on March 12, 2008, 06:45:11 pm
So it's that fast?
Title: Re: RELEASE: March Missile Mod Mayhem!
Post by: azile0 on March 12, 2008, 07:47:25 pm
So, I never got an answer. I don't have a weapons.tbl, and Even when I create one, nothing works. Gah, I am still new to all this, and I can't do this alone..
Title: Re: RELEASE: March Missile Mod Mayhem!
Post by: Alan Bolte on March 12, 2008, 07:49:39 pm
I like it. Perhaps the A-Wing could carry 12 of these. 3 shots, essentially.
Title: Re: RELEASE: March Missile Mod Mayhem!
Post by: chief1983 on March 12, 2008, 07:59:06 pm
I would figure it should carry 24, to have 3 shots per tube.

Azile, I could write up a very very long and detailed explanation about how to get these into the game, but it would probably be easier to wait until GalEmp releases them all as one big pack in a few days.  In the meantime, all I can suggest is looking at the wiki.  If you're trying to put them into FS2, you'll want to create a mod folder for them.  In that folder, you would of course want a data folder, and in that you would want your models, tables, maps, effects, and sounds folders.  You will want to take the sounds.tbl file from retail FS2 and copy it to the sounds folder.  Then either do the same with the weapons.tbl, or create a .tbm file, either one for each weapon or one for all the new weapons.  Add the info from the table.txt files into the new tbl and tbm files.  Make sure when adding to the sounds.tbl file that you overwrite the correct indexes.  You will also want to add the 'in tech database' flag, or whatever it is, to each weapon's flags.  That way you can see if they're working or not by going to the tech room.  _Then_, you will need to edit or create a new mission in order to actually make use of these weapons.  These aren't being released in a manner intended for anyone to be able to just start messing with them, if you don't already have some modding experience it's probably not even worth it, but if you really want to use them, it'll take some time to figure out all the stuff necessary.  It may help to give a better description of what you've tried so someone might be able to guide you in the right direction.
Title: Re: RELEASE: March Missile Mod Mayhem!
Post by: Titan on March 13, 2008, 07:02:26 am
so this is what is listed in BFII as 'rockets'? those are my favorite space weps... but i don't even like space too much in that game... still, great work.  :yes2:;):yes:
Title: Re: RELEASE: March Missile Mod Mayhem!
Post by: TopAce on March 13, 2008, 07:57:58 am
Hornets in Star Wars.... yes, that's a good idea ;)
Title: Re: RELEASE: March Missile Mod Mayhem!
Post by: Cobra on March 13, 2008, 12:19:59 pm
so this is what is listed in BFII as 'rockets'? those are my favorite space weps... but i don't even like space too much in that game... still, great work.  :yes2:;):yes:
/me smacks Titan

Wrong. Space battles are among the best in Battlefront 2.
Title: Re: RELEASE: March Missile Mod Mayhem!
Post by: haloboy100 on March 13, 2008, 05:23:52 pm
/me smacks Titan

Wrong. Space battles are among the best in Battlefront 2.

QFT
Title: Re: RELEASE: March Missile Mod Mayhem!
Post by: Galemp on March 13, 2008, 09:18:29 pm
Thursday: MYSTERY MISSILE!

(http://pjfoliver.googlepages.com/discord.jpg)

I'm going to post this packed in with tomorrow's. See if you can figure out why.
Title: Re: RELEASE: March Missile Mod Mayhem!
Post by: haloboy100 on March 13, 2008, 09:22:55 pm
Cause tomorrow is when you release your last missile?
Title: Re: RELEASE: March Missile Mod Mayhem!
Post by: Alan Bolte on March 13, 2008, 09:44:26 pm
That's a discord missile. Tomorrow's release is going to be the submunitions. And you're posting for two weeks, not one, so that's not the last missile.
Title: Re: RELEASE: March Missile Mod Mayhem!
Post by: chief1983 on March 13, 2008, 10:11:03 pm
He said every weekday for two weeks, that's 10, and there's been 9 releases.  This would make 11, and I believe the first release was a Sunday release, and also not really a weapon like the rest of his releases.
Title: Re: RELEASE: March Missile Mod Mayhem!
Post by: Titan on March 14, 2008, 06:57:39 am
so this is what is listed in BFII as 'rockets'? those are my favorite space weps... but i don't even like space too much in that game... still, great work.  :yes2:;):yes:
/me smacks Titan

Wrong. Space battles are among the best in Battlefront 2.

