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Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: BengalTiger on March 21, 2008, 01:15:51 pm

Title: "Solidify" in TrueSpace 3.2
Post by: BengalTiger on March 21, 2008, 01:15:51 pm
I have this problem - TS 3.2 doesn't want to:
a) work on an object that is not a solid
b) work with the solidifier I found- it requires 4.1 or newer

Anyone know a plugin for TS 3.2, or a different program that can solidify an object?
Title: Re: "Solidify" in TrueSpace 3.2
Post by: Topgun on March 21, 2008, 04:49:43 pm
what do you mean, solidify? I don't know what that is.
Title: Re: "Solidify" in TrueSpace 3.2
Post by: BengalTiger on March 21, 2008, 05:24:03 pm
This is the message I get:
(http://img222.imageshack.us/img222/8440/beztytuuds1.jpg)

This is how the object looks like when decomposed into objects:
(http://img246.imageshack.us/img246/3894/beztytuuyn6.jpg)

(http://img246.imageshack.us/img246/4135/beztytuuuk2.jpg)

And Solidify is something that changes those 100 little meshes into 1 'solid' object that I can union or subtract stuff from, but it doesn't work on TS 3.2, and I don't feel like buying 4.1 or newer just to get 2 models working.
Any advice?
Title: Re: "Solidify" in TrueSpace 3.2
Post by: blackhole on March 21, 2008, 06:40:12 pm
Any modelling program requiring over 100 submeshes should be burned at stake.
Title: Re: "Solidify" in TrueSpace 3.2
Post by: Topgun on March 21, 2008, 08:36:18 pm
did you happen to use metaballs?

PS: no one should use ts3.2 for modeling anyway. just to get the intermediate stuff working so you can convert it.
Title: Re: "Solidify" in TrueSpace 3.2
Post by: Colonol Dekker on March 21, 2008, 10:09:07 pm
My first version back in 99 was 2.1......... So imagine what :v: had to work with to make the Apollo and the Lucifer. Makes you think :nod: a little patience etc.
Title: Re: "Solidify" in TrueSpace 3.2
Post by: Col. Fishguts on March 22, 2008, 08:20:29 am
:v: used 3DS Max.

My advice would be to switch to Blender or any other free modeler you can find, anything but that hellspawn of Truespace.
Title: Re: "Solidify" in TrueSpace 3.2
Post by: Vasudan Admiral on March 22, 2008, 08:24:29 am
That would pretty much be my advice as well.

ROFL @ this though:
(http://img222.imageshack.us/img222/8440/beztytuuds1.jpg)

It's like "Your program has a bug in it. Erase program? Yes/No" :D :p
Title: Re: "Solidify" in TrueSpace 3.2
Post by: BengalTiger on March 22, 2008, 09:07:36 am
It's like "Your program has a bug in it. Erase program? Yes/No" :D :p

You never know what Windows could come up with  :p
Title: Re: "Solidify" in TrueSpace 3.2
Post by: Colonol Dekker on March 22, 2008, 09:37:52 am
:v: had a 3ds > Pof? Who's idea back in the day was it to use truespace as the communities forefront modelling program? I had no idea :( :v: respect -5 points.
Title: Re: "Solidify" in TrueSpace 3.2
Post by: Col. Fishguts on March 22, 2008, 11:57:32 am
:v: wrote their own exporter.

IIRC, .cob was chosen because back in the day Truespace was one of the only freely available modeling apps.