Hard Light Productions Forums

Community Projects => The FreeSpace Campaign Restoration Project => Topic started by: Mobius on March 20, 2008, 11:30:18 am

Title: Sol: A History - [SAH] - [PT 100%|FC 95%|Te 25%|VA 0%]
Post by: Mobius on March 20, 2008, 11:30:18 am
Exactly what the title suggests. A revamping of Blaise Russel's campaign.

I was replaying it('till I got another problem I'm surely going to fix) and noticed many things. Among things in clear need of fixing there are things that can be improved using SCP SEXPs(like the sudden change of alt-names).

In addition, we can create a more realistic(read "closer to Endgame") destruction of the Lucifer with warp-effect.

The campaign is long but changes are going to be minimal. Someone should definitely help me in the process.
Title: Re: Sol: A History
Post by: Mobius on March 21, 2008, 11:17:03 am
Here's the first campaign. Among the changes a few background settings(some planets looked strange because of their x/y divisions) and alt names.

Ah, look at the Lucy  ;7


[attachment deleted by ninja]
Title: Re: Sol: A History
Post by: ShadowGorrath on March 25, 2008, 05:09:24 am
I'll probably have to include this in the patch for the upgrade... Unless someone minds me doing that. ^^
Title: Re: Sol: A History
Post by: Mobius on March 25, 2008, 01:36:31 pm
INFA prevented me from completing Campaign 2, I'll restart as soon as possible.

We might even consider voice acting. Though there are 40 missions don't forget that many of them are either simple and/or poor in terms of messages.

I have to tell you that the changes I made were also about the backgrounds you set: some of the divisions really made certain planets look strange(no offense, only advise) :)
Title: Re: Sol: A History
Post by: terran_emperor on March 26, 2008, 11:28:32 am
I look forward to the upgrade's completion.
I loved S:AH. Brilliant Campaign.
Especially the Narative at the end of each part, describing the events and aftermath. They Gave a similar feel to B5 or the Dune Series.
But my favorite dialogue came from the final battle between the EA and the JC. And i must say I feel similar to the Nemesis commander. In fact i would be very willing to provide his voice.

Hey Mobius, might i suggest that you import the backgrounds of the Solar planets from TBP.
Title: Re: Sol: A History
Post by: Mobius on March 26, 2008, 01:41:16 pm
Thanks for the support :)

I don't have TBP so I don't really know...

ShadowGorrath already made changes to the original backgrounds and, without considering a few issues related to x/y divisions, they're now fine.

I should soon take care of Campaign 2, too ;)
Title: Re: Sol: A History
Post by: lostllama on March 26, 2008, 02:46:56 pm
I'm willing to help out testing wise, still tied up with other stuff at the mo though... nearly finished testing the last version of the Pandora's Box campaign Nelson uploaded.
Title: Re: Sol: A History
Post by: Mobius on March 26, 2008, 02:54:10 pm
Test Campaign 1. Please pay attention to the orders given by the player, there still could be capital ships which can receive orders from Alpha 1.
Title: Re: Sol: A History
Post by: terran_emperor on March 26, 2008, 05:49:58 pm
I could send the planet backgrounds from TBP if you like. They have some decent angles on Earth and Jupiter. Much better than that Rubbish Earth Model
Title: Re: Sol: A History
Post by: Mobius on March 26, 2008, 05:51:27 pm
?

We're now using a bitmap, not the old and obsolete model...
Title: Re: Sol: A History
Post by: terran_emperor on March 26, 2008, 06:26:25 pm
I didnt know that.
Thats Good. That old model of Earth from INF R1 was bad. Anyway would you like those TBP backgroundsmaps?
Title: Re: Sol: A History
Post by: lostllama on March 27, 2008, 06:18:04 am
Dumb question but how do I open a .FC2 file (specifically the EACampaign1 file)? I presume I need to DL a program that can load it.

Thanks.

EDIT: Ok I think I sorted this out, there was no need to open it. Made a mission folder in FreeSpace2/Sol A History/data and put the mission files and FC2 file in that. Erm, please let me know if this is a bad idea (I haven't come across the FC2 file format before).
Title: Re: Sol: A History
Post by: lostllama on March 27, 2008, 07:50:05 am
Missions 1 and 2 - player has no primaries, only 40 hornets.  :confused: Have I screwed something up in my mod folder (see above post)?

Also for both missions there're capships in the messaging window - can't issue orders to them though. In mission 2 however, the player can give orders to Leo wing as well as Alpha and Beta.
Title: Re: Sol: A History
Post by: Mobius on March 28, 2008, 03:01:14 pm
Et voilà...the file is DLable from FileFront  :pimp:
Title: Re: Sol: A History
Post by: rbxplayer on March 28, 2008, 04:52:57 pm
I downloaded ShadowGorrath's version from Freespacemods.

Mobius. Where should I include your patches?
Title: Re: Sol: A History
Post by: Mobius on March 29, 2008, 10:31:38 am
Place the mission files in SAH/data/missions.
Title: Re: Sol: A History
Post by: lostllama on March 29, 2008, 11:36:48 am
DL'd ShadowGorrath's version and added Mobius' files to the mission folder, so I'll start testing from scratch. Am having issues with my graphics card although it's not hindering me actually playing FSO (updated the drivers for it - now I have whitish lines criss-crossing the textures on most of the ships! It's not a problem with the campaign or anything like that so rest assured).

BTW, is this campaign supposed to include the T-V War Project-type HUD and Darius' Blue Planet comms anis? Just wondering (because I can see them in-game).
Title: Re: Sol: A History
Post by: Jeff Vader on March 29, 2008, 11:48:17 am
updated the drivers for it - now I have whitish lines criss-crossing the textures on most of the ships!
That's a known problem regarding certain recent (nvidia?) drivers, FSO build and mediavps. Some people have had encouraging results with this build (http://fs2source.warpcore.org/exes/latest/taylor/20071028-win32.rar).
Title: Re: Sol: A History
Post by: Mobius on March 29, 2008, 12:10:00 pm
BTW, is this campaign supposed to include the T-V War Project-type HUD and Darius' Blue Planet comms anis? Just wondering (because I can see them in-game).

Yeah, ShadowGorrath added them. They obviously weren't in the original package ;)

EDIT: Hey guys I see if I can post the second campaign later today...I'll be away for a while(Spain) :)

EDIT2: LOL, I completed it and forgot about it...I'll post it ASAP ;)

EDIT3: I don't have mission 9 of campaign 2. Is it normal? Can you please check?

EDIT4: Campaign 2 added. Is Campaign 2 formed only by missions 1 through 8 and the final one? I can't find mission number 9(maybe it has never been there). Please don't overwite in case m9 exists(I doubt it, anyway).
Title: Re: Sol: A History
Post by: ShadowGorrath on March 29, 2008, 01:36:10 pm
Ok, I feel stupid for not noticing that before, but yea, campaign 2 has only a total of 9 missions. Campaign 1 - 10 missions, Campaign 2 - 9 missions, Campaign 3 - 9 missions and Campaign 4 - 12 missions.

By the way, Mobius, the final mission of Campaign 4 is improved by me. I added a bit more "life" to it.

