Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: jdjtcagle on March 16, 2008, 07:02:09 pm
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Hey guys,
Alright I'm having a bit of a hard time getting my 32 bit TGA planet to show the atmosphere glow it's has on the photoshop document... It shows as a solid color. But on fred it shows the atmosphere correctly blended into the background. :confused:
Is it something on my launcher settings? Why would it blend correctly on Fred and in-game it's a solid color with no transparency
I have CS2.
Suggestions?
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Gotta be BitmapX in the table file (At least, thats what I ended up doing <_<).
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$BitmapX: PlanetA
#end
This is what the modular table says - should it be different?
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I thought that BitmapX was only for files that had a green background. If it has a normal alpha channel, it should just be $Bitmap:
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Hmm... changed the table and still no transparency.
Blowfish could you try to get it to work on your comp? You have access to the file
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Odd ... It works fine for me (i'm using the one from the release 4 alpha modpack - jdjtcagle knows what I'm talking about). Tried adding it to stars.tbl as bitmap and bitmapx and it worked, then moved it to a TBM and it still worked.
EDIT: Oh, I see the new version. Testing it now.
EDIT 2: The new version still works fine for me.
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Not for me... It shows up but I always get a solid atmosphere with no transparency. But it seems I'm the only one... Maybe the build of SCP I'm using? I'm not sure.