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Community Projects => The FreeSpace Upgrade Project => Topic started by: blowfish on March 06, 2008, 09:11:46 pm

Title: A proposal: Shivan Bombs
Post by: blowfish on March 06, 2008, 09:11:46 pm
Anyone ever notice in the main campaign how Shivans fire Cyclopses and Helioses?  That really annoys me.  Especially the fact that it says "Cyclops" or "Helios" in the target box.  So I have a proposal to fix this problem.  Essentially you would have duplicate entries (to preserve mission balance) of the Cyclops and Helios, but called "Shivan Bomb" and "Shivan Megabomb" (or something like that).  All of the missions with Shivan bombers would have to be changed too.  They would use the same models, unless someone wanted to model some Shivan bombs roughly the size of the cyclops and Helios.  What do you guys think?
Title: Re: A proposal: Shivan Bombs
Post by: Polpolion on March 06, 2008, 09:44:29 pm
Strange. For me IIRC it was always "Unknown megabomb" or something like that.
Title: Re: A proposal: Shivan Bombs
Post by: blowfish on March 06, 2008, 09:50:15 pm
In Freespace 1 it does, but in Freespace 2 it doesn't.
Title: Re: A proposal: Shivan Bombs
Post by: blackhole on March 06, 2008, 10:43:00 pm
I think you need to take a long, hard look at this mod (http://www.hard-light.net/forums/index.php/topic,50408.0/topicseen.html), because its already done that. For that matter, that kind of a modification is incredibly trivial - I did it by modifying about 5 values in the weapons table. You don't NEED duplicate entries because its just an aesthetic change.
Title: Re: A proposal: Shivan Bombs
Post by: blowfish on March 06, 2008, 10:46:27 pm
I've seen that.  I'm talking about changing things in the main campaign and packaging them with MediaVPs (they already come with modified mission files).
Title: Re: A proposal: Shivan Bombs
Post by: blackhole on March 06, 2008, 10:52:06 pm
Why fix something like that when Maras are firing hornets at you? Shouldn't you fix that first? :P
Title: Re: A proposal: Shivan Bombs
Post by: blowfish on March 06, 2008, 10:54:12 pm
With hornets, you will barely notice that they are hornets unless you know because 1) They are so small 2) You can't target them.  Its much more of a problem with bombs.
Title: Re: A proposal: Shivan Bombs
Post by: blackhole on March 06, 2008, 10:55:23 pm
Actually, the problem with the hornets started bugging me before I even finished the campaign for the first time. It is glaringly obvious that those things are hornets, even if you can't target them.
Title: Re: A proposal: Shivan Bombs
Post by: FireCrack on March 07, 2008, 07:37:35 am
Ever since I made the high-detail bomb models this has been more evident. I always planned to get around to making shivan alt-models, but then I dissaperaed....
Title: Re: A proposal: Shivan Bombs
Post by: Mura on March 13, 2008, 12:48:42 pm
but now you are visible again!! XD

Yeah, hornets being used by shivans is annoying... maybe if they had a different trail color for shivans like... lets say... RED, i would be lot happier with it  :D
Because come on... what are the odds that an ancient race would have the same idea of having the same kind of missiles with EXACTLY the same characteristics???  :ick:  I think is easier to be eaten by a shark in a bath tub in a shopping mall  ;7
Title: Re: A proposal: Shivan Bombs
Post by: Snail on March 13, 2008, 03:20:28 pm
Because come on... what are the odds that an ancient race would have the same idea of having the same kind of missiles with EXACTLY the same characteristics???  :ick:  I think is easier to be eaten by a shark in a bath tub in a shopping mall  ;7

Maybe they thought, "Those look cool. Let's try them out."
Title: Re: A proposal: Shivan Bombs
Post by: Kosh on March 29, 2008, 02:41:52 am
Shivan's really should have their own secondaries (and I don't mean exactly the same damage values, I think they really should be different). After all they have their own primaries suited for their tactics and strategies, why not do the same for secondaries?
Title: Re: A proposal: Shivan Bombs
Post by: Wanderer on March 29, 2008, 02:56:57 am
Shivan's really should have their own secondaries (and I don't mean exactly the same damage values, I think they really should be different). After all they have their own primaries suited for their tactics and strategies, why not do the same for secondaries?
Er... the worst weapons in the game are suited for their tactics?
Title: Re: A proposal: Shivan Bombs
Post by: Ryan on March 29, 2008, 03:13:44 am
Shivan's really should have their own secondaries (and I don't mean exactly the same damage values, I think they really should be different). After all they have their own primaries suited for their tactics and strategies, why not do the same for secondaries?
Er... the worst weapons in the game are suited for their tactics?