P.S. The planet backgrounds are from the Terran-Vasudan War Project Demo. They're pretty high detailed. Except that Pluto is original ( and I'd like to replace it with a better one, so if the Babylon Project has a better looking Pluto, someone please send it to me ). And the Earth bitmaps are from Blue Planet, that I suppose were borrowed by Darius from the Babylon Project.

Oh, and I recommend using the 3.6.10 mediavp starfield. Looks so much better. Perhaps I should include it in a patch for people who don't use 3.6.10 betas.
Title: Re: Sol: A History
Post by: Mobius on March 29, 2008, 01:39:15 pm
Oh, and I recommend using the 3.6.10 mediavp starfield. Looks so much better. Perhaps I should include it in a patch for people who don't use 3.6.10 betas.

There's no problem as the name has remained the same...no issues when switching MVPs, I hope, nothing bad happened to me.
Title: Re: Sol: A History
Post by: ShadowGorrath on March 29, 2008, 01:44:07 pm
What do you mean? I just meant that 3.6.10 mediavps look better ^^ Missile light thing, higher detailed starfield, the works ! And the pre-load screen is much better...

EDIT: Btw, do you have any issues running my upgraded version of SAH ? Or do you use the original one now ?
Title: Re: Sol: A History
Post by: Mobius on March 29, 2008, 01:51:22 pm
Ah, lol.

I use your upgrade(in fact, as I said some of the fixes involved your bg edits), INFR1 and the new mediavps. I'm not using your big INFR1 patch VP(not Woo's, of course).
Title: Re: Sol: A History
Post by: terran_emperor on March 29, 2008, 02:19:20 pm
where can i get Campain 2?
Title: Re: Sol: A History
Post by: Mobius on March 29, 2008, 02:30:43 pm
From FileFront...check out the stickied thread of this board ;)
Title: Re: Sol: A History
Post by: terran_emperor on March 29, 2008, 02:53:02 pm
I cant find the link. I can only find the attachment for campain 1
Title: Re: Sol: A History
Post by: Mobius on March 29, 2008, 02:57:00 pm
?

The file's there...I've just checked it...it's the most recent one...
Title: Re: Sol: A History
Post by: terran_emperor on March 29, 2008, 03:09:43 pm
seriously, i cant find the link. I may be doing something real dumb, in which case i appologise, but i cant find campaign 2
Title: Re: Sol: A History
Post by: Mobius on March 29, 2008, 03:15:16 pm
The user is hlpfscrp...the file's there...
Title: Re: Sol: A History
Post by: terran_emperor on March 29, 2008, 03:36:04 pm
Edit Nevermind. I found it via google.
Title: Re: Sol: A History
Post by: Mobius on March 31, 2008, 01:22:57 pm
I'd like to inform you that I have already edited campaign 3 and took note of everything campaign 4 needs. I have also edited all final missions of all campaigns.

I'd like someone to add Darius' Syphon Victory track to the S:AH package :)

More things:

1) During one mission I noticed some of my wingmen firing on an invisible asteroid. Is that a S:AH problem?

2) We should definitely use some nice bitmaps of the moons of Saturn...

3) In rare occasions the EANB Windrose, a Pharos, appears. I think we can reskin the Pharos with EA textures and/or use another model for it. What do you think?
Title: Re: Sol: A History
Post by: ShadowGorrath on April 01, 2008, 07:18:35 am
You talking to me ?

Invisible asteroid ? It's YOUR problem as asteroids are seen ok .  :nod:

The bitmaps could be borrowed from the Terran-Vasudan War Project Demo, but you'd need to ask for permission first ( I've already done that for the planet bitmaps, so it's not a problem to me ).

So ? Retexture it. Not hard. Might do it myself, but I'm too lazy to continue my version of the upgrade.

Syphon doesn't fit to SAH in my opinion.

And don't dare to edit my version of the final mission ( ok, j/k, do it if you want, but I'll keep the one that I think is better for my SAH upgrade ). :p
Title: Re: Sol: A History
Post by: Mobius on April 01, 2008, 10:45:00 am
1) Ok.

2) Well INFASA also uses some nice bitmaps.

3) I'll do it as soon as I get back :)

4) It does... it's Inferno!

5) I found many issues with your edits, so... :P
Title: Re: Sol: A History
Post by: Mobius on April 01, 2008, 02:16:49 pm
See you in about one week, guys...

I'll be back soon to UL the latest changes :)
Title: Re: Sol: A History
Post by: Snail on April 01, 2008, 04:33:46 pm
Have a nice time in Spain.
Title: Re: Sol: A History
Post by: lostllama on April 05, 2008, 05:59:53 am
Notes so far on campaign 1. I think there's nothing really important about these things though.

Mission 1: The Last Stand (EAC1-A1.fs2)

There’re cruisers that can be selected in the comms window but the player can’t issue them orders so I guess that’s ok.

Mission 2: Omens (EAC1-A2.fs2)

Player can issue orders to Leo wing before they turn hostile.

Mission 3: Strategic Withdrawal (EAC1-A3.fs2)

Player can issue orders to Scorpio wing before they turn hostile.

Spelling mistake in debriefing stage 3 of 6, 2nd sentence: "For actual GTA staff to turn traitor to the Alliance is grim news indeed."

Mission 5: The Hangman (EAC1-A5.fs2)

Debriefing stage 4 of 5, 4th sentence: “…a few cruisers standing against several rebel fleets…”

Mission 6: The Noose (EAC1-A6.fs2)

Spelling mistake in briefing stage 3 of 4, 4th sentence: “...you’ll be the Terra’s only defence.”
Title: Re: Sol: A History
Post by: Mobius on April 08, 2008, 03:56:16 pm
Strange, in the files I have the first two missions are free from the bugs you mentioned. Thanks, anyway :)

The entire mission pack is now DLable from FileFront. I would like someone to test the changes I made as none of them have been checked ingame yet.

The most important changes are:

- All ships hostile to the GTA/EA have proper alt names;

- Ships can no longer receive orders from the player. Same thing for certain allied wings and wings that change their IFF during the mission(friendly ---> hostile);

- The backgrounds have been improved with fewer stars, better planet/moon orientations and better x/y divisions;

- The last missions of all campaigns feature a subtitle and an original Inferno track;

The other changes(they're so many, it will take hours to write them all) are meant to improve the campaign, make sure that certain turrets aren't destroyed and certain ships aren't disabled, prevent collisions, add ships to the escort list for obvious reasons, guardian wingmen when only a few of them are left(for balance purposes), fix bad loadout settings and many other things.

Suggestions are always welcome.

:)
Title: Re: Sol: A History
Post by: ShadowGorrath on April 09, 2008, 04:33:47 am
You could at least post a normal link to them. Or better yet- upload to FreeSpace Mods.

Gonna include it in my Upgraded Upgrade of SAH TM
Title: Re: Sol: A History
Post by: Mobius on April 09, 2008, 12:59:16 pm
No, because N00ber can really piss people off when the subject of a discussion is the UL folder.

Here's the final mission, without the command briefing. We'll eventually turn it into a cutscene later :)

P.S. ShadowGorrath, wait for testing first ;)


[attachment deleted by ninja]
Title: Re: Sol: A History
Post by: ShadowGorrath on April 09, 2008, 02:28:57 pm
Actually I am waiting for that. But still...

