Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Cmdr Blair on March 17, 2008, 04:15:34 am
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Hi
I'm very interrested at SCP and in last time i normally get the newest version of SCP
But there are much more than one build and i don't know where are the differences
there are CVS builds and XT builds ....
is there one which have all features or one have this but not this and the other this and not this feature?
if u can tell me which is the version with all features it helps.
sorry for bad english but i think in next year it would be better i get an english course this year so it should be better in next time.
my grammar is the very bad sorry.
thanks for help cmdr blair
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Stable builds are based on the latest CVS and include new features that need to be tested. Xt builds are also based on CVS, but are the result of ~1 year of taylor working on a separate codebase. The Xt builds tend to run smoother, faster, and also include normal mapping, which makes everything look a lot better.
If you just want to play the game, I'd suggest Xt builds. If you want to actually use a new feature, you'll probably have to use stable builds. Generally people mention in the first post of the thread which feature that a build has.
So
Xt builds = Better graphics, smoother gameplay, new features by taylor
CVS builds = 3.6.9 graphics, slightly jerky gameplay, new features by other coders
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Is Normal mapping still unavailable to owners of Radeon 9800 Pro cards?
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Hey Blair.
Yay Confed!
Do xt builds implement allow newer implement new features at all? Sexps etc i mean, would blue planet and later camps function?
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Is Normal mapping still unavailable to owners of Radeon 9800 Pro cards?
Yep, and it won't be available until 3.7 or so either.
Do xt builds implement allow newer implement new features at all? Sexps etc i mean, would blue planet and later camps function?
The Xt builds are synced with CVS/SVN before they get released, so they have anything that other devs have added publicly (ie, committed to SVN). They aren't always completely current though, I only sync it about every week or so, which means there will be a delay between when something hits SVN and it gets incorporated into the builds.
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The Xt builds are synced with CVS/SVN before they get released, so they have anything that other devs have added publicly (ie, committed to SVN). They aren't always completely current though, I only sync it about every week or so, which means there will be a delay between when something hits SVN and it gets incorporated into the builds.
Huh? I never knew there were builds of XT more recent than the Oct 28, '07 build. Where do you release these said synced XT builds? ;7
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The Xt builds are synced with CVS/SVN before they get released, so they have anything that other devs have added publicly (ie, committed to SVN). They aren't always completely current though, I only sync it about every week or so, which means there will be a delay between when something hits SVN and it gets incorporated into the builds.
Speaking of which, did you get my PM about the ballistic ammo bug in the latest Xt build?
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Speaking of which, did you get my PM about the ballistic ammo bug in the latest Xt build?
Yeah but I haven't actually messed around with anything except FS2NetD since then so I haven't actually looked into it yet. It is likely a bug from one of the other coders though, since the changes to the last few Xt builds have really been specific to FS2NetD related code, except those changes which got pulled in from SVN of course.
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While on the subject of bugs in Xt builds:
That cutscene bug. For those unaware, certain systems are rendering cutscenes smaller than fullscreen in the recent Xt builds. I figured out what is going on today - what I don't know is why.
The OGG cutscenes are at a resolution smaller than the fullscreen resolution of the game (I'm guessing in the range of 6-700 pixels wide). The rendering in the 3.6.10 builds is rendering them actual size, rather than scaling them up to fullscreen width. Of course, I'm not a coder so I have no idea why. However, the size rendered in-game is identical to the actual pixel dimensions of the video file resolution. Something is broken in the scaling.
Not currently having any MVE files lying around, I can't tell you if the same is true for them.
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Hi
i use at this time the xt version finals i do not use they are too old ;)
but i have read that there is limited shader support and normal mapping and so on
which build is this version?
what are branches ?
and are there versions which are not from cvs/svn?
are there 64bit builds from so new versions or must i make them selfe ?
i know that final have 64bit versions but rescent build i never seen some.
Stable build 12th March 2008 is this the same like xt only newer or is there an difference?
does it also have all funkctions ?
thx for all the awnsers
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The March 12th build is basically everything that has been committed to SVN. Which means that all the coders can look at and fix bugs with it. If you get a bug in the XT build you should always test to see if it occurs in a non-xt build before reporting it.
To be honest I think the general rule of thumb about using recent builds is that if you have to ask a lot of questions about them, you're probably better off using an Official release.