Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Topgun on March 28, 2008, 04:49:51 pm
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How exactly do 3d shockwaves work? Is it a animated texture or a expanding model?
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AFAIK it's an expanding model with a static main texture and an animated glowmap effect.
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i want 2d shockwaves though... :sigh:
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I mean 3d 2d shockwaves. like in the mediavps.
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i want 2d shockwaves though... :sigh:
Too bad.
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Has anyone made a shockwave that is more real? Like an expanding bubble?
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Retail FS1 had that.
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I mean a 3D sphere.
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It wouldn't look good at all.
Volumetric explosions and shockwaves would be cool as hell, but having just a partially opaque glowing sphere would not look good as a shockwave, because it would be just a hollow expanding thin crust, while a visible shockwave would have some apparent thickness.
Making it look good woud require some seriously fancy shader work OR post-processing or something else to break the clean spherical form slightly. Otherwise, it would rock.
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If someone actually has a complete "sphere" explosion, it would be interesting to see.
The Corona device in Tach had that effect... except it did more damage to you, than anything else.
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didnt i do a porcupineball or something awhile back, i dont know what happened to that thing, its not in nukemod. its just really hard to model big transparent things.
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didnt i do a porcupineball or something awhile back, i dont know what happened to that thing, its not in nukemod. its just really hard to model big transparent things.
I think I have something exactly like that from an old Nukemod dump. I'll check.
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ok, now i remember where i put it
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ok, I am trying to make a 3dshockwave. do I need any tbm's? what exactly do I need to name the textures? I have the texture but it doesn't seem to work. it just keeps using the mediavps one.
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I made a bunch of these as demos back when this feature was first programmed in. Here (http://pjfoliver.googlepages.com/shock.zip) they are.