And FreeSpaceMods is a good hosting site
Title: Re: Sol: A History
Post by: Mobius on April 09, 2008, 02:35:01 pm
We can't use FreeSpaceMods for temporary files: check MP-Ryan's thread and you'll find out something interesting bout our FileFront account :)

Some members of the FSCRP still wonder why there's no badge/website :nod:
Title: Re: Sol: A History
Post by: lostllama on April 09, 2008, 03:03:52 pm
Sorry for that waste of a post! My numptyness struck again, those bugs must have been in an earlier version that I thought was the most recent one. I now have the new one Mobius uploaded. Can't really commit to testing as of now however as I'm too busy (am going to be away from home for about another 2 or 3 weeks...)
Title: Re: Sol: A History
Post by: rbxplayer on April 09, 2008, 03:24:54 pm
Went through the first campaign. Nothing negative to comment upon :)

ShadowGorrath, can you include the latest model of the Valkyrie in the mod? Newbies might not know about Freespacemods or how to upgrade to the latest model.

I managed after some trial and error cause the first time I just included the contents from the zip file and the Valkyrie was an 'invisible' fighter with a glow :) It as the '...glow.pcx' file that was causing some conflict.

Thanks again for the time you and Mobius dedicate to upgrade this great mod. :)

Title: Re: Sol: A History
Post by: Mobius on April 09, 2008, 03:36:40 pm
Sorry for that waste of a post! My numptyness struck again, those bugs must have been in an earlier version that I thought was the most recent one. I now have the new one Mobius uploaded. Can't really commit to testing as of now however as I'm too busy (am going to be away from home for about another 2 or 3 weeks...)

The other bugs were present, however. Thanks :)

Went through the first campaign. Nothing negative to comment upon :)

ShadowGorrath, can you include the latest model of the Valkyrie in the mod? Newbies might not know about Freespacemods or how to upgrade to the latest model.

I managed after some trial and error cause the first time I just included the contents from the zip file and the Valkyrie was an 'invisible' fighter with a glow :) It as the '...glow.pcx' file that was causing some conflict.

Thanks again for the time you and Mobius dedicate to upgrade this great mod. :)

Maybe we could add an EANB Windrose and better satellite bitmaps...
Title: Re: Sol: A History - [SAH] - [PT 100%|FC 95%|Te 25%|VA 0%]
Post by: ShadowGorrath on April 09, 2008, 04:39:22 pm
I'll add the Valkyrie with the cockpit. It will be included in the patch ( with these upgraded mission files )
Title: Re: Sol: A History - [SAH] - [PT 100%|FC 95%|Te 25%|VA 0%]
Post by: Mobius on April 10, 2008, 10:47:37 am
Please wait for the testers, I don't think it's the case to release a campaign in which most changes haven't been tested yet.
Title: Re: Sol: A History - [SAH] - [PT 100%|FC 95%|Te 25%|VA 0%]
Post by: ShadowGorrath on April 10, 2008, 11:32:22 am
I know. The patch will take a long time, because I'm thinking of a texture upgrade to EA ships ( with 'The Works TM' ).
Title: Re: Sol: A History - [SAH] - [PT 100%|FC 95%|Te 25%|VA 0%]
Post by: Mobius on April 10, 2008, 12:43:28 pm
Do you think you can create an EANB Windrose and loading screens?
Title: Re: Sol: A History - [SAH] - [PT 100%|FC 95%|Te 25%|VA 0%]
Post by: ShadowGorrath on April 10, 2008, 02:54:16 pm
I think I could. But feeling a bit lazy currently, and having other stuff to do I doubt I'll be able to do it soon.
Title: Re: Sol: A History - [SAH] - [PT 100%|FC 95%|Te 25%|VA 0%]
Post by: Mobius on April 10, 2008, 02:56:59 pm
What do you have in mind? A reskin?

IMO we could use a really old buoy(not the Pharos) and reskin it.
Title: Re: Sol: A History - [SAH] - [PT 100%|FC 95%|Te 25%|VA 0%]
Post by: ShadowGorrath on April 11, 2008, 04:17:47 pm
Retexture of course. Though I can model, I don't know how to UV mar and how to apply textures/skin everything.
Title: Re: Sol: A History - [SAH] - [PT 100%|FC 95%|Te 25%|VA 0%]
Post by: rbxplayer on April 12, 2008, 07:37:57 am
VA 0%

I will be Malaysia for work from June till Sept. With plenty of free time during the week, I will have plenty of time to do some voice acting.

I can try mess around with multiple voices, then you choose which is best.  I am Maltese; with a Oxford English accent and a deep voice. If anything is not chosen, I'm fine. I'm still a newbie :)

a. Send me the scripts
b. To whom should I send the voice acting samples?
Title: Re: Sol: A History - [SAH] - [PT 100%|FC 95%|Te 25%|VA 0%]
Post by: Mobius on April 12, 2008, 10:37:58 am
I don't know, so far the number of members willing to voice act for SAH is very low. Let's group a team first.
Title: Re: Sol: A History - [SAH] - [PT 100%|FC 95%|Te 25%|VA 0%]
Post by: ShadowGorrath on April 12, 2008, 11:30:55 am
I probably could if I had a better way to record it in high quality... And if I thought it would be needed...
Title: Re: Sol: A History - [SAH] - [PT 100%|FC 95%|Te 25%|VA 0%]
Post by: Mobius on April 12, 2008, 12:27:30 pm
Someone needs to test the campaign for the release, anyway.
Title: Re: Sol: A History - [SAH] - [PT 100%|FC 95%|Te 25%|VA 0%]
Post by: ShadowGorrath on April 12, 2008, 01:00:07 pm
Yea. But not me. I'm now with HomePlanet until I finish it. Then I'll play the campaigns for FS2 which I haven't already. So SAH doesn't have a place in my priorities for a while.

And to be honest, I don't think that SAH needs voice-acting.
Title: Re: Sol: A History - [SAH] - [PT 100%|FC 95%|Te 25%|VA 0%]
Post by: Mobius on April 12, 2008, 01:15:43 pm
I have already played the campaigns :D

I'm on INFA mode now. :nod:
Title: Re: Sol: A History - [SAH] - [PT 100%|FC 95%|Te 25%|VA 0%]
Post by: G0atmaster on April 13, 2008, 08:51:30 pm
So does this mean I'll finally be able to get S:AH working?
Title: Re: Sol: A History - [SAH] - [PT 100%|FC 95%|Te 25%|VA 0%]
Post by: ShadowGorrath on April 14, 2008, 04:11:58 am
My version of SAH works fine. With these campaigns it should work fine too.
Title: Re: Sol: A History - [SAH] - [PT 100%|FC 95%|Te 25%|VA 0%]
Post by: G0atmaster on April 14, 2008, 04:28:32 am
If you could put your S:AH version in a zip file, as well as whatever's needed of Inferno or any other mod into a zip file for me, I'd greatly, greatly appreciate it.  I couldn't get it working after several weeks of trying a variety of things.
Title: Re: Sol: A History - [SAH] - [PT 100%|FC 95%|Te 25%|VA 0%]
Post by: ShadowGorrath on April 14, 2008, 05:38:05 am
Look at my signature. It has a link to the upgraded version of SAH, which worked fine to me. Just follow the instructions on what to do to get it running. However, it doesn't include the edited campaigns, only the original ones.
Title: Re: Sol: A History - [SAH] - [PT 100%|FC 95%|Te 25%|VA 0%]
Post by: Macfie on April 14, 2008, 07:34:33 am
In the final mission of the second campaign the news report for the establishment of the Earth alliance goes too fast to read.  Also there is a support ship model that has a cockpit.  I don't remember where I got it but I can post it to the filefront account if you're interested in including it with the update mod.
Title: Re: Sol: A History - [SAH] - [PT 100%|FC 95%|Te 25%|VA 0%]
Post by: ShadowGorrath on April 14, 2008, 08:11:25 am
I have it
Title: Re: Sol: A History - [SAH] - [PT 100%|FC 95%|Te 25%|VA 0%]
Post by: Mobius on April 14, 2008, 02:09:48 pm
In the final mission of the second campaign the news report for the establishment of the Earth alliance goes too fast to read.  Also there is a support ship model that has a cockpit.  I don't remember where I got it but I can post it to the filefront account if you're interested in including it with the update mod.

