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Hosted Projects - Standalone => The Babylon Project => Topic started by: Asprin on March 20, 2008, 04:36:40 pm

Title: Babylon 4: Minbari Project Update 1.1 (Seperate to TBP)
Post by: Asprin on March 20, 2008, 04:36:40 pm
NOTE: TBP does not need to be installed. This is completely seperate to TBP.

Well, looks like our update's release date has coincided with TBP 3.4. release date. :) Anyway, here is B4 Minbari Project update list:

1. SCP core updated up to 3.6.10.
2. AI updated
     - New acceleration factors;
     - New AI_formation code;
     - New models of behaviour in close combat (including AI_do_panic and AI_do_NavControl_Mistake)
     - New "target prediction" system for AI;
     - New docking sequnces (this is not used in current campaign);

3. New hyperspace environment (Special thanks to Mike "Bobboau" Abegg for this code);
4. New afterburner control;
     - It works similar to IFH - if forward or backward thruster is applied, else if those thruster are
       not applied but your speed is not 0 and you have not current speed threshold, the afterburner
       will be stabilize your speed to 0.

5. Seperate control modes for ship - Combat mode/NAV mode
     - Never forget to return in the "Battle mode" after "Autopilot".

6. New principle of targeting system functioning
     - radar range;
     - target prediction system;
     - IFF;

7. Updated principle of the "Warp in/out" effects (including new warp for Shadows);
8. Added "tachyon beam" between global beacons in the hyperspace;
9. New HUD;
    - Fully redesigned;
    - Oxygen parameter added. Well...be carefull in close combat. Heavy damages can provoke the leak;

10. Two mouse modes (invert/non-invert)
    - Mouse is not inverted by default, so if you need in standart FS mouse, just type -invertmouse in
      launcher's command line.

Also, we've made some experimental updates of the textures render, therefore we suggest making the control point during the campaign. "...Then fighting for survive" - when you'll see this text on the mission loading screen - this will be best time. Just exit from the game, go to "DATA\PLAYERS\SINGLE" directory and make a copy of all files.

NOTE: If you'll encounterd with any problems during cutscenes, just report about it here: http://openspace.mhprj.com/index.php?board=6.0

Download link: http://openspace.mhprj.com/index.php?topic=75.0
NOTE: Delete old version of the project before installing.

Some screenshots: http://openspace.mhprj.com/index.php?topic=65.0
Title: Re: Babylon 4: Minbari Project Update 1.1 (Seperate to TBP)
Post by: karajorma on March 20, 2008, 04:46:48 pm
Are we ever going to see a source code release for this?
Title: Re: Babylon 4: Minbari Project Update 1.1 (Seperate to TBP)
Post by: Vidmaster on March 22, 2008, 05:42:02 am
hey not bad  :) You know I really like how this feels and plays, IFH was always to slow. This one has the speed and scale of TBP and the IFH style physics. Capships battles look fantastic.
Although I would prefer another setting (more canon B5), it's fun. No problems so far but the still apparent grammar errors (loading screens :rolleyes:: fighting for survive ).

Still TBP is much easier to learn  :blah:

EDIT: But we will see about the setting in the future, won't we Asprin   ;7 ?

EDIT2: Correction - BUG: when I die during Singleplayer, the game doesnt show me the menu to start over or to exit. I am effectively stuck  :mad:
Title: Re: Babylon 4: Minbari Project Update 1.1 (Seperate to TBP)
Post by: Asprin on March 22, 2008, 06:43:13 am
Quote
source code release
No problems, but give me some time for translate the code comments in english.

Quote
grammar errors (loading screens : fighting for survive ).
Wow!!! That is bad, thnak you for this report.
Title: Re: Babylon 4: Minbari Project Update 1.1 (Seperate to TBP)
Post by: Col. Fishguts on March 22, 2008, 08:23:27 am
I'd like to see your jump-in/out handling find its way into the SCP ;7
Title: Re: Babylon 4: Minbari Project Update 1.1 (Seperate to TBP)
Post by: Asprin on March 23, 2008, 02:16:11 am
Quote
the game doesnt show me the menu to start over or to exit
Well, what it was - you were killed or you've lost all oxygene? In second case you have to wait 6 secs after you'll see the "player death" screen. In first case this time is standard - 3 secs.