Why are shivan guns so bad?
Title: Re: A proposal: Shivan Bombs
Post by: FreeSpaceFreak on March 29, 2008, 03:20:45 am
Shivan's really should have their own secondaries (and I don't mean exactly the same damage values, I think they really should be different). After all they have their own primaries suited for their tactics and strategies, why not do the same for secondaries?
Er... the worst weapons in the game are suited for their tactics?

Why are shivan guns so bad?
Just look at their stats. If we used their weapons, we would be pawned over and over again. In fact, the only thing that saves us from destruction is the superior firepower of our fighters.
As for the reason they're bad... I guess they don't need better weapons, since they roll us over anyway.

I'm not sure how to fit the Kayser in though...
Title: Re: A proposal: Shivan Bombs
Post by: Snail on March 29, 2008, 04:57:19 am
The Kayser was reverse engineered from the Shivan Super Laser. Terrans suck.
Title: Re: A proposal: Shivan Bombs
Post by: ION3 on March 29, 2008, 08:12:38 am
I'd say shivans just have better capships and terrans have better fighters.
Title: Re: A proposal: Shivan Bombs
Post by: Kosh on March 29, 2008, 08:57:55 am
Shivan's really should have their own secondaries (and I don't mean exactly the same damage values, I think they really should be different). After all they have their own primaries suited for their tactics and strategies, why not do the same for secondaries?
Er... the worst weapons in the game are suited for their tactics?


Yeah, since they depend on sheer numbers and simple brute force to get the job done.
Title: Re: A proposal: Shivan Bombs
Post by: Snail on March 29, 2008, 08:59:54 am
Only in FS2. In FS1 multiple times the Shivans did strategic maneuvers. Like instead of engaging the GTA and PVN at the Antares-Deneb node, they circumvented it by using an unidentified node.
Title: Re: A proposal: Shivan Bombs
Post by: Kosh on March 29, 2008, 09:21:38 am
Only in FS2. In FS1 multiple times the Shivans did strategic maneuvers. Like instead of engaging the GTA and PVN at the Antares-Deneb node, they circumvented it by using an unidentified node.


Strategic manuevering =! tactics. Yes they could manuever very nicely, but when it came to the actual engagements they still depended on overwhelming force to win.
Title: Re: A proposal: Shivan Bombs
Post by: Snail on March 29, 2008, 09:28:12 am
Strategic manuevering =! tactics. Yes they could manuever very nicely, but when it came to the actual engagements they still depended on overwhelming force to win.

There was the ambush at the cargo depot (Pandora's Box), the flanking attempt during the Taranis mission (First Strike), the placing of cargo depot mines in Shell Game... Tell me how any of these (particularly the last one) aren't good tactics.
Title: Re: A proposal: Shivan Bombs
Post by: FreeSpaceFreak on March 29, 2008, 11:17:21 am
The Kayser was reverse engineered from the Shivan Super Laser. Terrans suck.
No, what I meant is that the Kayser surpasses the Shivan weapons it's supposed to be derived from. Except in the field of energy usage.
Oh well, probably game issues again :rolleyes:
Title: Re: A proposal: Shivan Bombs
Post by: Snail on March 29, 2008, 11:33:06 am
It was a joke.
Title: Re: A proposal: Shivan Bombs
Post by: Droid803 on March 29, 2008, 11:50:14 am
Would you like to fly against Shivans who's primaries surpass Kaysers or are on equal level?
I think not.

Shivans are good at ambushes. Even in FS2 they use that tactic a lot. The Rakshasa destroys the Vigilant (Before a Lion at the Door), the Ravana destroys the Lysander (The Great Hunt 2), The Sathanas destroys the Tatenen (The Fog of War), the Sathanas destroys the Psamtik (Straight, no Chaser). All instances of a ship jumping in and vaporizing something before the GTVA knew what hit them.

Other than that though, the FS2 Shivans win by sending wave after wave after wave after wave of craft at the enemy.
Title: Re: A proposal: Shivan Bombs
Post by: Woolie Wool on March 29, 2008, 12:03:58 pm
Would you like to fly against Shivans who's primaries surpass Kaysers or are on equal level?
I think not.

