Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: shiv on March 20, 2008, 04:43:54 pm

Title: cbanims creation techniques
Post by: shiv on March 20, 2008, 04:43:54 pm
I heard that some people on forums know how to create cbanims.
I've got some free tools (GIMP, Paint.NET) and I'd like to learn how to do cbanims.
Can anyone explain it?
Title: Re: cbanims creation techniques
Post by: Mobius on March 20, 2008, 04:46:13 pm
Creating static anis isn't difficult...are you refering to anis composed by multiple images?
Title: Re: cbanims creation techniques
Post by: Snail on March 20, 2008, 04:53:01 pm
I heard that some people on forums know how to create cbanims.
I've got some free tools (GIMP, Paint.NET) and I'd like to learn how to do cbanims.
Can anyone explain it?

Save the frames as "blah0001.pcx" "blah0002.pcx" and so on. Grab ANIBUILDER32 (http://www.descent-network.com/cgi-bin/descman.cgi?module=anibuilder) and it's rather self-explanatory from then on.
Title: Re: cbanims creation techniques
Post by: shiv on March 20, 2008, 04:59:53 pm
I heard that some people on forums know how to create cbanims.
I've got some free tools (GIMP, Paint.NET) and I'd like to learn how to do cbanims.
Can anyone explain it?

Save the frames as "blah0001.pcx" "blah0002.pcx" and so on. Grab ANIBUILDER32 (http://www.descent-network.com/cgi-bin/descman.cgi?module=anibuilder) and it's rather self-explanatory from then on.

I know that.
I mean creating anis frames - like ships flyby anis :)
Title: Re: cbanims creation techniques
Post by: Snail on March 20, 2008, 05:27:28 pm
Make them. Draw them. Render them. Even use FreeSpace and excessive use of the PrintScreen button. Or even Fred ('s what I used once + a lot of dicking around in photoshop). :p
Title: Re: cbanims creation techniques
Post by: Mustang19 on March 20, 2008, 05:29:44 pm
Try this (http://www.hard-light.net/wiki/index.php/Multimedia_Files#ANI). It's given me good results.
Title: Re: cbanims creation techniques
Post by: Snail on March 20, 2008, 05:34:14 pm
He knows how to make them, he wants to know how to make the frames themselves.
Title: Re: cbanims creation techniques
Post by: Mustang19 on March 20, 2008, 05:35:03 pm
Quote
Set up a scene in a 3D animation program or in FreeSpace. Volition used 3ds Max (an expensive modeling program) for their animations.
Using a free recording software such as for example GameCam to record the scene.
Use for example Bink to convert the AVI into a series of 16-bit (or less) PCX files, as AniBuilder will not accept non-PCX images, or images of more than 16 bit color depth.
Use AniBuilder to convert the PCX files to an ANI.
Title: Re: cbanims creation techniques
Post by: Snail on March 20, 2008, 05:37:18 pm
Whoops.
Title: Re: cbanims creation techniques
Post by: shiv on March 21, 2008, 05:24:29 am
Thanks for info, guys :)