Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: tnathan475 on March 24, 2008, 10:30:07 pm
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Is there a way to make beams hit their targets 100% of the time?
Thanks for any help
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Hmmn, I think using fire-beam sexp and targetting a subsystem in the middle of the ship will ensure it hits 100% but you'd have to do that for every shot. Or at least set up some sort of looping event. I think it also makes slashing beams not slash anymore which, is kinda contrary to how they work. Though I'm not 100% sure on any of this since I've never used the sexp myself :)
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I do believe there's a variable that makes stationary beams (as opposed to slashers) hit/miss a particular precent of the time
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Is there any way to get a beam to actually "track" a target?
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I think setting the direct fire beam's miss values to really fracking low can achieve that effect - firing at a random subsystem and ensuring a hit, unless the model has buggy collision.
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Oh right, there's a value in the weapons.tbl that effects beam accuracy. But slashing beams will still slash so they'll still "miss" technically now and again.
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I've never seen a slash beam miss entirely before, actually. I don't think they do.
I've only seen it slash across a very narrow section and do next to no damage... (or slash across a target along the wrong axis, making the slash cycle very short)