Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Krallis on March 17, 2008, 05:08:22 pm
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OKay can anyone point me towards a place with decent weapon creation tutorials for FS2. I am starting to plan a campaign but I want to have the resources available to create weapons and ships. I have the ship tutorials and FRED tutorials I just need weapon tutorials.
Links would be appreciated.
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The Wiki should tell you everything you need about what does what.
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Okay, didn't know freespace 2 had a wiki (I'm a modding noob). Cheers.
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Look here: http://homepage.ntlworld.com/karajorma/FAQ/intro.html
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I found that ages ago and its set in my homepage tabs. When will e freespace wiki scripting tutorials be completed to cover fighter weapons and missiles or secondary's. I can only find a basic scripting tutorial and a beam creation tutorial.
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Just so you know, for the most part, you won't have to make any new effects, just tables. If you poke your nose around in MV_Effects, you will see a variety of different effects that can be used, in various combinations. You can even change the color just using the tables by changing the laser color (for laser weapons).
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Once I've finished my beam table do i just put it in the weapons file. Another problem all my tables are in the VP files. Do I just get the VP viewer to view the tables.
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Once I've finished my beam table do i just put it in the weapons file. Another problem all my tables are in the VP files. Do I just get the VP viewer to view the tables.
Your have to extract the weapons file, then you can edit them using Notepad. Once you have the file open in Notepad just paste in your weapon and save.
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You can look at the tables with a VP viewer but you really don't want to modify the tables in them. If you have SCP (which you should), you should put them in a TBM file, named something like myawesomeweapons-wep.tbm (and put it in data/tables). The inside of the file would look something like this:
#Primary Weapons
$Name: My Awesome Weapon
...
#End
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Thanks. I needed clarification on that. By the way, do you mean extract the weapons file with VP viewer.
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Something like Maja (possibly others) will just let you view it inside the VP, but if you extract it it is easier to work with. I find the best way to learn tabling is just poking through existing tables. Most of the new table entries I make are copies of old ones with many fields changed.
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It might also be helpful to make a chart in Excel (or even Notepad will do) showing the relative effectiveness of the guns/missiles. It's a decent way to keep your MOD balanced.
Something like the attached. I originally wanted to make sure I wasn't going overboard with the redone Prom-R or any new cannons. :)
[attachment deleted by ninja]