You may edit the mission file and change the delay...training messages usually are too fast...
Title: Re: Sol: A History - [SAH] - [PT 100%|FC 95%|Te 25%|VA 0%]
Post by: ShadowGorrath on April 14, 2008, 02:35:31 pm
Or maybe you edit it and make it standart. I remembered it was too fast for me too.
Title: Re: Sol: A History - [SAH] - [PT 100%|FC 95%|Te 25%|VA 0%]
Post by: rbxplayer on April 21, 2008, 09:13:06 am
SAH 3rd Campaign

I could not complete the mission where you need to destroy a convoy with 2 wings of Ulysses fighters and the Ahab.

The wings stopped firing at the convoy after destroying the fighters. When asking them to destroy a target, they move close but do not fire at all.
Title: Re: Sol: A History - [SAH] - [PT 100%|FC 95%|Te 25%|VA 0%]
Post by: ShadowGorrath on April 21, 2008, 01:20:20 pm
I have a problem myself. I don't think anything was changed, as I see some errors myself. Though there is grammar fixed in 1 mission.

By the way, you shouldn't have removed the background divides. Now certain background planet bitmaps are stretched.

And regarding the Earth- it was supposed to be very near it, so I think of getting a skybox for missions near Earth.
Title: Re: Sol: A History - [SAH] - [PT 100%|FC 95%|Te 25%|VA 0%]
Post by: Mobius on April 22, 2008, 02:47:39 pm
ShadowGorrath: All the changes I made can be found in the mission pack I have recently ULed.

I get your reference to the actual status of certain background bitmaps but the divisions made them look very strange. Right now I think changing either dimension(x or y), depending on the position of the bitmap, should make them look more regular. Es. if x=4 and y=4 make a bitmap look stretched x=4 y=5.5/6 should make it look better. I made this kind of change to some bitmaps.

rbxplayer: Strange, the last time I played the mission my wingmen targeted the convoy...
Title: Re: Sol: A History - [SAH] - [PT 100%|FC 95%|Te 25%|VA 0%]
Post by: rbxplayer on April 27, 2008, 08:59:12 am
Mobius, the secret is not assigning orders to Alpha wing or Beta wing; otherwise, the wings start flying around without firing...

I am midway through the 3rd campaign, plan to finish the 4th campaign by next week and then shift to testing Warzone.
Title: Re: Sol: A History - [SAH] - [PT 100%|FC 95%|Te 25%|VA 0%]
Post by: Mobius on April 27, 2008, 09:17:07 am
I get it, but I don't know what the problem is about... :wtf:
Title: Re: Sol: A History - [SAH] - [PT 100%|FC 95%|Te 25%|VA 0%]
Post by: rbxplayer on April 27, 2008, 10:20:24 am
Campaign 3 - attacking the convoy with the Ahab... see threads above
Title: Re: Sol: A History - [SAH] - [PT 100%|FC 95%|Te 25%|VA 0%]
Post by: Mobius on April 27, 2008, 10:26:24 am
You said that the secret is not assigning orders to wingmen, otherwise they ignore the target...that's what I'm thinking about...
Title: Re: Sol: A History - [SAH] - [PT 100%|FC 95%|Te 25%|VA 0%]
Post by: lostllama on May 11, 2008, 02:21:51 pm
A few minor things I've noticed.

Campaign 1

Mission 10: Aftermath (EAC1-Fin.fs2) – final one

- Briefing stage 1 of 2, second sentence: “…to take part…” typed twice

- Music that starts playing near the end of the mission (when you see the "The End" text on the screen) can be heard over the ambient FS2 track.

Campaign 3

Mission 1: The Eastern Front (EAC3-A1.fs2)

- If only one frieghter survives until the end you get a message from Trist 1 saying that "The freighters are safe", even though there's only one (there's 3 in all to be defended by the player).

Mission 3: Innocence (EAC3-A3.fs2)

- The wingmen didn't seem to be interested in engaging the frieghters or cruisers much. I had to destroy nearly the whole convoy single-handed by firing from maximum range.

- Final “campaign briefing”, stage 6/10, first para, second sentence, “vaporising” misspelt as "vapourising." I could be wrong though, there're variations of it that are correct.

(Btw I'm not a spelling or grammar expert, I just pick up on these rather unimportant errors sometimes.  Besides I need to show you people that I'm busy testing.)  :D

Also I've found that messages tend to not stay on-screen for long enough to be read - this applies to nearly all the missions in this mod that I've so far tested (note that I'm currently on the fourth campaign), and especially those in blue text that appear in the political broadcast at the end of campaign 2.

Currently I am testing campaign 4 but having difficulty scanning the 3 cruisers' nav systems in time before they are destroyed.

P.S: Has anyone noticed the size difference noticeable when a Centaur docks with a Claymore when you use the external view? I didn't realise the support ship looked that big, eihter that or the Claymore is really small. I think it's the difference in the size of the two ships' cockpits.
Title: Re: Sol: A History - [SAH] - [PT 100%|FC 95%|Te 25%|VA 0%]
Post by: Mobius on May 11, 2008, 02:32:23 pm
Hey, do you have access to the internal forum?
Title: Re: Sol: A History - [SAH] - [PT 100%|FC 95%|Te 25%|VA 0%]
Post by: lostllama on May 11, 2008, 03:28:46 pm
Not sure. Could you provide a link please? I haven't been keeping up with events recently.
Title: Re: Sol: A History - [SAH] - [PT 100%|FC 95%|Te 25%|VA 0%]
Post by: Mobius on May 11, 2008, 03:34:19 pm
As far as I know you should have access...look at this board...there's a PRIVATE forum on the top :)