It would be plenty feasible, but you would either need more GTVA ships or fewer Shivans.
Title: Re: A proposal: Shivan Bombs
Post by: Droid803 on March 29, 2008, 03:09:44 pm
Hmmm...that could be fun :D
Title: Re: A proposal: Shivan Bombs
Post by: Snail on March 29, 2008, 03:40:29 pm
Yeah, I'd like to resurrect that "Shivans are teh eeeeeeeeeeeeeeeeeeeeeeeevil" feel of FS1.
Title: Re: A proposal: Shivan Bombs
Post by: Kosh on March 29, 2008, 08:57:05 pm
Strategic manuevering =! tactics. Yes they could manuever very nicely, but when it came to the actual engagements they still depended on overwhelming force to win.

There was the ambush at the cargo depot (Pandora's Box), the flanking attempt during the Taranis mission (First Strike), the placing of cargo depot mines in Shell Game... Tell me how any of these (particularly the last one) aren't good tactics.


I never said they weren't good, but in each of those missions you were still grossly outnumbered and had to face wave upon wave of Shivan fighters.
Title: Re: A proposal: Shivan Bombs
Post by: blowfish on March 29, 2008, 08:59:03 pm
So ... back on topic ...
Title: Re: A proposal: Shivan Bombs
Post by: Droid803 on March 29, 2008, 09:28:35 pm
Just change the trails for most of the missiles (hornets, etc). At least they'll look different, which is enough, since anything else would alter balance.
Title: Re: A proposal: Shivan Bombs
Post by: blowfish on March 29, 2008, 09:48:04 pm
Creating shivan missile models would not change balance.  Unless it was a bomb, and its size was significantly different than the original.  Even just changing the names would require the cooperation of the Freespace Upgrade Project guys, because the MediaVPs use modified mission files, so if someone were to make shivan bomb table entries and put them in shivan bombers, that whole process would have to be repeated with each MediaVPs release.
Title: Re: A proposal: Shivan Bombs
Post by: Droid803 on March 29, 2008, 10:27:49 pm
Oh right. Alright, new models. But how ofter do you see a missile's model?
Bombs? yes. Missiles? never.
Title: Re: A proposal: Shivan Bombs
Post by: Kopachris on March 29, 2008, 11:20:25 pm
Shivan's really should have their own secondaries (and I don't mean exactly the same damage values, I think they really should be different). After all they have their own primaries suited for their tactics and strategies, why not do the same for secondaries?
Er... the worst weapons in the game are suited for their tactics?

Why are shivan guns so bad?
Just look at their stats. If we used their weapons, we would be pawned over and over again. In fact, the only thing that saves us from destruction is the superior firepower of our fighters.
As for the reason they're bad... I guess they don't need better weapons, since they roll us over anyway.

I'm not sure how to fit the Kayser in though...

Somehow, I seem to have fit everything in my 8472 theory (http://hard-light.net/wiki/index.php/8472_Theory).  The Shivans don't need the superior firepower because their goal is not mindless destruction.
Title: Re: A proposal: Shivan Bombs
Post by: blowfish on March 29, 2008, 11:52:03 pm
Oh right. Alright, new models. But how ofter do you see a missile's model?
Bombs? yes. Missiles? never.

That's what I said, but some people claim to be able to see them.
Title: Re: A proposal: Shivan Bombs
Post by: Droid803 on March 29, 2008, 11:59:57 pm
 :wtf:
Must have very good eyes, then.
In that case, simple reskins will suffice...I mean, they're missiles...even if you can see them... no need for HTL models on something you're going to either shoot, and watch for the boom, or drop a CM to dodge.  :lol:
Title: Re: A proposal: Shivan Bombs
Post by: Snail on March 30, 2008, 07:16:45 am
There are Shivan Bomb models in Inferno R1. I think they're called sbomb1.pof or something similar.
Title: Re: A proposal: Shivan Bombs
Post by: blowfish on March 30, 2008, 12:29:10 pm
There are Shivan Bomb models in Inferno R1. I think they're called sbomb1.pof or something similar.

The ones from Inferno look kinda cool (the concept is cool), but, like everything in inferno :nervous: , they are rather low-quality in terms of model and texture.
Title: Re: A proposal: Shivan Bombs
Post by: Droid803 on March 30, 2008, 12:31:56 pm
If someone would upgrade them :)
Title: Re: A proposal: Shivan Bombs
Post by: Snail on March 30, 2008, 12:33:47 pm
There are Shivan Bomb models in Inferno R1. I think they're called sbomb1.pof or something similar.

