Hard Light Productions Forums
Modding, Mission Design, and Coding => The FRED Workshop => Topic started by: SF-Junky on March 30, 2008, 08:40:21 am
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All the missions of my new campaign worked fine until I put them together in the campaign file. No I always get this, when I start a mission:
Error: Argument count is illegal.
In sexpression: ( cond )
(Error appears to be: cond)
File: MissionParse.cpp
Line: 5836
Call stack:
------------------------------------------------------------------
------------------------------------------------------------------
In an older (very old) threat I read something about sexp limits. Could that be a problem? But Derelict surely uses more sexps than my new camp. I'm using "fred2_open_3_6_10-20071028T.exe" and "fs2_open_3_6_10-20071028T.exe".
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Do they work by themselves if your remove the .fc2 file?
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yes.
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Can you post the campaign file then? Or PM a link to me.
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The final mission appears to be marked as a mission loop. The result is you have this
+Formula: (Cond
)
At the end of the file. There are no conditions there as you can see. Either simply remove those lines or turn it off from the Campaign editor.
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Ah, now it works. Many thanks. :)