EDIT: I mean subforum...our internal is a child board like "Voice acting" and "Recent builds" :)
Title: Re: Sol: A History - [SAH] - [PT 100%|FC 95%|Te 25%|VA 0%]
Post by: lostllama on May 11, 2008, 03:38:38 pm
Ah! Yes I can access it. I must be blind or something.
Title: Re: Sol: A History - [SAH] - [PT 100%|FC 95%|Te 25%|VA 0%]
Post by: Mobius on May 14, 2008, 10:22:57 am
Feel free to create a new thread there :)
Title: Re: Sol: A History - [SAH] - [PT 100%|FC 95%|Te 25%|VA 0%]
Post by: Ashrak on May 23, 2008, 02:42:05 pm
so, voice acting this thing? go or no go willing to do some roles for sure :)


if i try i can probly squeese out different people, i can sorta du rashan (russian) accent since its my 3rd language and iv been able to speak it since i was 5 :)
Title: Re: Sol: A History - [SAH] - [PT 100%|FC 95%|Te 25%|VA 0%]
Post by: Mobius on May 24, 2008, 10:11:00 am
There's a thread in Voice Acting for it. :)
Title: Re: Sol: A History - [SAH] - [PT 100%|FC 95%|Te 25%|VA 0%]
Post by: terran_emperor on May 24, 2008, 07:15:43 pm
I want to do the Nemesis captain. EA High Command/polititions. The news anouncer and the Historian who narrates the epilogues
Title: Re: Sol: A History - [SAH] - [PT 100%|FC 95%|Te 25%|VA 0%]
Post by: Mobius on May 25, 2008, 10:02:08 am
As I said there already is a thread about the subject. ;)
Title: Re: Sol: A History - [SAH] - [PT 100%|FC 95%|Te 25%|VA 0%]
Post by: lostllama on May 31, 2008, 10:02:35 am
Ok I haven't progressed very far since I last posted here but anyway -  I think there's a problem with mission 2 (Lightbringer) of campaign No. 4. Scanning the cruisers' nav sub-systems is a bit awkward, I can keep the lead indicator/target box in the hud reticle easily enough but getting the scan lines to appear is really hard - I have to move the stick around somewhat whilst keeping the indicator in the reticle before the scan happens (hope I'm making sense here, it's a bit hard to describe).  Whenever I've scanned stuff before in a mission like this one I usually don't have any problems. I'm wondering if this has anything to do with the hud layout that's being used for this mod. Anyone else experiencing this problem?
Title: Re: Sol: A History - [SAH] - [PT 100%|FC 95%|Te 25%|VA 0%]
Post by: ShadowGorrath on May 31, 2008, 10:27:58 am
Try a different HUD. I'm gonna use the BtRL one in the patch.
Title: Re: Sol: A History - [SAH] - [PT 100%|FC 95%|Te 25%|VA 0%]
Post by: lostllama on May 31, 2008, 10:52:37 am
Hmm it doesn't seem to be too much of a problem if you approach the cruisers from their 12 o' clock low position (more or less head-on). Trying it from a different angle seems to be much trickier; the scan lines will only show up momentarily even if you have a clear view (i.e. you can see a square in the hud reticle and not a diamond). Of course the crusiers are moving so you have a limited time window to get a scan from any other angle.

Sorry I'm still a noobish tester, I'm not sure how to try using different huds. I think I need to remove certain files from the SAH/data/hud folder so the game will use the default hud, correct?
Title: Re: Sol: A History - [SAH] - [PT 100%|FC 95%|Te 25%|VA 0%]
Post by: ShadowGorrath on May 31, 2008, 11:02:31 am
Or just extract the one from FS2 files.
Title: Re: Sol: A History - [SAH] - [PT 100%|FC 95%|Te 25%|VA 0%]
Post by: lostllama on May 31, 2008, 11:35:40 am
Used the FS2 hud, no difference. I think it's to do with how the nav sub-system is placed on the Fenris cruisers, that's all. I'll just have to get into the right position to allow scanning.
Title: Re: Sol: A History - [SAH] - [PT 100%|FC 95%|Te 25%|VA 0%]
Post by: Mobius on May 31, 2008, 12:16:39 pm
I have never had problems scanning those Fenris cruisers...

Don't forget that we have a private forum...
Title: Re: Sol: A History - [SAH] - [PT 100%|FC 95%|Te 25%|VA 0%]
Post by: ShadowGorrath on June 02, 2008, 08:51:30 am
Hey, either I have bad skills, or screwed something up while adding the Earth skybox, but the battle in mission 'Pistols at Dawn' lasted for as long as almost 20 minutes. Hostile capital ships were all but destroyed, and only fighters remained. Damn, those Ulysses' can give a good, but annoying dogfight! But still... It seems illogical that fighters still arrive after the hostile capital ships were destroyed. At the end, only me and the GTD Terra remained. Maybe you should add this thing that hostile fighters stop jumping in after the hostile cap ships are destroyed? Unless it's due to my skills... Does anyone object?

And another thing- we need a female for the GTD Terra, unless someone doesn't use my mod. Or if the GTD Terra's persona is a female only in that 'Pistols at Dawn' mission.
Title: Re: Sol: A History - [SAH] - [PT 100%|FC 95%|Te 25%|VA 0%]
Post by: CaptJosh on June 04, 2008, 02:03:30 am
Has anyone noticed an issue with the final actual campaign mission of 2372 having some glitches? Like you have to leave the engines of the Orion that jumps in alongside the Nemesis alone because if you disable it, it will fall behind the Nemesis and never get destroyed, so the Kamikaze section never happens. Or that when Nemesis finally opens fire on the Throne installation, the Majesty just sits there and doesn't blow up even though it's right in the way of the beams that Nemesis fires. I would note that for this I was using the recent Inferno build that karajorma made to include the widescreen fix. I don't know if this is affecting the gameplay, but it's possible that mission needs reFREDded.
Title: Re: Sol: A History - [SAH] - [PT 100%|FC 95%|Te 25%|VA 0%]
Post by: Mobius on June 16, 2008, 11:57:27 am
Seriously guys, do you want to help the FSCRP? We need people! :)
Title: Re: Sol: A History - [SAH] - [PT 100%|FC 95%|Te 25%|VA 0%]
Post by: ShadowGorrath on June 27, 2008, 12:03:05 pm
Not sure if you noticed this already ( too lazy to check ), but I just remembered why it's hard for people to scan the pirate cruisers in one mission. The thing is, the briefing/command/etc tell you to scan the cruiser NAV subsystems, but you actually have to scan the cruisers and not their subsystems. So if you do what you're told and try to scan their NAVs, the cruisers are not fully targeted and you can't scan them. Mobius, fix that mission :p
Title: Re: Sol: A History - [SAH] - [PT 100%|FC 95%|Te 25%|VA 0%]
Post by: lostllama on June 27, 2008, 12:53:36 pm
That explains it then.

Am currently stuck on the third mission after that one ("Inevitability"). Feh.

Edit: Oh cheers for the badge guys.  :) I feel special now.
Title: Re: Sol: A History - [SAH] - [PT 100%|FC 95%|Te 25%|VA 0%]
Post by: Mobius on June 27, 2008, 02:57:36 pm
Which mission is that?
Title: Re: Sol: A History - [SAH] - [PT 100%|FC 95%|Te 25%|VA 0%]
Post by: lostllama on June 27, 2008, 03:37:17 pm
The one involving scanning the cruisers? "Search and Rescue", campaign 4 (EAC4-A1.fs2).

"Inevitability" is the one in which you have to defend 3 Lycaon outposts against the Majesty.
Title: Re: Sol: A History - [SAH] - [PT 100%|FC 95%|Te 25%|VA 0%]
Post by: Mobius on June 27, 2008, 03:42:15 pm
Thanks, I'll post a fixed mission ASAP. :)

Why are you stuckon Inevitability? Bugs?
Title: Re: Sol: A History - [SAH] - [PT 100%|FC 95%|Te 25%|VA 0%]
Post by: Mobius on June 27, 2008, 03:46:50 pm
There are no Fenris cruisers to scan in EAC4-A1...
Title: Re: Sol: A History - [SAH] - [PT 100%|FC 95%|Te 25%|VA 0%]
Post by: lostllama on June 27, 2008, 04:08:15 pm
Actually I just managed to beat it about 15 minutes ago.  :D No bugs just lack of skill.