The ones from Inferno look kinda cool (the concept is cool), but, like everything in inferno :nervous: , they are rather low-quality in terms of model and texture.

THEY WERE MADE BEFORE 2003
Title: Re: A proposal: Shivan Bombs
Post by: Mars on March 30, 2008, 01:33:46 pm
Honestly the textures in Inferno were worse than those in Freespace 2 the same way the textures in freespace 2 were worse than the ones in Freespace.

In freespace we had beutifully UV mapped ships like the Fenris. In Freespace 2 it gave way to the Iceni which just had flat textures applied.

In Inferno the textures just don't have the quality (not moderinity, quality) one would hope for.

Hopefully INF:SCP will resolve this.

I vote yes, we should has seperate Shivan bombs that are statistically the same but have different names and models.
Title: Re: A proposal: Shivan Bombs
Post by: Admiral_Stones on March 30, 2008, 01:35:37 pm
Would you like to fly against Shivans who's primaries surpass Kaysers or are on equal level?
I think not.

Shivans are good at ambushes. Even in FS2 they use that tactic a lot. The Rakshasa destroys the Vigilant (Before a Lion at the Door), the Ravana destroys the Lysander (The Great Hunt 2), The Sathanas destroys the Tatenen (The Fog of War), the Sathanas destroys the Psamtik (Straight, no Chaser). All instances of a ship jumping in and vaporizing something before the GTVA knew what hit them.

Other than that though, the FS2 Shivans win by sending wave after wave after wave after wave of craft at the enemy.

You forgot the Phoenicia. Oh well, that wasn't TOO assault-y, but anyway.
Too bad for the Captain of her, she looked nice (The Captain!) :(.
Title: Re: A proposal: Shivan Bombs
Post by: FreeSpaceFreak on March 30, 2008, 01:50:11 pm
Me too, I have always been annoyed by the Shivans firing GTVA bombs at GTVA ships.
Ask Flaming_Sword or IceyJones to make some, they're both very good at making missiles (they even have some already, if i'm correct).

EDIT: Some Shivan ones, I mean.
Title: Re: A proposal: Shivan Bombs
Post by: Droid803 on March 30, 2008, 01:55:27 pm
The Pheonicia was ordered by command to stand and fight get roasted. It wasn't really and ambush, more like being on the wrong end of the wrong thing at the wrong time, all the while knowing that it is the wrong time to be at the wrong end of the wrong thing.

New models for Shivan missiles and bombs!
Title: Re: A proposal: Shivan Bombs
Post by: Snail on March 30, 2008, 02:44:24 pm
Honestly the textures in Inferno were worse than those in Freespace 2 the same way the textures in freespace 2 were worse than the ones in Freespace.

In freespace we had beutifully UV mapped ships like the Fenris. In Freespace 2 it gave way to the Iceni which just had flat textures applied.

In Inferno the textures just don't have the quality (not moderinity, quality) one would hope for.

Hopefully INF:SCP will resolve this.

I vote yes, we should has seperate Shivan bombs that are statistically the same but have different names and models.

Yeah and at the time not a lot of modded ships were retail quality.

Enuff aboot Inferno now pleez.
Title: Re: A proposal: Shivan Bombs
Post by: Cobra on March 30, 2008, 03:28:56 pm
It IS pretty damn jarring to see a 32-year old Terran bomb being used by Shivans. :P
Title: Re: A proposal: Shivan Bombs
Post by: Droid803 on March 30, 2008, 03:37:05 pm
Except in FS2...they even use cyclops and helios-es.
There's a traitor in the GTVA supplying the Shivans with bombs.  :P

So...anyone gonna start? :P
At the very least we have to do something like this:

(http://img240.imageshack.us/img240/3930/screen0016rp4.jpg)
Title: Re: A proposal: Shivan Bombs
Post by: Snail on March 30, 2008, 03:48:32 pm
Hey that's my trademark reskin!
Title: Re: A proposal: Shivan Bombs
Post by: blowfish on March 30, 2008, 03:51:09 pm
This is all very well, but as I said, nothing will really work until the FS Upgrade Project guys get involved.

EDIT: Actually maybe not.
Title: Re: A proposal: Shivan Bombs
Post by: Cobra on March 30, 2008, 03:59:36 pm
This is all very well, but as I said, nothing will really work until the FS Upgrade Project guys get involved.

