Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: shiv on March 20, 2008, 05:16:20 am
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Previously it has been discussed in this thread: http://www.hard-light.net/forums/index.php/topic,52788.0.html
Is it possible to allow game to spawn more than one thing?
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seems doable..
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ive done multiple spawn tags before and they all worked fine.
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They shouldn't...
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why not? it would make for some cool effects.
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Is anyone there willing to code it? ;7
Earth Defense really needs this feature and our team would be thankfull :D
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It does work... I'm sure I've seen some that work.
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It does work... I'm sure I've seen some that work.
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It looks that for me not. If you have read previous thread you'll see what debug log showed.
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You certainly can make the weapon to spawn what ever you like.. with scripts - even ships or such if needed.
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why not? it would make for some cool effects.
What I mean is that it souldn't work in game with the current engine. If it has worked for you then something is wrong or you just aren't seeing things correctly.
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You certainly can make the weapon to spawn what ever you like.. with scripts - even ships or such if needed.
Okay, wonderful,
BUT
1. Some people don't know scripting (for example me:D ;) )
2. Doing it every time you design weapon with "multispawn" would be hard. I suggest just coding "multispawn" feature :)
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well i should have something working soon... just need to get a few compile issues resolved.
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well i should have something working soon... just need to get a few compile issues resolved.
Awesome! ;7 Thanks :)
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why not? it would make for some cool effects.
What I mean is that it souldn't work in game with the current engine. If it has worked for you then something is wrong or you just aren't seeing things correctly.
this could have been something in vanilla or even fs1. but i remember that it worked at some point.
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why not? it would make for some cool effects.
What I mean is that it souldn't work in game with the current engine. If it has worked for you then something is wrong or you just aren't seeing things correctly.
this could have been something in vanilla or even fs1. but i remember that it worked at some point.
You suggest that's SCP bug?
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Nuke is just hallucinating again, I just checked the original source release (April '02) and it still wouldn't allow multiple weapon spawn types.
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Nuke is just hallucinating again, just check the original source release (April '02) and it still wouldn't allow multiple weapon spawn types.
I don't understand code :P
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fixed, you didn't see anything.
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When possibly will be out build with "multispawn" option?
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maybe by the end of th weelend, depends how my taxes and homeowrk goes.
and vokda.
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Good to know. Thanks :yes:
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I don't want to be rude or anything, but... ;) Is there any progress on those spawn values?
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homework came up, probably sometime next week. need to get the newest changes merged in.
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committed. it will be in the next official release
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Oh thanks!
Could you tell me when CVS/stable build with impemented "multispawn" will be out? :)
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Probably when someone gets around to doing it. I already have a build that includes it, but it is for Mac OS X. If you really want to have features as soon as they are committed, I would suggest downloading the source and compiling it yourself.
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I know only how to compile on Linux.