You can tell that they don't belong there, they just feel like something ment to be a placeholder... well, much of the game was as parralax trried to rush through it to meet the release date.

Slap a little red paint on that mystery missile, galemp, and you got a perfect shivan missle.
Title: Re: RELEASE: March Missile Mod Mayhem!
Post by: BS403 on March 14, 2008, 08:01:16 am
I reinstalled BF2 because of this thread lol
just for the space combat too. :lol:
Title: Re: RELEASE: March Missile Mod Mayhem!
Post by: Alan Bolte on March 14, 2008, 10:43:56 am
You're right, I can't count, my bad.
Title: Re: RELEASE: March Missile Mod Mayhem!
Post by: Cobra on March 14, 2008, 11:27:14 am
so this is what is listed in BFII as 'rockets'? those are my favorite space weps... but i don't even like space too much in that game... still, great work.  :yes2:;):yes:
/me smacks Titan

Wrong. Space battles are among the best in Battlefront 2.

You can tell that they don't belong there, they just feel like something ment to be a placeholder... well, much of the game was as parralax trried to rush through it to meet the release date.

Slap a little red paint on that mystery missile, galemp, and you got a perfect shivan missle.

Again, wrong. On both accounts. :P
Title: Re: RELEASE: March Missile Mod Mayhem!
Post by: Titan on March 14, 2008, 07:19:04 pm
really?  :wtf:

read the 45th comment for this. in there, it mentions my point...

"...understand that you don't HAVE to listen to me, and you don't HAVE to make all these changes, but it would have greatly helped "clean up some of the mess Pandemic left behind," and it gives more variety to the Rebels, who seem to have the least changes made."

and i'm sorry, not parrallax, pandemic...
Title: Re: RELEASE: March Missile Mod Mayhem!
Post by: Galemp on March 14, 2008, 10:25:34 pm
Unless you boys learn to behave yourselves, you won't get any presents.
Title: Re: RELEASE: March Missile Mod Mayhem!
Post by: haloboy100 on March 14, 2008, 10:27:08 pm
Just finding a way to wait for the release, Galemp :)
Title: Re: RELEASE: March Missile Mod Mayhem!
Post by: Galemp on March 14, 2008, 10:28:28 pm
Friday! Final release!

Discord Missile and Buzz Droids (http://pjfoliver.googlepages.com/buzzdroid.zip)
(http://pjfoliver.googlepages.com/buzzdroid.jpg)

These are released in swarms from the Discord missile, or as a tertiary weapon from the back of StarViper fighters. Enjoy having your subsystems shut down, everyone!

And that's it. A VP with TBMs should be forthcoming soon. I hope you've all had fun this month.
Title: Re: RELEASE: March Missile Mod Mayhem!
Post by: Turambar on March 14, 2008, 10:54:46 pm
ugh, that retarded thing ruined a perfectly good epic space battle!
Title: Re: RELEASE: March Missile Mod Mayhem!
Post by: Akalabeth Angel on March 15, 2008, 01:34:16 am
ugh, that retarded thing ruined a perfectly good epic space battle!

      epic space battle? Seemed more like a sunday afternoon drive to me.
      The pod race on Tatooine was more exciting. At least the pod race had tension, there was no tension in the battle at all. Just ten minutes of failed comedy and pretty pictures.

      Which raises a point in my mind . . . now, Jedi can move things with their mind. Like the way Darth Maul threw a box into the button to open the door. So why didnt Kenobi just push them off his ship with the force? They can throw around human-sized droids, but he can't throw around some little football sized thing? Lame.

      But cool models and missiles none the less  :yes:
Title: Re: RELEASE: March Missile Mod Mayhem!
Post by: Cobra on March 15, 2008, 01:52:17 am
ugh, that retarded thing ruined a perfectly good epic space battle!
      Which raises a point in my mind . . . now, Jedi can move things with their mind. Like the way Darth Maul threw a box into the button to open the door. So why didnt Kenobi just push them off his ship with the force? They can throw around human-sized droids, but he can't throw around some little football sized thing? Lame.