Oh please. Just because someone doesn't have an FSU badge doesn't mean they can't do anything good.
Title: Re: A proposal: Shivan Bombs
Post by: blowfish on March 30, 2008, 04:02:35 pm
This is all very well, but as I said, nothing will really work until the FS Upgrade Project guys get involved.

Oh please. Just because someone doesn't have an FSU badge doesn't mean they can't do anything good.

I don't mean that.  What I mean is that for this to work properly, it would need to go into the updated MediaVPs missions.  If we want to do it and then bring it to the FSU guys, then we can do that.
Title: Re: A proposal: Shivan Bombs
Post by: Woolie Wool on March 30, 2008, 04:31:44 pm
There were some INFR1 ships that were as beautiful as tiled ships could get (Eclipse, Nemesis, Tereus, Alcyone, Scylla, Daimini, Gigas until you got too close) and some that blew (anything Vasudan). The fighters likewise varied wildly in quality between awesome (Chimera, Ophion, Banshee, Alves, Gagana, Jotun) and awful (Imset, Serpent, Vesuvius, Sabus). But I'd like to see you get a better collection of ships from 2002 or older. The Shivan Bombs are above average for retail missiles. They're properly UV mapped and don't quite make your eyes bleed. Are they crude? Yes, but so was every missile before HTL.
Title: Re: A proposal: Shivan Bombs
Post by: blowfish on March 30, 2008, 05:04:18 pm
OK I made a table file for shivan versions of the Cyclops and Helios.  Also includes a new trail effect (red).  This includes all modifications made to the cyclops and helios by mediavp tbm files.  I also made the trails a bit wider and longer because I thought it looked cool.  They really do need new (or at least reskinned) models though.

[attachment deleted by ninja]
Title: Re: A proposal: Shivan Bombs
Post by: Droid803 on March 30, 2008, 05:17:11 pm
Hey that's my trademark reskin!

Yes, and it is awesome. I took the pic off the link on the first page, where you suggested it :P

OK I made a table file for shivan versions of the Cyclops and Helios.  Also includes a new trail effect (red).  This includes all modifications made to the cyclops and helios by mediavp tbm files.  I also made the trails a bit wider and longer because I thought it looked cool.  They really do need new (or at least reskinned) models though.

Mmm nice. Red trails.
Title: Re: A proposal: Shivan Bombs
Post by: Kopachris on March 30, 2008, 05:35:54 pm
OK I made a table file for shivan versions of the Cyclops and Helios.  Also includes a new trail effect (red).  This includes all modifications made to the cyclops and helios by mediavp tbm files.  I also made the trails a bit wider and longer because I thought it looked cool.  They really do need new (or at least reskinned) models though.
Works in the main campaign with no problems, right?  Or else I don't need it.
Title: Re: A proposal: Shivan Bombs
Post by: blowfish on March 30, 2008, 05:37:36 pm
OK I made a table file for shivan versions of the Cyclops and Helios.  Also includes a new trail effect (red).  This includes all modifications made to the cyclops and helios by mediavp tbm files.  I also made the trails a bit wider and longer because I thought it looked cool.  They really do need new (or at least reskinned) models though.
Works in the main campaign with no problems, right?  Or else I don't need it.

No.  Every mission that has shivan bombers has to have those bombers' secondary banks changed to "Shivan Bomb" or "Shivan Megabomb".  That's why I was saying this requires the cooperation of FSU.
Title: Re: A proposal: Shivan Bombs
Post by: Mars on March 30, 2008, 05:40:02 pm
They already have redone maps in the mediavps. This just needs to be added to those

(when it's done)

EDIT:

I meant missions
Title: Re: A proposal: Shivan Bombs
Post by: Kie99 on April 15, 2008, 05:44:08 pm
You'd need separate table entries, extra models + maps and redone missions.
Title: Re: A proposal: Shivan Bombs
Post by: Zacam on April 17, 2008, 01:22:50 pm
We're potontially already all over it.

