Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Gel214th on March 24, 2008, 09:17:47 am
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Hi there,
New player, well old returning player actually. Played this when it was just released.
I'm looking into this modding thing. I want to do something really simple, like add more missles to the missile banks on the Myrmidon fighter, just for kicks.
I can view the weapons.tbl file using the included vpview under Tools in the SCP Release (Downloaded the DVD).
And I see a button marked Export....but how do I get the game to use this .tbl file instead of the one in the .vp?
Where can I find step by step instructions on creating a Mod?
Thanks for any help! :)
EDIT:
Right...so I guess my real question is, where do I place my modified Table files so that they are used in the normal Freespace 2 campaign?
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Do check out the Modding Portal (http://www.hard-light.net/wiki/index.php/Portal:Modding) in the Wiki, as well as Karajorma's FreeSpace FAQ (link in my signature). They should provide quite a bit of information. And as for the table file, punch it into \freespace\data\tables. Or create a mod folder, like mymod, and place the file to \freespace\mymod\data\tables (create the folders when necessary). Then just use the Launcher to select that mod folder.
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I'm looking into this modding thing. I want to do something really simple, like add more missles to the missile banks on the Myrmidon fighter, just for kicks.
Try POF Constructor Suite (http://www.hard-light.net/wiki/index.php/PCS). It's pretty intuitive. Just open your model and edit the missile banks. You also have ModelView (http://www.hard-light.net/wiki/index.php/ModelView), although it's less powerful.
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Mm hmmm....so you would extract the .tbl file from the root .vp file in the Freespace 2 root directory, and place it into data/tables in a seperate directory.
Then use the Launcher to go to Mods, select Mod and select your directory.
Then when the game starts it will use the data that is contained in your Mod directory, instead of the standard .tbl data contained in the .vp file. Is that correct?
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Yes. Priorities are important. A selected mod folder overrides the \freespace\ directory. A file in \modname\data\ overrides all the vps in the \modname\ directory. And in the same manner, a file in \freespace\data\ overrides the vps in the \freespace\ folder. And just so that you won't accidentally get the wrong picture, putting stuff into the actual \data\ folder does no good. Everything has to be in the right subfolder: models in \data\models, textures in \data\maps and table files in \data\tables.