Force powers need concentration, and do you think a Jedi can concentrate on using the Force while getting shot at? :P
Title: Re: RELEASE: March Missile Mod Mayhem!
Post by: haloboy100 on March 15, 2008, 01:57:57 am
Yet they can do it while they are deeply focused in lightsaber combat.
Title: Re: RELEASE: March Missile Mod Mayhem!
Post by: Cobra on March 15, 2008, 02:06:02 am
Yet they can do it while they are deeply focused in lightsaber combat.

They are focusing on a single object in lightsaber combat, not a dozen that is surrounding them.
Title: Re: RELEASE: March Missile Mod Mayhem!
Post by: redsniper on March 15, 2008, 03:04:51 am
If you can land a sophisticated droid on a starfighter's surface, why not just land a bomb on the fighter instead and blow the canopy off?
Title: Re: RELEASE: March Missile Mod Mayhem!
Post by: Snail on March 15, 2008, 04:56:46 am
Force powers need concentration, and do you think a Jedi can concentrate on using the Force while getting shot at? :P

The whole Clone Wars miniseries completely disproves that. Jedi can blow up planets.
Title: Re: RELEASE: March Missile Mod Mayhem!
Post by: Shade on March 15, 2008, 06:03:11 am
Quote
epic space battle? Seemed more like a sunday afternoon drive to me.
Well, the start was good, with the camera soaring above the relatively peaceful-looking Venator only to drop into a huge mess of a spacebattle taking place below it. Too bad the awesomeness ended the moment it zoomed in on the jedi starfighters, because that battle really had potential.
Title: Re: RELEASE: March Missile Mod Mayhem!
Post by: haloboy100 on March 15, 2008, 11:25:04 am
Yeah, i'd love to see a good long segment filled with a general view space battle with all the high-budget star wars goodness.
Title: Re: RELEASE: March Missile Mod Mayhem!
Post by: Akalabeth Angel on March 15, 2008, 03:39:57 pm
Force powers need concentration, and do you think a Jedi can concentrate on using the Force while getting shot at? :P

    Were they really getting shot at? I mean really, where were the fighters? There's like 20 Venators or Acclimators and an equal number of seperatist ships and the only fighters we see are some off the command ship and some random group of attempted x-wing predecessors who's only apparent use is to draw off the droids and die like pigs.
    Kenobi had time to look all around his fighter instead of where he was going. And really how much time does it need? In combat they used the force as quickly and effectively as throwing a normal punch. Darth Maul, slash slash slash, throw a punch push Kenobi off the catwalk. Kenobi and Qui Gonn, slash slash slash, throw some droids into other droids. If not Kenobi, what about Anakin? They were both focused enough to hold still, while the other one fired blasters to pick off droids . . and later to hold still while the other scrapped his wing on the other fighter. This doesnt require concentration?

Other guy said:
Quote
If you can land a sophisticated droid on a starfighter's surface, why not just land a bomb on the fighter instead and blow the canopy off?

       Er, why land anything? Why not just use a normal warhead and blow up the fighter?
       Someone on another forum thought it was so the buzz droids could capture the Jedi or something. Why ever they'd want to capture rather than kill is beyond me.

Other guy #2 said:
Quote
Well, the start was good, with the camera soaring above the relatively peaceful-looking Venator only to drop into a huge mess of a spacebattle taking place below it. Too bad the awesomeness ended the moment it zoomed in on the jedi starfighters, because that battle really had potential.

      Hmmn, the camera followed the fighters from the very start. If the fighters just as you said, lead the camera to the battle then it would be cool. But no, the fighters just fly around through the battle . . la la la . . oh here comes some droid fighters, oh no! Wait, some clone buddies will come to draw them off and die. Oh wait, missiles incoming, let's fly around some more this time with missiles on our tail. Then let's spend 5 minutes solving the problem that the improbably missile left with its impact. Oh now we can lend .. . . and get on with the movie. Later we'll land a half a ship on a very convenient runway.
      Or I mean, the camera can still follow the fighters and show an exciting battle. Hasn't anyone seen Serenity? That's a good example of an exciting space battle while following one ship. Star Wars, not so much. Lucas could learn a thing or two from Joss Whedon.