There are no Fenris cruisers to scan in EAC4-A1...

Sorry, I meant EAC4-A2, I'm not with it today.
Title: Re: Sol: A History - [SAH] - [PT 100%|FC 95%|Te 25%|VA 0%]
Post by: ShadowGorrath on June 28, 2008, 01:22:53 pm
What else is left to be done for the campaign?

And Mobius, send me the final/latest version of the campaign when you think it's ready.  ;7
Title: Re: Sol: A History - [SAH] - [PT 100%|FC 95%|Te 25%|VA 0%]
Post by: Mobius on July 01, 2008, 10:17:43 am
Oh I told you things like creating the EANB Windrose...

What about joining the FSCRP?
Title: Re: Sol: A History - [SAH] - [PT 100%|FC 95%|Te 25%|VA 0%]
Post by: ShadowGorrath on July 01, 2008, 11:09:46 am
I've only recently started to learn decent FREDing ( To those people that look forward to the Ancient-Shivan War, who I scared with this sentence- don't be afraid, I'll learn to FRED just fine... I hope ). There's no way I could help the FSCRP, as I don't have the skills for that. For now.

And I kinda forgot about the nav thingy  :shaking: Gonna... yea, gonna try to make it.  :nervous:
Title: Re: Sol: A History - [SAH] - [PT 100%|FC 95%|Te 25%|VA 0%]
Post by: lostllama on July 01, 2008, 11:21:04 am
I should really try and take up FREDding.  :shaking: At least the basics, then I might be a bit more contributive and feel like more of a proper member. I'm nearly finished testing campaign 4.
Title: Re: Sol: A History - [SAH] - [PT 100%|FC 95%|Te 25%|VA 0%]
Post by: Mobius on July 01, 2008, 11:23:01 am
The FSCRP doesn't need FREDders, only. It need testers and modders. You can do both things because your improvements of S:AH and INFR1 are quite impressive. :nod:

It'd be easier to bring the upgrade discussion on the Internal forum. :)
Title: Re: Sol: A History - [SAH] - [PT 100%|FC 95%|Te 25%|VA 0%]
Post by: ShadowGorrath on July 01, 2008, 11:29:53 am
Besides, I have a c**p PC...

And I don't know. Let me think about it... I have 3 projects currently, and I'm only starting proper FREDding. I don't want to take up too much currently.

How do you want the Windoze... Windrose... The EA nav thing to look like?
Title: Re: Sol: A History - [SAH] - [PT 100%|FC 95%|Te 25%|VA 0%]
Post by: Mobius on July 01, 2008, 11:39:38 am
You don't need to be a FREDder, I told you.

A reskin of the Pharos/Terran NavBuoy should be enough...
Title: Re: Sol: A History - [SAH] - [PT 100%|FC 95%|Te 25%|VA 0%]
Post by: ShadowGorrath on July 01, 2008, 11:45:42 am
Still, would be too much work to me unless I want to pull off an INFSCP with my own mods.

And that's as far as I'll go with the Nav Buoy, just wanted to know how you think it should look like. Otherwise, I can take initiative and just use whatever comes into my mind ( currently: pink nav buoy with rainbow beams... or not ).
Title: Re: Sol: A History - [SAH] - [PT 100%|FC 95%|Te 25%|VA 0%]
Post by: Mobius on July 01, 2008, 11:57:35 am
A reskinned nav buoy with EA textures?
Title: Re: Sol: A History - [SAH] - [PT 100%|FC 95%|Te 25%|VA 0%]
Post by: ShadowGorrath on July 01, 2008, 12:02:12 pm
Should I also make a new table entry for it?
Title: Re: Sol: A History - [SAH] - [PT 100%|FC 95%|Te 25%|VA 0%]
Post by: Mobius on July 01, 2008, 12:10:48 pm
Copy and paste the Pharos' one and change:

- Name
- Model file
- Tech description(set it to nothing)
Title: Re: Sol: A History - [SAH] - [PT 100%|FC 95%|Te 25%|VA 0%]
Post by: ShadowGorrath on July 01, 2008, 12:29:43 pm
Less than 5 minutes of terrible work... I don't think I will be able to recover...

Good enough or totally wrong ?

[attachment deleted by admin]
Title: Re: Sol: A History - [SAH] - [PT 100%|FC 95%|Te 25%|VA 0%]
Post by: Mobius on July 01, 2008, 03:54:24 pm
Maybe the central part should be using different textures...
Title: Re: Sol: A History - [SAH] - [PT 100%|FC 95%|Te 25%|VA 0%]
Post by: terran_emperor on July 02, 2008, 10:24:44 am
I like it...
Title: Re: Sol: A History - [SAH] - [PT 100%|FC 95%|Te 25%|VA 0%]
Post by: ShadowGorrath on July 02, 2008, 11:29:39 am
It's the invasion of the Nav Buoys ! Lvlshotted.

(http://img387.imageshack.us/img387/5743/whateverue6.png)
Title: Re: Sol: A History - [SAH] - [PT 100%|FC 95%|Te 25%|VA 0%]
Post by: Mobius on July 02, 2008, 12:34:53 pm
I like 2, 3 and 7(the one I like the most).
Title: Re: Sol: A History - [SAH] - [PT 100%|FC 95%|Te 25%|VA 0%]
Post by: MarsNeedsWomen on July 06, 2008, 05:17:58 pm
Definitely number 7. For some reason, the buoy just doesn't look right with those blue textures.

Edit: Incidentally, do you still need testers?
Title: Re: Sol: A History - [SAH] - [PT 100%|FC 95%|Te 25%|VA 0%]
Post by: terran_emperor on July 08, 2008, 11:20:14 am
1 and 7 are my favorites
Title: Re: Sol: A History - [SAH] - [PT 100%|FC 95%|Te 25%|VA 0%]
Post by: Stormkeeper on July 15, 2008, 03:48:59 am
I pick 7....
Title: Re: Sol: A History - [SAH] - [PT 100%|FC 95%|Te 25%|VA 0%]
Post by: lostllama on July 17, 2008, 09:57:11 am
1, 3 or 7. Not particularly fussed which one.
Title: Re: Sol: A History - [SAH] - [PT 100%|FC 95%|Te 25%|VA 0%]
Post by: ShadowGorrath on July 17, 2008, 12:29:08 pm
The 7th one is my least favourite. :p But it's in anyway, so don't bother posting about the NAV buoys as I sent the 7th version to Mobius.
Title: Re: Sol: A History - [SAH] - [PT 100%|FC 95%|Te 25%|VA 0%]
Post by: colecampbell666 on July 17, 2008, 12:35:11 pm
5
Title: Re: Sol: A History - [SAH] - [PT 100%|FC 95%|Te 25%|VA 0%]
Post by: lostllama on July 19, 2008, 03:25:44 pm
Have finished testing campaign 4.

