Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Test Builds => Topic started by: WMCoolmon on March 16, 2008, 05:14:51 am
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Up to date SVN + Scripting + New warp code = This build. :)
Model.Textures now lists glow and specular maps as well as base maps. I've also fixed a bug reported by Wanderer regarding drawImage and drawMonochromeImage.
Debug & Release Builds (8 MB) (http://fs2source.warpcore.org/exes/latest/C03162008.zip)
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"New warp code"? What's new?
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Might want to update the link to having the .exe at the end.
And it's 7.8 MB.
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Whoops, thank you. But my size reading was just to one significant figure. :p
The new warp code is partly a rearrangement of the old warp code to put everything related to the warp effects and put it in one place. The rest is a surprise. :D
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It was a surprise having no normal maps, that's for sure.
And it's not just that the command has been removed.
And is it intentional that PrtScrn in F3 now shows the menu's?
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:sigh:
Normal maps are only in taylor's Xt builds; I'd guess that the same is true for the change in the lab, since the original behavior (http://fs2source.warpcore.org/wmcscreenies/coming.png) was for it to show the menus.
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Okay. Very nice looking build. Marginal stutter in heavy areas. Nice lighting. Kick ass view.
Now I'm torn as to which one I want to use.