Title: Re: RELEASE: March Missile Mod Mayhem!
Post by: haloboy100 on March 15, 2008, 03:41:41 pm
I really don't see how a simple barrel roll wouldn't fling the buzz droids right off the ship.
Title: Re: RELEASE: March Missile Mod Mayhem!
Post by: Alan Bolte on March 15, 2008, 06:21:43 pm
They can't very well rescue Palpatine if they get blown up. But if their fighters are disabled, and the Jedi captured, they can break free of their captors and rescue Palpy, so things still go according to plan.
Title: Re: RELEASE: March Missile Mod Mayhem!
Post by: Akalabeth Angel on March 15, 2008, 08:44:07 pm
They can't very well rescue Palpatine if they get blown up. But if their fighters are disabled, and the Jedi captured, they can break free of their captors and rescue Palpy, so things still go according to plan.

     That explains the circumstances of the missiles use during the particular battle, it doesn't explain why a largely droid-based army would develop such a missile in the first place.

First funny alien:     "We will capture their fighters, and turn their weapons against them! hahahaha"
Second funny alien:"Uh . . . . don't we use droids? Who's going to pilot them?"
Title: Re: RELEASE: March Missile Mod Mayhem!
Post by: Galemp on March 16, 2008, 07:54:59 am
Funny. One would expect this conversation from a thread called "Buzz droids. Discuss." But I kinda put a lot of work into that model. I thought you'd like it. :sigh: Oh well.
Title: Re: RELEASE: March Missile Mod Mayhem!
Post by: Turambar on March 16, 2008, 11:08:45 am
sorry Galemp :-(

as beautiful as it looks, prequel trash is prequel trash.
Title: Re: RELEASE: March Missile Mod Mayhem!
Post by: General Battuta on March 16, 2008, 12:48:08 pm
I believe the novelization makes it clear that they're anti-Jedi weapons, meant to capture Jedi so that Dooku can turn them to the dark side.

The novelization was quite good.

The models are also gorgeous.
Title: Re: RELEASE: March Missile Mod Mayhem!
Post by: brandx0 on March 16, 2008, 03:16:29 pm
Hey I may not like the prequels too much, but the models rock.  Keep it up man
Title: Re: RELEASE: March Missile Mod Mayhem!
Post by: Akalabeth Angel on March 16, 2008, 03:35:12 pm
Funny. One would expect this conversation from a thread called "Buzz droids. Discuss." But I kinda put a lot of work into that model. I thought you'd like it. :sigh: Oh well.

       Yeah all your models look cool dude.
       Though how exactly are those buzz droids employed? Have you found a way for them to stick onto the fighter and take out subsystems? Or is that something to look into in the future.
Title: Re: RELEASE: March Missile Mod Mayhem!
Post by: Cobra on March 16, 2008, 03:44:42 pm
Given the status of the code right now, I'm pretty sure they just act like EMP warheads with a little bit of EMP damage.
Title: Re: RELEASE: March Missile Mod Mayhem!
Post by: maje on March 16, 2008, 06:35:38 pm
Don't worry Galemp, not all of us have an irrational hatred of everything from the prequels.  I appreciate the Buzz Droid model and think you did a fantastic job for what you were given to work with.
Title: Re: RELEASE: March Missile Mod Mayhem!
Post by: Titan on March 17, 2008, 06:56:59 am
i still think that would make a good shivan missle...  :drevil:
Title: Re: RELEASE: March Missile Mod Mayhem!
Post by: Alan Bolte on March 17, 2008, 11:45:43 am
Sorry Galemp. I really like the model, should've mentioned that. My only complaint is that the texture on the sphere halves looks a little gray. Not that we'd really notice when we're flying into them, they're so small.
Title: Re: RELEASE: March Missile Mod Mayhem!
Post by: Akalabeth Angel on March 18, 2008, 02:23:14 am
Sorry Galemp. I really like the model, should've mentioned that. My only complaint is that the texture on the sphere halves looks a little gray. Not that we'd really notice when we're flying into them, they're so small.

     Speaking of small . . . the bots are already pretty small to begin with. Galemp put a lot of detail in there considering that just looking at the manipulators and the like. Maybe a lot of that detail is texture only. Or else just a bunch of vertices that the pilot won't really see that well??
Title: Re: RELEASE: March Missile Mod Mayhem!
Post by: chief1983 on March 18, 2008, 08:29:51 am
He's also been making tech room and in game models, and the in game ones are lower detail.  That was probably a shot of the tech room model, of which only one would have to be rendered at a time :)