Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: shiv on March 02, 2008, 04:00:00 pm

Title: Request: Random impactexp
Post by: shiv on March 02, 2008, 04:00:00 pm
Hi,
i've got request and I guess it'd be easy and possible. I mean random $impact exp anim defineable in weapons.tbl.

I mean something like this

Code: [Select]
$Impact exp: exp04
$Impact exp radius: 20.2
$Impact exp2: exp05
$Impact exp2 radius: 20.2
$Impact exp3: exp06
$Impact exp3 radius: 20.2

Impact explosions would be randomly selected by game engine.
Title: Re: Request: Random impactexp
Post by: Solatar on March 02, 2008, 04:31:52 pm
If we had a lot of different, say, missile impacts this would add a little bit to realism. If I fire 4 hornets at a ship, each explodes a bit differently.

Not sure what your use/reason for requesting it is, but that's my two cents.
Title: Re: Request: Random impactexp
Post by: redsniper on March 02, 2008, 05:33:09 pm
Or when a slash beam slashes across a ship, it would be nice to have some variation in the explosions.
Title: Re: Request: Random impactexp
Post by: Wanderer on March 03, 2008, 12:37:21 am
Technically you already can make impact explosions (for non-beam weapons) to have alternating effects... If you want to try Lua scripting.

Though i would be quite happy from an ability to rotate the animations (though only when needed) so that they wouldn't always appear in the perfectly same manner.
Title: Re: Request: Random impactexp
Post by: redsniper on March 03, 2008, 06:20:20 pm
Or both. Random effects randomly rotated.