Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Kopachris on March 26, 2008, 07:12:00 pm

Title: Default table edits?
Post by: Kopachris on March 26, 2008, 07:12:00 pm
I know I've done some editing of the default table files myself, and I was wondering what kind of edits other people make.  I've given Terran fighters regenerating hull, made some of the slow ships a wee faster and maneuverable, and made the Serapis stronger.  Anyone else?
Title: Re: Default table edits?
Post by: Snail on March 26, 2008, 07:15:49 pm
I made the Argo have 2 rapid firing BFGreens (2x faster than the Mjolnir, also targets fighters) and gave it 1000000000 hull. Helps with Exodus.
Title: Re: Default table edits?
Post by: blowfish on March 26, 2008, 07:20:15 pm
Table edits are generally not done directly to FS2 ships in the default table (if you know what I mean).  It will upset mission balance for the main campaign.  They are sometimes done for third-party campaigns for balancing purposes, but most often what you will find is people making new table entries.

I would like to give the Hecate some more firepower and hitpoints though.
Title: Re: Default table edits?
Post by: Dark Hunter on March 26, 2008, 07:54:23 pm
The only real table hack I've implemented was an upgraded Segomo for Dreamcatcher (more powerful beams, special armor, etc.)... and that was a unique ship. I still kept the original entry.
Title: Re: Default table edits?
Post by: Polpolion on March 26, 2008, 08:02:08 pm
Table edits are generally not done directly to FS2 ships in the default table (if you know what I mean).  It will upset mission balance for the main campaign.

Real men rebalanced the main campaign after they've made their edits. :pimp:
Title: Re: Default table edits?
Post by: blowfish on March 26, 2008, 08:05:38 pm
I've actually tried the main campaign with some upgraded capships (Hecate, Typhon, Hatshepsut, Aeolus, Mentu, Deimos, Sobek).  It was fun, but events triggered weirdly in some cases because things got destroyed too quickly.  IMO the main campaign is pretty well balanced though, except maybe that first SOC loop... :mad:
Title: Re: Default table edits?
Post by: Mars on March 26, 2008, 09:40:53 pm
Those are some of the only challanging missions in the game (the Aeoli shouldn't have been made so weak though)
Title: Re: Default table edits?
Post by: Kopachris on March 27, 2008, 07:26:38 am
I put the regenerative hull (1%/sec) into the main table.  After that is when I figured out I could do modular tables.  When I reloaded my computer and restored FS2, I deleted the tbm with the speed and armor improvments.  But I still kept the regenerative hull, because Terrans are like that.  We think outside the box.  "Instead of just making our hull stronger, why don't we give it the ability to repair itself with tiny little nanobots?"
Title: Re: Default table edits?
Post by: Snail on March 27, 2008, 01:04:39 pm
"Instead of just making our hull stronger, why don't we give it the ability to repair itself with tiny little nanobots?"

Cuz we can't lulz

The fact that you could think up of it without a lot of thought just proves my point. It's not so hard to think "regenerating hull." The fact it's not done means that it's either exceedingly expensive (therefore rare or nonexistent) or you just can't do it.

But I still kept the regenerative hull, because Terrans are like that.  We think outside the box.

Are you calling our fishy friends stupid?

:headz:
Title: Re: Default table edits?
Post by: Retsof on March 27, 2008, 01:47:20 pm
But I still kept the regenerative hull, because Terrans are like that.  We think outside the box.

Are you calling our fishy friends stupid?

:headz:
Hijacking the Thread:
What's with everyone calling the Vasudans fishes, they live in a stinking DESERT!
Title: Re: Default table edits?
Post by: Jeff Vader on March 27, 2008, 01:49:27 pm
Hmm. Yeah... shouldn't it be so that instead of being fishes, they wuv fishes.
Title: Re: Default table edits?
Post by: Snail on March 27, 2008, 01:52:10 pm
Hijacking the Thread:
What's with everyone calling the Vasudans fishes, they live in a stinking DESERT!

Cuz Vasudans wuv fishes.
Title: Re: Default table edits?
Post by: Titan on March 27, 2008, 02:42:41 pm
Vassies wuv scarwab beet-oowls.  :P

Isn't hacked tables like illegal or something?

(http://pmxa.spouing.com/roadsign/archive/season1/roadSignComic14.png)
Title: Re: Default table edits?
Post by: Snail on March 27, 2008, 02:56:33 pm
Isn't hacked tables like illegal or something?

Only for multi player. So that you don't have Myrms that can go at 75 MILES per second.
Title: Re: Default table edits?
Post by: Kopachris on March 27, 2008, 07:27:26 pm
Isn't hacked tables like illegal or something?

Only for multi player. So that you don't have Myrms that can go at 75 MILES per second.
Or have an Erinyes that goes 100 kilometers per second with 1000000000 hitpoints :p

We should be the fishies, the Vasudans used to live in the desert, until the Shivans sucked it bone-dry-er.
Title: Re: Default table edits?
Post by: NathanP on March 06, 2009, 11:55:12 am
In Retail i made an Mgreen and stuck it on the hecate's front lower beam and 2 on the front of the deimos to replace the useless terslash. Also modded the aaah to fire 4 shots and 21 damage and stuck that on the hecate, hathesphut in place of 4 aaaf and in place of 2 aaaf on the sobek and deimos.  For the colossus it got all its terran turrets, aaaf and some missile launchers replaced by aaah also changed all the flak to heavy or long range.  What I wanted to do was edit the colossus so it had its original 80 odd turrets as listed in the table file but i see someone else has done it, oh and it was beyond my skills
Title: Re: Default table edits?
Post by: blowfish on March 06, 2009, 12:37:22 pm
:necro:

This thread is nearly a year old... :wtf:
Title: Re: Default table edits?
Post by: NathanP on March 09, 2009, 10:50:08 am
:necro:

This thread is nearly a year old... :wtf:

I quote the definition of a necro from one of goobers posts.  Since the post is on topic where is the problem.  Or do you not want new people on the forum...???

"If someone bumps a sticky thread, it's not a necro.  If someone bumps an old thread with a post that is solidly on topic and applicable to the old thread it's not a necro.  If someone bumps an old thread and provides an answer to a question that the original poster expected and still expects to be answered, it's not a necro."