No worries. :-)
Title: Re: A proposal: Shivan Bombs
Post by: Vasudan Admiral on April 20, 2008, 10:09:02 am
Meep.
(http://i5.photobucket.com/albums/y184/VA--Twisted_Infinities/Missiles/MVPShivanMissileCollection.jpg)

Zacam has done the rest, so these will be the Shivans new weapons in the next VP set. :)

And a cookie to the anyone who can guess the inspiration for the unusual shape of the cyclops equivillant - the leftmost horseshoe shaped one.
Title: Re: A proposal: Shivan Bombs
Post by: FreeSpaceFreak on April 20, 2008, 10:24:04 am
:jaw: That's better then I dared dream of. Great job! I especially like the biggest one. Shivan micro-mesonbomb :D

About the Cyclops equivalent... I've seen something like it before... But I can't remember where...
Title: Re: A proposal: Shivan Bombs
Post by: ShadowGorrath on April 20, 2008, 10:27:37 am
I've seen a shivan fighter in Inferno like that. SF Hydra I think.

Haven't been following this thread until now. Now I hope we won't need to wait for long.  :D
Title: Re: A proposal: Shivan Bombs
Post by: Vasudan Admiral on April 20, 2008, 11:21:37 am
Nope, not a fighter from any mod. :)
Title: Re: A proposal: Shivan Bombs
Post by: ShadowGorrath on April 20, 2008, 11:36:16 am
Hint ?
Title: Re: A proposal: Shivan Bombs
Post by: Vasudan Admiral on April 20, 2008, 11:55:27 am
Maybe later.
I wanna have posted something that remains a mystery for a few more than one post. :p
Title: Re: A proposal: Shivan Bombs
Post by: Droid803 on April 20, 2008, 11:56:14 am
 :eek2: those look awesome!
Title: Re: A proposal: Shivan Bombs
Post by: lostllama on April 20, 2008, 11:59:14 am
It looks a bit like a shivan's claw to me... is that the inspiration?  :nervous:

Edit: By that I mean the energised claw thing seen in the hallfight cutscene.
Title: Re: A proposal: Shivan Bombs
Post by: blowfish on April 20, 2008, 12:37:58 pm
:jaw: *wants to see those in-game*

Will those be in the final 3.6.10 mediavps?
Title: Re: A proposal: Shivan Bombs
Post by: Vasudan Admiral on April 20, 2008, 01:01:39 pm
Yes they will, but these are hardly the only new purdy thing that people haven't seen before. We've been putting a lot of work into this next release. :)

And nope, not a shivan claw.
Title: Re: A proposal: Shivan Bombs
Post by: blowfish on April 20, 2008, 01:03:04 pm
Vaguely reminds me of a Cylon Raider.
Title: Re: A proposal: Shivan Bombs
Post by: Snail on April 20, 2008, 01:25:46 pm
Vaguely reminds me of a Cylon Raider.
I was about to say that.
Title: Re: A proposal: Shivan Bombs
Post by: Cobra on April 20, 2008, 01:48:14 pm
So was I.
Title: Re: A proposal: Shivan Bombs
Post by: blowfish on April 20, 2008, 01:57:48 pm
Well, I beat you all to it :ha:
Title: Re: A proposal: Shivan Bombs
Post by: Cobra on April 20, 2008, 01:58:20 pm
I oughta smack you for that. :P
Title: Re: A proposal: Shivan Bombs
Post by: blowfish on April 20, 2008, 02:00:56 pm
Still not over getting smacked for that comment about SCP errors? :doubt:
Title: Re: A proposal: Shivan Bombs
Post by: Jeff Vader on April 20, 2008, 02:03:53 pm
/me smacks Cobra and blowfish