EAC4-A2

Lantern opens fire on the Drexler with flak cannons somewhat earlier than when the comm message from the Lantern appears (the one that says “We are in position Command. Opening fire now” at about 00:04:05). By then the Drexler is nearly finished. A bit out of sync but nothing major.

(This is the same mission that had the problem with scanning the cruisers' sub-systems that I raised earlier).


EAC4-A5

2nd sentence of 2nd para of debrief – I think it should say: “Command hopes that with the loss of half of the UNU…”


EAC4-A7

Briefing stage 2/2, 2nd sentence:

"Your main priorities are ensuring the survival of the Lindos and the destruction of the Tempest - secondary objectives include the destruction of the rest of the UNU fleet, plus whatever other hostile forces are present."

Final command briefing stage 5/10, 2nd sentence. I think it should say: “…and the Lindos caused a lot of damage - namely to the UNU…”
Title: Re: Sol: A History - [SAH] - [PT 100%|FC 95%|Te 25%|VA 0%]
Post by: ShadowGorrath on July 19, 2008, 03:30:22 pm
EAC4-A2
(This is the same mission that had the problem with scanning the cruisers' sub-systems that I raised earlier).

Yea, I told Mobius of that. You actually have to scan the cruisers, and not their subsystems, even if the mission text says that you have to scan the subsystems.
Title: Re: Sol: A History - [SAH] - [PT 100%|FC 95%|Te 25%|VA 0%]
Post by: Fabian on August 01, 2008, 04:00:53 pm
Hi,

Sorry 7 pages are a bit much too read, but as it happens is that I have played S:AH myself just this week completely to the end (due to the Rogue Intentions II Trailer).

And one thing that was really nerving me was that important Ships or rescue pods or whatever were never added to escort list.

Besides that I found no major errors.

Best Wishes,

Fabian
Title: Re: Sol: A History - [SAH] - [PT 100%|FC 95%|Te 25%|VA 0%]
Post by: ShadowGorrath on August 01, 2008, 04:17:16 pm
What errors and when/which ships weren't in the escort list ?

Now that Mobius is M.I.A. and noone else from the campaign restoration project are posting here, I must save the day.
Title: Re: Sol: A History - [SAH] - [PT 100%|FC 95%|Te 25%|VA 0%]
Post by: Fabian on August 01, 2008, 04:38:05 pm
What errors and when/which ships weren't in the escort list ?

Now that Mobius is M.I.A. and noone else from the campaign restoration project are posting here, I must save the day.

Uh, I don't remember but I know that I was almost in all missing doing F3 -> assign to F9 and F9 + Alt+e.

Especially nerving was the one with the escape pods (after destruction of the Lindos from Pirates), but else I really can't remember.

But mostly it was always from mission startup that the escort list was quite empty ...

Or when a ship did arrive later, I guess the add-escort-list sexp is not used too often ...

Best Wishes,

Fabian
Title: Re: Sol: A History - [SAH] - [PT 100%|FC 95%|Te 25%|VA 0%]
Post by: Stormkeeper on August 02, 2008, 12:30:27 pm
I don't have the old SAH, but if you can give me a link to it, I can sort through the missions and see for ya. I got time on my hands anyway.
Title: Re: Sol: A History - [SAH] - [PT 100%|FC 95%|Te 25%|VA 0%]
Post by: ShadowGorrath on August 02, 2008, 12:33:30 pm
It's on FreeSpaceMods. My upgraded version uses the same missions, so I suggest you to get it if you have mediavps.
Title: Re: Sol: A History - [SAH] - [PT 100%|FC 95%|Te 25%|VA 0%]
Post by: Stormkeeper on August 02, 2008, 08:38:26 pm
I have yours. I'll take a look see.
Title: Re: Sol: A History - [SAH] - [PT 100%|FC 95%|Te 25%|VA 0%]
Post by: lostllama on September 27, 2008, 05:26:02 am
Hi. From what I gather, we're finished with testing S:AH, correct?
Title: Re: Sol: A History - [SAH] - [PT 100%|FC 95%|Te 25%|VA 0%]
Post by: Mobius on September 27, 2008, 08:46:15 am
Kinda.

The bugs you mentioned are in need of fixing and the changes should be tested as well. I no longer have a S:AH folder because the death of my PC killed my FS2 folder. I have nothing to work with to upgrade S:AH at the moment, not even INFR1.

I need the links to DL S:AH so that I can take care of the bugs and UL the campaign again for the testing phase. Provide me with a safe link...
Title: Re: Sol: A History - [SAH] - [PT 100%|FC 95%|Te 25%|VA 0%]
Post by: ShadowGorrath on September 27, 2008, 09:16:11 am
Go to freespacemods. There are 2 SAH and 1 INFR1 downloads. With the INFR1 SCP patch as a seperate download as well.
Title: Re: Sol: A History - [SAH] - [PT 100%|FC 95%|Te 25%|VA 0%]
Post by: Mobius on September 27, 2008, 02:32:17 pm
?

An untested S:AH version with my edits has been ULed on FreeSpaceMods?!? :wtf:
Title: Re: Sol: A History - [SAH] - [PT 100%|FC 95%|Te 25%|VA 0%]
Post by: ShadowGorrath on September 27, 2008, 02:54:35 pm
The original. Not yours.

Be more precise next time
Title: Re: Sol: A History - [SAH] - [PT 100%|FC 95%|Te 25%|VA 0%]
Post by: Mobius on September 27, 2008, 02:57:52 pm
Oh my God, what happened to my edits? I spent hours with them! :(

An FSCRP team member MUST have them...
Title: Re: Sol: A History - [SAH] - [PT 100%|FC 95%|Te 25%|VA 0%]
Post by: lostllama on September 27, 2008, 03:17:18 pm
See attached files - could these include your edits? The second one seems to be your patch for campaign 1.

I hope they're what we need...

[attachment deleted by ninja]
Title: Re: Sol: A History - [SAH] - [PT 100%|FC 95%|Te 25%|VA 0%]
Post by: Mobius on September 27, 2008, 03:19:20 pm
Before I DL the second one may I know when its creation date?
Title: Re: Sol: A History - [SAH] - [PT 100%|FC 95%|Te 25%|VA 0%]
Post by: lostllama on September 27, 2008, 03:21:39 pm
21 March 2008. That was quite early on in the testing so maybe it's been superceded?
Title: Re: Sol: A History - [SAH] - [PT 100%|FC 95%|Te 25%|VA 0%]
Post by: Mobius on September 27, 2008, 03:39:30 pm
The other file has been ULed in April, 8th. It's more recent. Can you please open them and check if they store the same stuff?
Title: Re: Sol: A History - [SAH] - [PT 100%|FC 95%|Te 25%|VA 0%]
Post by: lostllama on September 27, 2008, 03:53:15 pm
OK I've checked their contents. BR_SAH-Campaign_1 contains what seem to be the original missions for campaign 1, the other file contains all the missions for all 4 campaigns. Going by the dates of the individual mission files, Mobius20080408_SAH_AllMiss is the most recent file I have, and it looks like these missions are the ones I was testing right up until the end because they're in my SAH mod folder too.

