Because come on... what are the odds that an ancient race would have the same idea of having the same kind of missiles with EXACTLY the same characteristics??? :ick: I think is easier to be eaten by a shark in a bath tub in a shopping mall ;7
Shivan's really should have their own secondaries (and I don't mean exactly the same damage values, I think they really should be different). After all they have their own primaries suited for their tactics and strategies, why not do the same for secondaries?Er... the worst weapons in the game are suited for their tactics?
Shivan's really should have their own secondaries (and I don't mean exactly the same damage values, I think they really should be different). After all they have their own primaries suited for their tactics and strategies, why not do the same for secondaries?Er... the worst weapons in the game are suited for their tactics?
Just look at their stats. If we used their weapons, we would be pawned over and over again. In fact, the only thing that saves us from destruction is the superior firepower of our fighters.Shivan's really should have their own secondaries (and I don't mean exactly the same damage values, I think they really should be different). After all they have their own primaries suited for their tactics and strategies, why not do the same for secondaries?Er... the worst weapons in the game are suited for their tactics?
Why are shivan guns so bad?
Shivan's really should have their own secondaries (and I don't mean exactly the same damage values, I think they really should be different). After all they have their own primaries suited for their tactics and strategies, why not do the same for secondaries?Er... the worst weapons in the game are suited for their tactics?
Only in FS2. In FS1 multiple times the Shivans did strategic maneuvers. Like instead of engaging the GTA and PVN at the Antares-Deneb node, they circumvented it by using an unidentified node.
Strategic manuevering =! tactics. Yes they could manuever very nicely, but when it came to the actual engagements they still depended on overwhelming force to win.
The Kayser was reverse engineered from the Shivan Super Laser. Terrans suck.No, what I meant is that the Kayser surpasses the Shivan weapons it's supposed to be derived from. Except in the field of energy usage.
Would you like to fly against Shivans who's primaries surpass Kaysers or are on equal level?
I think not.
Strategic manuevering =! tactics. Yes they could manuever very nicely, but when it came to the actual engagements they still depended on overwhelming force to win.
There was the ambush at the cargo depot (Pandora's Box), the flanking attempt during the Taranis mission (First Strike), the placing of cargo depot mines in Shell Game... Tell me how any of these (particularly the last one) aren't good tactics.
Just look at their stats. If we used their weapons, we would be pawned over and over again. In fact, the only thing that saves us from destruction is the superior firepower of our fighters.Shivan's really should have their own secondaries (and I don't mean exactly the same damage values, I think they really should be different). After all they have their own primaries suited for their tactics and strategies, why not do the same for secondaries?Er... the worst weapons in the game are suited for their tactics?
Why are shivan guns so bad?
As for the reason they're bad... I guess they don't need better weapons, since they roll us over anyway.
I'm not sure how to fit the Kayser in though...
Oh right. Alright, new models. But how ofter do you see a missile's model?
Bombs? yes. Missiles? never.
There are Shivan Bomb models in Inferno R1. I think they're called sbomb1.pof or something similar.
There are Shivan Bomb models in Inferno R1. I think they're called sbomb1.pof or something similar.
The ones from Inferno look kinda cool (the concept is cool), but, like everything in inferno :nervous: , they are rather low-quality in terms of model and texture.
Would you like to fly against Shivans who's primaries surpass Kaysers or are on equal level?
I think not.
Shivans are good at ambushes. Even in FS2 they use that tactic a lot. The Rakshasa destroys the Vigilant (Before a Lion at the Door), the Ravana destroys the Lysander (The Great Hunt 2), The Sathanas destroys the Tatenen (The Fog of War), the Sathanas destroys the Psamtik (Straight, no Chaser). All instances of a ship jumping in and vaporizing something before the GTVA knew what hit them.
Other than that though, the FS2 Shivans win by sending wave after wave after wave after wave of craft at the enemy.
Honestly the textures in Inferno were worse than those in Freespace 2 the same way the textures in freespace 2 were worse than the ones in Freespace.
In freespace we had beutifully UV mapped ships like the Fenris. In Freespace 2 it gave way to the Iceni which just had flat textures applied.
In Inferno the textures just don't have the quality (not moderinity, quality) one would hope for.
Hopefully INF:SCP will resolve this.
I vote yes, we should has seperate Shivan bombs that are statistically the same but have different names and models.
This is all very well, but as I said, nothing will really work until the FS Upgrade Project guys get involved.
This is all very well, but as I said, nothing will really work until the FS Upgrade Project guys get involved.
Oh please. Just because someone doesn't have an FSU badge doesn't mean they can't do anything good.
Hey that's my trademark reskin!
OK I made a table file for shivan versions of the Cyclops and Helios. Also includes a new trail effect (red). This includes all modifications made to the cyclops and helios by mediavp tbm files. I also made the trails a bit wider and longer because I thought it looked cool. They really do need new (or at least reskinned) models though.
OK I made a table file for shivan versions of the Cyclops and Helios. Also includes a new trail effect (red). This includes all modifications made to the cyclops and helios by mediavp tbm files. I also made the trails a bit wider and longer because I thought it looked cool. They really do need new (or at least reskinned) models though.Works in the main campaign with no problems, right? Or else I don't need it.
OK I made a table file for shivan versions of the Cyclops and Helios. Also includes a new trail effect (red). This includes all modifications made to the cyclops and helios by mediavp tbm files. I also made the trails a bit wider and longer because I thought it looked cool. They really do need new (or at least reskinned) models though.Works in the main campaign with no problems, right? Or else I don't need it.
Vaguely reminds me of a Cylon Raider.I was about to say that.
Shaddup, the both of yous! Let's continue the discussion about bombs. Or whatever...Sexy?
Well, I can't wait for the new VPs.QFT
If
>Shivan
>>Secondary
>>>Cyclops
Replace
>Shivan
>>Secondary
>>>ShivCyclops
That automatically takes care of this without having to edit things yourself?(http://i5.photobucket.com/albums/y184/VA--Twisted_Infinities/Missiles/MVPShivanMissileCollection.jpg)Got it! It looks like a Bes.
And a cookie to the anyone who can guess the inspiration for the unusual shape of the cyclops equivillant - the leftmost horseshoe shaped one.
Death Star reactor?
(http://i5.photobucket.com/albums/y184/VA--Twisted_Infinities/Missiles/MVPShivanMissileCollection.jpg)*drool*
*snip**drool*
I am *so* going to use these when they come out. :)
Is it the spearhead / dart from the movie Predator 2?
Is it the spearhead / dart from the movie Predator 2?
DING DING DING DING DING!! We have a winner!
From what I have gathered, it seems that the MediaVPs are closer to completion, but the release date for the exe is not in sight.*sigh* oh well. Then we wait... *twiddles thumbs*
And a cookie to the anyone who can guess the inspiration for the unusual shape of the cyclops equivillant - the leftmost horseshoe shaped one.