Shaddup, the both of yous! Let's continue the discussion about bombs. Or whatever...
Title: Re: A proposal: Shivan Bombs
Post by: Snail on April 20, 2008, 02:04:38 pm
Shaddup, the both of yous! Let's continue the discussion about bombs. Or whatever...
Sexy?
Title: Re: A proposal: Shivan Bombs
Post by: blowfish on April 20, 2008, 02:09:06 pm
Well, I can't wait for the new VPs.
Title: Re: A proposal: Shivan Bombs
Post by: Droid803 on April 20, 2008, 02:11:54 pm
Well, I can't wait for the new VPs.
QFT
Title: Re: A proposal: Shivan Bombs
Post by: Retsof on April 20, 2008, 03:22:02 pm
Will there something that tells all shivan ships to use this so that all campaigns dont need to be reFREDed?
Title: Re: A proposal: Shivan Bombs
Post by: Droid803 on April 20, 2008, 03:23:00 pm
Its not refredding
its just some minor editing
tedious, but a n00b could do it.
Title: Re: A proposal: Shivan Bombs
Post by: blowfish on April 20, 2008, 03:25:58 pm
It will should work automatically for ships that use their default armament (assuming the VPs change the default armament).  If they use a custom armament, then they will need to be changed.
Title: Re: A proposal: Shivan Bombs
Post by: Wanderer on April 20, 2008, 03:47:19 pm
As of now it seems like it wont do that automagically but instead the shivan secondary weapons have to be called as custom weapons.
Title: Re: A proposal: Shivan Bombs
Post by: Droid803 on April 20, 2008, 03:50:23 pm
It should be a find-and-replace job if you open the default missions with something like Notepad >.>
Title: Re: A proposal: Shivan Bombs
Post by: Retsof on April 20, 2008, 03:56:58 pm
Could there be a code like:
Code: [Select]
If
>Shivan
>>Secondary
>>>Cyclops
Replace
>Shivan
>>Secondary
>>>ShivCyclops
That automatically takes care of this without having to edit things yourself?
I know nothing about coding though, so this is more like a SEXP than a code.
Title: Re: A proposal: Shivan Bombs
Post by: Commander Zane on April 21, 2008, 08:15:55 am
Call me stupid...I can't help but thing they belong in the TES genre...Daedric doodads...
Title: Re: A proposal: Shivan Bombs
Post by: FreeSpaceFreak on April 21, 2008, 10:57:43 am
(http://i5.photobucket.com/albums/y184/VA--Twisted_Infinities/Missiles/MVPShivanMissileCollection.jpg)
And a cookie to the anyone who can guess the inspiration for the unusual shape of the cyclops equivillant - the leftmost horseshoe shaped one.
Got it! It looks like a Bes.
Title: Re: A proposal: Shivan Bombs
Post by: Vasudan Admiral on April 21, 2008, 11:50:31 am
Nope. Not the bes nor a cylon raider. Not a ship of any kind in fact, but still nerdy. :p
Title: Re: A proposal: Shivan Bombs
Post by: Flipside on April 21, 2008, 11:54:31 am
It looks like a symbol I've seen somewhere, some kind of insignia?
Title: Re: A proposal: Shivan Bombs
Post by: Cobra on April 21, 2008, 12:03:00 pm
The Oblivion insignia?
Title: Re: A proposal: Shivan Bombs
Post by: lostllama on April 21, 2008, 12:22:28 pm
I think I've seen something resembling the shape of it on a dark eldar miniature for that Warhammer 40K game. A sort of close combat weapon.

That's nerdy, is it not?

Edit: Or a dark eldar helmet.

Title: Re: A proposal: Shivan Bombs
Post by: Admiral Nelson on April 21, 2008, 01:22:35 pm
Barad-dûr?
Title: Re: A proposal: Shivan Bombs
Post by: blowfish on April 21, 2008, 05:28:35 pm
Vaguely reminds me of that colonial symbol from BSG (the bird one), but not really.
Title: Re: A proposal: Shivan Bombs
Post by: Galemp on April 21, 2008, 06:58:54 pm
You'll never guess. You deserve some hints.
Spoiler:
It's from a sci-fi movie series.
Spoiler:
It is a part of a weapon featured in that series.
Title: Re: A proposal: Shivan Bombs
Post by: Mars on April 22, 2008, 07:17:00 pm
Death Star reactor?
Title: Re: A proposal: Shivan Bombs
Post by: Droid803 on April 22, 2008, 07:19:22 pm
Death Star reactor?

When did the Death Star reactor ever look like that?

It looks like this:
(http://images3.wikia.nocookie.net/starwars/images/thumb/c/ce/DeathStar2Core.jpg/800px-DeathStar2Core.jpg)
Title: Re: A proposal: Shivan Bombs
Post by: Flaming_Sword on April 24, 2008, 07:46:27 pm
(http://i5.photobucket.com/albums/y184/VA--Twisted_Infinities/Missiles/MVPShivanMissileCollection.jpg)
*drool*

I am *so* going to use these when they come out. :)
Title: Re: A proposal: Shivan Bombs
Post by: CKid on April 24, 2008, 08:26:44 pm
Is it the spearhead / dart from the movie Predator 2?
Title: Re: A proposal: Shivan Bombs
Post by: Droid803 on April 24, 2008, 09:56:36 pm
*snip*
*drool*

I am *so* going to use these when they come out. :)

Ditto. Noone wants to see the ****ty reskins I'm using now  :lol:

EDIT:

I found it!
Its This:

(http://images.wikia.com/starwars/images/6/67/Saberdart.gif)
(poison dart from SW Episode 2)

Am I right?
Title: Re: A proposal: Shivan Bombs
Post by: Agent_Koopa on April 24, 2008, 10:37:51 pm
Looks like a Shriekbat to me.
Title: Re: A proposal: Shivan Bombs
Post by: Galemp on April 25, 2008, 12:32:04 pm
Is it the spearhead / dart from the movie Predator 2?

