Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: shiv on March 20, 2008, 05:16:20 am

Title: Spawn values
Post by: shiv on March 20, 2008, 05:16:20 am
Previously it has been discussed in this thread: http://www.hard-light.net/forums/index.php/topic,52788.0.html
Is it possible to allow game to spawn more than one thing?
Title: Re: Spawn values
Post by: phreak on March 20, 2008, 09:31:19 pm
seems doable..
Title: Re: Spawn values
Post by: Nuke on March 20, 2008, 11:55:08 pm
ive done multiple spawn tags before and they all worked fine.
Title: Re: Spawn values
Post by: blowfish on March 20, 2008, 11:59:54 pm
They shouldn't...
Title: Re: Spawn values
Post by: Nuke on March 21, 2008, 12:55:00 am
why not? it would make for some cool effects.
Title: Re: Spawn values
Post by: shiv on March 21, 2008, 02:41:06 am
Is anyone there willing to code it? ;7
Earth Defense really needs this feature and our team would be thankfull :D
Title: Re: Spawn values
Post by: Snail on March 21, 2008, 06:02:39 am
It does work... I'm sure I've seen some that work.
Title: Re: Spawn values
Post by: shiv on March 21, 2008, 06:26:47 am
It does work... I'm sure I've seen some that work.
'
It looks that for me not. If you have read previous thread you'll see what debug log showed.
Title: Re: Spawn values
Post by: Wanderer on March 21, 2008, 08:42:43 am
You certainly can make the weapon to spawn what ever you like.. with scripts - even ships or such if needed.
Title: Re: Spawn values
Post by: blowfish on March 21, 2008, 10:02:57 am
why not? it would make for some cool effects.

What I mean is that it souldn't work in game with the current engine.  If it has worked for you then something is wrong or you just aren't seeing things correctly.
Title: Re: Spawn values
Post by: shiv on March 21, 2008, 10:30:54 am
You certainly can make the weapon to spawn what ever you like.. with scripts - even ships or such if needed.

Okay, wonderful,

BUT

1. Some people don't know scripting (for example me:D ;) )
2. Doing it every time you design weapon with "multispawn" would be hard. I suggest just coding "multispawn" feature :)
Title: Re: Spawn values
Post by: phreak on March 21, 2008, 03:50:43 pm
well i should have something working soon... just need to get a few compile issues resolved.
Title: Re: Spawn values
Post by: shiv on March 21, 2008, 04:13:33 pm
well i should have something working soon... just need to get a few compile issues resolved.

Awesome! ;7 Thanks :)
Title: Re: Spawn values
Post by: Nuke on March 21, 2008, 04:22:01 pm
why not? it would make for some cool effects.

What I mean is that it souldn't work in game with the current engine.  If it has worked for you then something is wrong or you just aren't seeing things correctly.

this could have been something in vanilla or even fs1. but i remember that it worked at some point.
Title: Re: Spawn values
Post by: shiv on March 22, 2008, 03:24:04 am
why not? it would make for some cool effects.

What I mean is that it souldn't work in game with the current engine.  If it has worked for you then something is wrong or you just aren't seeing things correctly.

this could have been something in vanilla or even fs1. but i remember that it worked at some point.

You suggest that's SCP bug?
Title: Re: Spawn values
Post by: phreak on March 23, 2008, 06:16:10 pm
Nuke is just hallucinating again, I just checked the original source release (April '02) and it still wouldn't allow multiple weapon spawn types.
Title: Re: Spawn values
Post by: shiv on March 24, 2008, 03:39:24 am
Nuke is just hallucinating again, just check the original source release (April '02) and it still wouldn't allow multiple weapon spawn types.

I don't understand code :P
Title: Re: Spawn values
Post by: phreak on March 24, 2008, 03:26:14 pm
fixed, you didn't see anything.
Title: Re: Spawn values
Post by: shiv on March 24, 2008, 04:42:52 pm
When possibly will be out build with "multispawn" option?
Title: Re: Spawn values
Post by: phreak on March 26, 2008, 10:50:00 pm
maybe by the end of th weelend, depends how my taxes and homeowrk goes.

and vokda.
Title: Re: Spawn values
Post by: shiv on March 27, 2008, 10:00:50 am
Good to know. Thanks :yes:
Title: Re: Spawn values
Post by: shiv on April 01, 2008, 03:09:37 pm
I don't want to be rude or anything, but... ;) Is there any progress on those spawn values?
Title: Re: Spawn values
Post by: phreak on April 01, 2008, 05:18:38 pm
homework came up, probably sometime next week.  need to get the newest changes merged in.
Title: Re: Spawn values
Post by: phreak on April 06, 2008, 04:56:33 pm
committed.  it will be in the next official release
Title: Re: Spawn values
Post by: shiv on April 06, 2008, 11:29:29 pm
Oh thanks!
Could you tell me when CVS/stable build with impemented "multispawn" will be out? :)
Title: Re: Spawn values
Post by: blowfish on April 06, 2008, 11:47:23 pm
Probably when someone gets around to doing it.  I already have a build that includes it, but it is for Mac OS X.  If you really want to have features as soon as they are committed, I would suggest downloading the source and compiling it yourself.
Title: Re: Spawn values
Post by: shiv on April 07, 2008, 08:38:49 am
I know only how to compile on Linux.