Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: el gore on February 15, 2002, 09:41:08 am

Title: How to make live debris?
Post by: el gore on February 15, 2002, 09:41:08 am
How exactly do you make live debris?
Title: How to make live debris?
Post by: Bobboau on February 15, 2002, 12:08:35 pm
the parent must has an axis of rotation set, then you name the debris chunk, debris-parent (so if the parent is radar01a then it's live debris will be named debris01-radar01a), remember to have rotation set even f it doesn't realy rotate.
Title: How to make live debris?
Post by: el gore on February 16, 2002, 07:13:52 am
ok, thx
Title: I'm bumping this.
Post by: Galemp on September 11, 2003, 04:07:38 pm
I have become increasingly frustrated with Sandwich's asteroid installation because I cannot get live debris to function, despite what names I use for the submodels. Could someone please clarify this for me? I'm attaching a crude testing POF for experimentation. If one of the Holy Trinity (Aldo, Venom, Woomeister) could tackle this I would be eternally grateful.
Title: How to make live debris?
Post by: Galemp on September 15, 2003, 09:51:57 pm
Fap! Er, I mean, bump.
Title: How to make live debris?
Post by: Woomeister on September 16, 2003, 04:15:05 am
Fixed them:
(http://www.3dap.com/hlp/hosted/inferno/extra/astbase1.jpg)
(http://www.3dap.com/hlp/hosted/inferno/extra/astbase2.jpg)
Though you have too many for FS2 to handle so I had to disable the last 4 to get it working...

You might want to fix these as well:
(http://www.3dap.com/hlp/hosted/inferno/extra/astbase3.jpg)
(http://www.3dap.com/hlp/hosted/inferno/extra/astbase4.jpg)
Title: Re: I'm bumping this.
Post by: KARMA on September 16, 2003, 04:26:43 am
Quote
Originally posted by GalacticEmperor
the Holy Trinity (Aldo, Venom, Woomeister)
:) may the Holy trinity be with you:lol:
Title: How to make live debris?
Post by: Galemp on September 16, 2003, 11:37:45 am
Ye gods! I had too many for FS to handle? That was the problem? Bleh.

Thank you very much, Woomeister. :) Not to worry, this station needs a lot of work still. Many of the bugs came about trying to de-triangulate with Truespace.