Chaos theory. :D
Seriously. Small changes in initial conditions (e.g. the distance between two firing points) can have large changes in actual results. Once when I was playing Bearbaiting, I fired dual Helios bombs at one of the primary beam cannons, and then when I didn't hear the customary "subsystem destroyed" boom, I turned around to see what had happened. To my amazement, the bombs had shot past the turret on either side, were looping around while crossing each other's paths, and began returning to the turret from opposite directions. I got an excellent view of the bombs coming at the turret from either side, and they actually destroyed the turret.
Unfortunately, I didn't have the presence of mind to grab a screenshot, but ph34r my reproduction in MSPaint...
Well i never target subsystems or turrets, and my bombs still end up homing onto a point...