DING DING DING DING DING!! We have a winner!
Title: Re: A proposal: Shivan Bombs
Post by: CKid on April 25, 2008, 04:24:09 pm
Is it the spearhead / dart from the movie Predator 2?

DING DING DING DING DING!! We have a winner!

I figured that was what it was. It helps when you just seen the movie less then a week ago.
Title: Re: A proposal: Shivan Bombs
Post by: Droid803 on April 25, 2008, 05:26:49 pm
Can we has the bombs now? :p Or do we wait till MVPs?
Title: Re: A proposal: Shivan Bombs
Post by: blowfish on April 25, 2008, 05:32:46 pm
I'm afraid we have to wait...

But I would like to ask how close the MediaVPs are to completion and if they will be withheld until FSO 3.6.10 is finalized.
Title: Re: A proposal: Shivan Bombs
Post by: Topgun on April 25, 2008, 07:03:49 pm
yeah, when will 3.610 (the exe and the mvp) come out?
come on! just give me a ballpark range!
Title: Re: A proposal: Shivan Bombs
Post by: blowfish on April 25, 2008, 07:46:20 pm
From what I have gathered, it seems that the MediaVPs are closer to completion, but the release date for the exe is not in sight.
Title: Re: A proposal: Shivan Bombs
Post by: Droid803 on April 25, 2008, 08:13:14 pm
From what I have gathered, it seems that the MediaVPs are closer to completion, but the release date for the exe is not in sight.
*sigh* oh well. Then we wait... *twiddles thumbs*
Title: Re: A proposal: Shivan Bombs
Post by: Mars on April 26, 2008, 12:26:35 am
Well Taylors code base need to be intigrated in the main bulk of it if I understand correctly
Title: Re: A proposal: Shivan Bombs
Post by: blowfish on April 26, 2008, 12:45:19 am
Yes, you would be correct on that.  But I don't think it will until some *issues* are resolved.
Title: Re: A proposal: Shivan Bombs
Post by: Woolie Wool on May 20, 2008, 05:24:05 pm
And a cookie to the anyone who can guess the inspiration for the unusual shape of the cyclops equivillant - the leftmost horseshoe shaped one.

SF Hydra from OTT.

EDIT: Beaten and I'm wrong. I hate when I click show new posts and it takes me to the bottom of the page.
Title: Re: A proposal: Shivan Bombs
Post by: blowfish on May 20, 2008, 05:26:52 pm
:necro:

Beaten by a very long time ... :rolleyes:
Title: Re: A proposal: Shivan Bombs
Post by: Woolie Wool on May 20, 2008, 05:31:52 pm
If a thread is on the first page, it's fair game.
Title: Re: A proposal: Shivan Bombs
Post by: Titan on November 12, 2008, 03:38:13 pm
:necro:

so, will these be out with the next MVPs release? As in whatever comes out now that the beta 3.6.10 is out?
Title: Re: A proposal: Shivan Bombs
Post by: blowfish on November 12, 2008, 04:01:55 pm
Yes, these will be in the next MVP release, which should come soon enough... ;)
Title: Re: A proposal: Shivan Bombs
Post by: General Battuta on November 12, 2008, 04:43:17 pm
That is awesome.

Does this mean that Shivan bombers in campaigns will now launch these warheads? Or will they need to be added manually? Reading back, it looks like some minor editing is required, which is cool by me. I hope the MVPs come with some instructions, since this is a really exciting development.
Title: Re: A proposal: Shivan Bombs
Post by: Zacam on November 12, 2008, 04:46:23 pm
In the campaign for FS2 as included in the MVP's, shivans will fire shivan secondaries.

It'll be up to moders and other campaign creators to decide if they will use them or not.
Title: Re: A proposal: Shivan Bombs
Post by: Titan on November 12, 2008, 05:34:27 pm
TotT will be the first, i guarantee it.  :nod: We've been waiting on these.