Hard Light Productions Forums

Hosted Projects - FS2 Required => Inferno => Topic started by: asyikarea51 on March 27, 2008, 12:33:57 pm

Title: Released INFA Armour table
Post by: asyikarea51 on March 27, 2008, 12:33:57 pm
Just a quick one, in the table there's the entries SubMiss and HiVel.

What kind of weapons go into those two categories anyway? Subspace rift generators? Maxim gun? Morning Star? Circe? Lamprey? Any specifics?

I'm not really asking for info about the upcoming INF releases or somesuch, just want to know what kind of weapons are supposed to use those two damage property types. They're not obvious just by looking at the table itself... as an example, the HiVel type applies a 0.x* multiplier to the gross damage done against heavy destroyer armour? If the Maxim was given that property, it'd make the gun kind of useless in capship attacks where they're supposed to shine... :doubt:

:)

*replace x with a number
Title: Re: Released INFA Armour table
Post by: Snail on March 27, 2008, 12:53:08 pm
HiVel weapons are like the Flail and Mace (or Morning Star), SubMiss is small-scale (tactical) missiles that do little damage, like the EM Pulse or the Synaptic.
Title: Re: Released INFA Armour table
Post by: asyikarea51 on March 27, 2008, 01:45:23 pm
Oh? Well, I guess I was half-right then. Thanks! :D

Me goes back to work on tables.
Title: Re: Released INFA Armour table
Post by: Woomeister on March 27, 2008, 03:08:37 pm
I think the Maxim would be classed as a Penetrating laser in that table
Title: Re: Released INFA Armour table
Post by: Woolie Wool on March 27, 2008, 05:00:37 pm
Why do Vasudans have better armor than everyone else?
Title: Re: Released INFA Armour table
Post by: Whitelight on March 27, 2008, 07:25:16 pm
Well, since they have a thick skin, why not.  :)
Title: Re: Released INFA Armour table
Post by: asyikarea51 on March 28, 2008, 02:57:08 am
Meh, they still lose out to Shivan armour and I think they're prone to beam attacks... but I'm pretty worked up with my tables to bother looking at it right now...

Maxim classed as a Penetrator? Hmm... I merely slapped on to it a more powerful version of the HeavyLaser property... still thinking of balance between the Trebuchet and the Stiletto, but I might as well get the ship and weapon list sorted out first before proceeding to balancing work.