Title: Re: Sol: A History - [SAH] - [PT 100%|FC 95%|Te 25%|VA 0%]
Post by: Mobius on September 27, 2008, 04:00:26 pm
Ok, good to know. I've just DLed the file. :)

Can you re-post the bugs you found here and now? I'm afraid of skipping one of more of them if I search them myself by browsing the previous pages...
Title: Re: Sol: A History - [SAH] - [PT 100%|FC 95%|Te 25%|VA 0%]
Post by: lostllama on September 27, 2008, 04:04:45 pm
Yeah no problem, but it's getting late here now. I'll remember to do that tomorrow if that's ok? In fact I'd like to review the ones I posted just to be sure about them.
Title: Re: Sol: A History - [SAH] - [PT 100%|FC 95%|Te 25%|VA 0%]
Post by: Mobius on September 27, 2008, 04:15:09 pm
No problem, I have INFA and Deep Blood to take care of... :nod:
Title: Re: Sol: A History - [SAH] - [PT 100%|FC 95%|Te 25%|VA 0%]
Post by: lostllama on September 28, 2008, 05:54:23 am
Here's all the bugs/mistakes I found.

Campaign 1

Mission 10: Aftermath (EAC1-Fin) – final one

- Briefing stage 1 of 1, second sentence: “…to take part…” typed twice

- Music that starts playing near the end of the mission (when you see the "The End" text on the screen) can be heard over the ambient FS2 track.

Campaign 3

Mission 1: The Eastern Front (EAC3-A1)


- If only one freighter survives until the end you get a message from Trist 1 saying that "The freighters are safe", even though there's only one (there are 3 in all to be defended by the player).

Mission 3: Innocence (EAC3-A3)


- The wingmen didn't seem to be interested in engaging the freighters or cruisers much. I had to destroy nearly the whole convoy single-handed by firing from maximum range. I believe that another tester mentioned earlier in the thread that not giving orders to Alpha or Beta wings caused them to continue to attack as normal.

- Final “campaign briefing”, stage 6/10, first para, second sentence, “vaporising/vaporizing” misspelt as "vapourising."

Campaign 4


Mission 2: Lightbringer (EAC4-A2)

- Lantern opens fire on the Drexler with flak cannons somewhat earlier than when the comm message from the Lantern appears (the one that says “We are in position Command. Opening fire now” at about 00:04:05). By then the Drexler is nearly finished. A bit out of sync but nothing major.

- The briefing/command/etc tells you to scan the cruiser NAV subsystems, but you actually have to scan the cruisers and not their subsystems. So if you do what you're told and try to scan their NAVs, the cruisers are not fully targeted and you can't scan them.


Mission 5: The Unexpected Quarter (EAC4-A5)


2nd sentence of 2nd para of debrief – I think it should say: “Command hopes that with the loss of half of the UNU…”


Mission 7: Demobilisation (EAC4-A7)


Briefing stage 2/2, 2nd sentence:

"Your main priorities are ensuring the survival of the Lindos and the destruction of the Tempest - secondary objectives include the destruction of the rest of the UNU fleet, plus whatever other hostile forces are present."

Final command briefing stage 5/10, 2nd sentence. I think it should say: “…and the Lindos caused a lot of damage - namely to the UNU…”

Mission 11: The Star that Failed (EAC4-b2)

CaptJosh found this one, this may need a bit of investigating:

Quote
Has anyone noticed an issue with the final actual campaign mission of 2372 having some glitches? Like you have to leave the engines of the Orion that jumps in alongside the Nemesis alone because if you disable it, it will fall behind the Nemesis and never get destroyed, so the Kamikaze section never happens. Or that when Nemesis finally opens fire on the Throne installation, the Majesty just sits there and doesn't blow up even though it's right in the way of the beams that Nemesis fires. I would note that for this I was using the recent Inferno build that karajorma made to include the widescreen fix. I don't know if this is affecting the gameplay, but it's possible that mission needs reFREDded.

General note – comms messages tend to not stay on-screen for long enough to be read - this applies to nearly all the missions in this mod, and especially the final ones with the blue text that appears in the HUD (e.g. like the political broadcast at the end of campaign 2).
Title: Re: Sol: A History - [SAH] - [PT 100%|FC 95%|Te 25%|VA 0%]
Post by: Mobius on September 28, 2008, 06:04:03 am
Thanks! :)

About the last bug...basically we need to prevent the engines from being disabled and use self-destruct to ensure a coordinated explosion of both the Throne and the Majesty, right?

That happens because S:AH used short comm sounds, right? I don't remember because the last time I played S:AH with an audio card was in mid 2006. We need to use voice synthesis for common messages and a long voice file for training messages(the voice file will be empty and should last at least 4-5 seconds). I can't take care of the second issue because I don't know how to create such a sound.
Title: Re: Sol: A History - [SAH] - [PT 100%|FC 95%|Te 25%|VA 0%]
Post by: lostllama on September 28, 2008, 06:14:08 am


About the last bug...basically we need to prevent the engines from being disabled and use self-destruct to ensure a coordinated explosion of both the Throne and the Majesty, right?

That happens because S:AH used short comm sounds, right? I don't remember because the last time I played S:AH with an audio card was in mid 2006. We need to use voice synthesis for common messages and a long voice file for training messages(the voice file will be empty and should last at least 4-5 seconds). I can't take care of the second issue because I don't know how to create such a sound.


Oops I just edited my last post - wrong file name for the last bug, sorry.

What you're suggesting sounds like it makes sense, but I think I'll need to play that mission again.

Yes the mod does use short message sounds, that could be why. It's the emptymsg_LNG wav file.
Title: Re: Sol: A History - [SAH] - [PT 100%|FC 95%|Te 25%|VA 0%]
Post by: Mobius on September 28, 2008, 06:25:33 am
Correct, it should be changed to "emptymsg.wav"... :nod:
Title: Re: Sol: A History - [SAH] - [PT 100%|FC 95%|Te 25%|VA 0%]
Post by: lostllama on September 28, 2008, 06:30:53 am
Actually I think the mod uses both emptymsg_LNG and Emptymsg wav files, I've just opened a random mission to check, there may be others (I'm not too knowledgable about this stuff). Emptymsg lasts for 1 second, emptymsg_LNG lasts for 3 seconds.
Title: Re: Sol: A History - [SAH] - [PT 100%|FC 95%|Te 25%|VA 0%]
Post by: Mobius on September 28, 2008, 06:47:39 am
They're from INFR1, right?

We'll then switch to "none.wav". By the way, I still need to DL the stuff(I have my patch but I don't have the rest)...
Title: Re: Sol: A History - [SAH] - [PT 100%|FC 95%|Te 25%|VA 0%]
Post by: lostllama on September 28, 2008, 06:50:51 am
Yes they're in INFR1 (SAH has it in the secondary list under multimod in my mod.ini file).
Title: Re: Sol: A History - [SAH] - [PT 100%|FC 95%|Te 25%|VA 0%]
Post by: Lukeskywalkie on August 30, 2009, 04:40:43 pm
Not to necro, but where are the modified SAH campaign(s)? The links hadn't been ninja'd when I was last here.  I just emptied my fs2 install to start fresh, and I assumed that the campaigns I needed to reinstall would be available, but this one is eluding me.
I've searched filefront already, and the moddb profile has no downloads.
Title: Re: Sol: A History - [SAH] - [PT 100%|FC 95%|Te 25%|VA 0%]
Post by: Narvi on August 30, 2009, 04:42:23 pm
Check freespacemods.net.