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Archived Boards => The Apocalypse Project => The Archive => Archived The Apocalypse Project Threads => Topic started by: USS Alexander on February 15, 2002, 11:34:35 am

Title: TAP is hiring
Post by: USS Alexander on February 15, 2002, 11:34:35 am
Well as you might have seen at the site, whe are in need of convertes who know there way around with 3dexploration, to help out with converting the ships, so if you wanna take the job contact Thorn or me.

Where also looking for voice actors, and renderers who can make renders for command briefing ani's and (if your good) the interface.


Additionaly where also looking for a 1 or 2 effect artist to help with mostly the homeworld and homeworld cataclysm backgrounds, if your interested contact me then.
Title: Hiring
Post by: Skippy on February 15, 2002, 11:43:15 am
What version of 3dex do you have ?
Title: Hiring
Post by: USS Alexander on February 15, 2002, 11:47:24 am
i dont know the latest
Title: Hiring
Post by: Kazashi on February 24, 2002, 11:29:22 pm
I'm a regular user of 3D Exploration (version 1.81) in the course of my work and, as mentioned over at Freespace Watch, could possibly help with converting models. I'll remember to get into contact with Thorn/other members for some extra details.
Title: Hiring
Post by: USS Alexander on February 28, 2002, 07:41:20 am
Quote
Originally posted by Kazashi
I'm a regular user of 3D Exploration (version 1.81) in the course of my work and, as mentioned over at Freespace Watch, could possibly help with converting models. I'll remember to get into contact with Thorn/other members for some extra details.


Ok send me email or a pm :nod:
Title: Hiring
Post by: Farsight on March 15, 2002, 02:20:25 pm
hey how come i dont get TAp under my name. Im on the project as well u know
Title: Hiring
Post by: Thorn on March 15, 2002, 02:35:14 pm
Setekh will probably fix that when he gets on later...
Title: Hiring
Post by: Farsight on March 15, 2002, 02:47:44 pm
Ok thanks
Title: Hiring
Post by: Thorn on March 17, 2002, 12:13:35 pm
Hmm, or not, I'll see if someone else will do it...
Title: Hiring
Post by: Liberator on March 17, 2002, 03:30:53 pm
Send Me a list of ships that you need, and I'll TRY and get some of them extracted and sent to you, my 3dEx is kind of old tho(v1.5).

Here's my address:[email protected]
Title: Hiring
Post by: Thorn on March 17, 2002, 03:36:17 pm
Well, I can convert them with 3DEX no problem, what I need is for people to convert them to .pof and add all the subsystem/turret/gun data
Title: Hiring
Post by: USS Alexander on March 18, 2002, 03:02:18 am
I can help with that, but i cant do much this week, have sort something out........:drevil: oh and thorn do you got shark's icq he can help also.
Title: Hiring
Post by: Thorn on March 18, 2002, 09:47:48 am
Yeah, I already send him something to convert...
Title: Hiring
Post by: Shark on March 18, 2002, 11:21:54 am
Yeah, but I've been to busy with the babylon project ships, but I'll start working with TAP ships in few days.
Title: Hiring
Post by: untouchable on March 18, 2002, 06:33:57 pm
I might be able to help out a little :nod: only because HW rocks!
I can convert models real good :nod:

(and then I'll have 6 avatars :D)
Title: Hiring
Post by: Thorn on March 18, 2002, 06:46:34 pm
So you can do pof data, make turrets (ie. set the hirearchy stuff up in TS, and get them set in PCS properly), all that stuff?
If so, you're in...
Title: Hiring
Post by: untouchable on March 18, 2002, 06:49:17 pm
I can do one model a week :nod:
Title: Hiring
Post by: Thorn on March 18, 2002, 08:09:47 pm
Dice...
Get me on ICQ me tomorrow...
Title: Re: TAP is hiring
Post by: 15thRampage on March 20, 2002, 02:55:45 pm
Quote
Originally posted by USS Alexander

Where also looking for voice actors, and renderers who can make renders for command briefing ani's and (if your good) the interface.


Well I can Help you with the interfaces, I just buy HW and I will  start playing it this weekend, so let me check the interfaces and I will try to make them compatibles with FS2 Interfaces, maybe some voice actor too but lets speak later about the voice acting
Title: Hiring
Post by: Thorn on March 20, 2002, 03:05:12 pm
I was under the impression that I was doing the bg renders?
Title: Hiring
Post by: USS Alexander on March 21, 2002, 07:09:36 am
Well the idea i have is not making the interfaces as homeworld ones, but like tbp, with nifty renders with homeworld ships and backgrounds and that kinda stuff.
Title: Hiring
Post by: 15thRampage on March 21, 2002, 07:20:01 am
Quote
Originally posted by USS Alexander
Well the idea i have is not making the interfaces as homeworld ones, but like tbp, with nifty renders with homeworld ships and backgrounds and that kinda stuff.


what is a  tbp?
Title: Hiring
Post by: Pera on March 21, 2002, 07:44:09 am
Quote
Originally posted by 15thRampage


what is a  tbp?


http://freespace.volitionwatch.com/babylon
Title: Hiring
Post by: Thorn on March 21, 2002, 09:51:09 am
Quote
Originally posted by USS Alexander
Well the idea i have is not making the interfaces as homeworld ones, but like tbp, with nifty renders with homeworld ships and backgrounds and that kinda stuff.


