Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Dranon on February 14, 2002, 11:53:15 pm
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Has anyone here tried gmax?
I downloaded it a week or so ago, and i am slowly learning how to model. However it can only save things to one format. I don't know if it is compatible with any other programs as i don't have them.
I would like to get into some basic FS2 modeling, but want to know if i should continue with this or just stick with blender.
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Gmax can only understand Gmax files. A gmax file is essentially a Scene file like the .MAX format.
You cannot import or export from Gmax thus it is useless in making ships for FS2.
Gmax is free because you cannot use it for anything except Gmax.
You will need Truespace 4+ or 5.2 to make a model with a working Level of detail
Truespace 1 and 2 got some odd bugs about object names containing numbers. Or at least so I have read.
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Sandwich (?) found a way to export usable models from GMAx... search the forums (I think all the old threads were preserved)
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It may have been me...I posted a tutorial on it, but it seems to have been lost :(
Extract the zip into the directory above gmax and the files will goto the scripts/startup and the plugins folder. Included is the quake III exporter by discreet, a 3DS importer, and an OBJ importer. If you need more info on these, a search on google should turn up more info :)
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Or you could use in this order Blender(or some other 3d modeler that exports files TS2 can handle), Truespace 2, A cob2pof program, Lithunwrap, Cob2Pof program.
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Originally posted by DTP
You will need Truespace 4+ or 5.2 to make a model with a working Level of detail
Truespace 1 and 2 got some odd bugs about object names containing numbers. Or at least so I have read.
not true I've made models with working LODs using truespace 2.0
you just have to glue them to the LOD 0 object ing LOD order .
ie select LOD0
change to glue as sibling
select LOD1
select LOD2
select LOD3
select shield
select debris
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You can name LODs with Lithunwrap.