Yeah, thats what I meant, I though I was doing those...
Title: Hiring
Post by: USS Alexander on March 21, 2002, 10:52:58 am
Ok then you do those ones.
Title: Hiring
Post by: Farsight on March 22, 2002, 01:55:31 pm
ooo i know its late but thanks for putting tap on my name :)
Title: Hiring
Post by: Skippy on March 22, 2002, 03:45:55 pm
:)
Title: Hiring
Post by: LtNarol on March 22, 2002, 04:03:05 pm
what do you mean convert?  from cob to pof or 3ds to cob?
Title: Hiring
Post by: Thorn on March 22, 2002, 04:15:25 pm
I can get them to cob..
I need people to resize them and add turrets, then convert it to pof, add all the pof data..
Title: Hiring
Post by: Setekh on March 22, 2002, 10:21:02 pm
I added all those avatars in for you guys. Enjoy. :)
Title: Hiring
Post by: LtNarol on March 23, 2002, 01:59:30 pm
if you need someone to convert to pof still, i can do that for you
Title: Hiring
Post by: elorran on April 06, 2002, 04:02:03 pm
<--- would appreciate a TAP tag

Please... :)

Is also looking into possible HLP hosting for an FS2 campaign.  Anything specific one should do or consider (other than whats in the 'hosting page' already)?
Title: Hiring
Post by: Setekh on April 07, 2002, 01:30:36 am
Done, elo. Email me about the hosting. :)
Title: Hiring
Post by: Unknown Target on April 09, 2002, 06:38:22 am
Hey, need any more help? I'd like to join....
I can do anything except textures (which is basically modeling, converting, mission editing, .tbls-I've got my own tricks in this, you already know about them- and general things)..;)
BTW, have you figured out how to do the trails yet?
Title: Hiring
Post by: Pera on April 09, 2002, 09:45:41 am
Quote
Originally posted by Unkown Target
Hey, need any more help? I'd like to join....
I can do anything except textures (which is basically modeling, converting, mission editing, .tbls-I've got my own tricks in this, you already know about them- and general things)..;)
BTW, have you figured out how to do the trails yet?


If you have Truespace, homeworld and 3Dexploration, I'm pretty sure you could be of help, model conversions can't go too quickly :)

Texturing or modelling is not really needed, because the models are(usually) suitable for FS2, and textures are applied automatically. Right now we're having really big problems with rotating turrets on some ships, which has slowed down the conversions.

Trails are something we simply can't do, because only chance would be making every single mission in a nebula, and we can't have that. So no trails :(

Thorn is leading the project now, so he'll be the one to decide we really need you :)
Title: Hiring
Post by: Unknown Target on April 09, 2002, 10:53:00 am
Yep, I have all of those, so I guess I'll ask Thorn....
How come you can't make every mission a nebulae? I think I have some ideas on how to make it work, but that's just me;):D
Title: Hiring
Post by: Pera on April 09, 2002, 01:44:30 pm
Quote
Originally posted by Unkown Target
Yep, I have all of those, so I guess I'll ask Thorn....
How come you can't make every mission a nebulae? I think I have some ideas on how to make it work, but that's just me;):D


I'm not sure, but AFAIK you can't have backround images in a nebula, which is not good.
Title: Hiring
Post by: Unknown Target on April 09, 2002, 01:59:31 pm
Well, maybe, just maybe, you could make the nebulae transparant, except make the backround images are farther away (as part of the nebulae.pof and the nebulae.pcx), and solid (in other words, visible)
Title: Hiring
Post by: Thorn on April 09, 2002, 08:45:31 pm
personally I think the trails are too much work for an effect that would probably end up pising people off...
I'll have a look at what we need done tomorrow when I'm on my other computer and let you know....
Title: Hiring
Post by: elorran on April 09, 2002, 08:56:01 pm
As I'd like to see the drive trails I've got to agree with Thorn there.  Trails can really get annoying during the middle of a heated battle.

I'm not talking about those little things in the nebula missions here.  I mean big blurry trails.  Take a look at that monster of a trail on the shivan super laser.  Now just imagine every fighter and bomber with at leat one really large trail like that.  Then imagine being in heavy large scale fighter combat.  Blur, blur, blur.
Title: Hiring
Post by: Unknown Target on April 10, 2002, 06:33:05 am
What about highly transparant, white, trails? Really, HW is about the trails!:D
Title: Hiring
Post by: Thorn on April 10, 2002, 11:09:34 am
Quote
Originally posted by Unkown Target
What about highly transparant, white, trails? Really, HW is about the trails!:D

Well, I got your PM, but I cant reply, your inbox is full, clean it out....
I'll let you know when I get home...
Title: Hiring
Post by: Unknown Target on April 10, 2002, 01:58:01 pm
Try it now;)
Title: VOICE ACTOR
Post by: Ace Pace on April 29, 2002, 02:30:54 pm
well I can do many voices, can do a very good replica of teh scout pilots, and did voices for a cuple of campaigns no one knows about.
Title: Hiring
Post by: elorran on April 29, 2002, 07:42:43 pm
I'm not sure we'll be doing voice acting for TAP, but it's up to the project leaders really, not me.

Still, thinking about it.  The size of an audio speech pack aside for a moment some limited voice acting would probably need to be done in addition to the extracted speech files from homeworld and homeworld: cataclysm.  Best to ask Thorn about it.
Title: Hiring
Post by: Thorn on April 30, 2002, 08:56:40 pm
We wont be needing that for a while, if we do at all...
Title: Hiring
Post by: Ace Pace on April 30, 2002, 10:45:49 pm
there goes my job, as my primery skills are not needed where the story is there :(.